- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/3DSSz2rI"] [Date "2021.06.09"] [Round "-"] [White "ezrov"] [Black "dreadknightx"] [Result "0-1"] [GameId "3DSSz2rI"] [UTCDate "2021.06.09"] [UTCTime "20:51:26"] [WhiteElo "1947"] [BlackElo "1866"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "180+2"] [ECO "B41"] [Opening "Sicilian Defense: Kan Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... c5 { [%eval 0.32] } 2. Nf3 { [%eval 0.0] } 2... e6 { [%eval 0.54] } 3. d4 { [%eval 0.32] } 3... cxd4 { [%eval 0.15] } 4. Nxd4 { [%eval 0.23] } 4... a6 { [%eval 0.19] } { B41 Sicilian Defense: Kan Variation } 5. Be2 { [%eval 0.0] } 5... Qc7 { [%eval 0.49] } 6. O-O { [%eval 0.13] } 6... Nf6 { [%eval 0.23] } 7. Nc3 { [%eval -0.05] } 7... Bb4 { [%eval 0.34] } 8. Qd3 { [%eval 0.32] } 8... O-O { [%eval 0.55] } 9. f4 { [%eval 0.11] } 9... d6 { [%eval 0.03] } 10. Bd2 { [%eval 0.15] } 10... Bc5 { [%eval 0.18] } 11. Kh1 { [%eval 0.39] } 11... Bd7?! { (0.39 → 1.09) Inaccuracy. Nbd7 was best. } { [%eval 1.09] } (11... Nbd7 12. Bf3) 12. Rae1 { [%eval 0.75] } 12... Nc6 { [%eval 0.45] } 13. Nb3 { [%eval 0.5] } 13... Ba7 { [%eval 0.47] } 14. Bf3?? { (0.47 → -1.19) Blunder. Qh3 was best. } { [%eval -1.19] } (14. Qh3 Rac8) 14... Nb4 { [%eval -1.07] } 15. Qe2 { [%eval -0.9] } 15... Nxc2 { [%eval -1.05] } 16. Rc1 { [%eval -1.19] } 16... Nd4 { [%eval -1.19] } 17. Nxd4 { [%eval -0.92] } 17... Bxd4 { [%eval -0.93] } 18. Nd5?! { (-0.93 → -1.96) Inaccuracy. Be3 was best. } { [%eval -1.96] } (18. Be3) 18... Qd8 { [%eval -1.8] } 19. Nxf6+ { [%eval -2.11] } 19... Qxf6 { [%eval -2.19] } 20. Rce1?? { (-2.19 → -4.76) Blunder. e5 was best. } { [%eval -4.76] } (20. e5 dxe5) 20... Bb5 { [%eval -4.99] } 21. e5 { [%eval -5.7] } 21... Bxe2 { [%eval -5.46] } 22. exf6 { [%eval -5.66] } 22... Bxf1 { [%eval -5.62] } 23. fxg7 { [%eval -5.61] } 23... Bxg2+ { [%eval -5.53] } 24. Kxg2 { [%eval -5.44] } 24... Bxg7 { [%eval -5.11] } 25. Rg1 { [%eval -5.47] } 25... Bxb2 { [%eval -5.31] } 26. Kh1+ { [%eval -5.38] } 26... Kh8 { [%eval -5.38] } 27. Bxb7 { [%eval -5.62] } 27... Ra7 { [%eval -5.48] } 28. Be4 { [%eval -5.73] } 28... d5 { [%eval -5.77] } 29. Bd3 { [%eval -6.24] } 29... Rg8 { [%eval -5.77] } 30. Rb1 { [%eval -6.54] } 30... Bd4 { [%eval -6.56] } 31. Rb4?? { (-6.56 → Mate in 1) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-1] } (31. Rf1 Rb7) 31... Rg1# { Black wins by checkmate. } 0-1