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[Event "rated Antichess game"] [Site "https://lichess.org/352xNnhz"] [Date "2020.06.10"] [White "ChessCoder99"] [Black "cheeky6monkey9"] [Result "1-0"] [GameId "352xNnhz"] [UTCDate "2020.06.10"] [UTCTime "15:37:25"] [WhiteElo "1106"] [BlackElo "1205"] [WhiteRatingDiff "+87"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -2.65) Blunder. e3 was best. } { [%eval -2.65] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Qh5 Qg5 5. Qxf7 Qxg2 6. Qxg7 Qxg1 7. Qxg1 Bd6) 1... g6?? { (-2.65 → 0.80) Blunder. e6 was best. } { [%eval 0.8] } (1... e6) 2. Qa4?? { (0.80 → -1.63) Blunder. e3 was best. } { [%eval -1.63] } (2. e3 b5) 2... b5?? { (-1.63 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (2... c5) 3. Qxa7 { [%eval #16] } 3... Rxa7 { [%eval #15] } 4. a4?? { (Mate in 15 → -0.87) Lost forced checkmate sequence. c4 was best. } { [%eval -0.87] } (4. c4 bxc4 5. b3 Rxa2 6. Rxa2 cxb3 7. d4 bxa2 8. h4 axb1=Q 9. Rh3 Qxc1 10. Kd1 Qxd1) 4... Rxa4 { [%eval -0.23] } 5. Rxa4 { [%eval -0.21] } 5... bxa4 { [%eval 0.68] } 6. b4?? { (0.68 → -1.26) Blunder. e3 was best. } { [%eval -1.26] } (6. e3 a3) 6... axb3 { [%eval -1.51] } 7. Ba3 { [%eval -0.56] } 7... c5 { [%eval -0.84] } 8. Bxc5 { [%eval -0.87] } 8... e5?? { (-0.87 → 1.47) Blunder. Qc7 was best. } { [%eval 1.47] } (8... Qc7 9. Bxe7) 9. Bxf8 { [%eval 1.01] } 9... Kxf8 { [%eval 1.22] } 10. Kd1?? { (1.22 → -0.79) Blunder. e3 was best. } { [%eval -0.79] } (10. e3 Kg7) 10... Qh4 { [%eval -1.07] } 11. Kc2?? { (-1.07 → -4.11) Blunder. e3 was best. } { [%eval -4.11] } (11. e3 Qxf2 12. g3 Qxg1 13. Rxg1 Ba6 14. Bxa6 Nxa6 15. Na3 Kg7 16. d4 exd4 17. cxd4 f5) 11... Qxh2 { [%eval -4.23] } 12. Kxb3?? { (-4.23 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-11] } (12. Rxh2 bxc2 13. Rxh7 cxb1=K 14. Rxf7 Kxf7 15. d4 exd4 16. cxd4 d6 17. d5 Nd7 18. e3 Ba6) 12... Qxg2 { [%eval #-11] } 13. Bxg2 { [%eval #-10] } 13... d5?? { (Mate in 10 → -2.00) Lost forced checkmate sequence. Bb7 was best. } { [%eval -2.0] } (13... Bb7 14. Bxb7 e4 15. Bxe4 f6 16. Rxh7 Rxh7 17. Bxg6 d5 18. Bxh7 Ke8 19. Bxg8 Ke7 20. Bxd5) 14. Rxh7 { [%eval -2.26] } 14... Rxh7 { [%eval -1.55] } 15. Bxd5 { [%eval -1.25] } 15... Rh3?? { (-1.25 → 1.58) Blunder. Nh6 was best. } { [%eval 1.58] } (15... Nh6 16. Bxf7 Kxf7 17. Nh3 Bxh3 18. c4 e4 19. d3 exd3 20. exd3 Ke8 21. c5 Kd7 22. Nc3) 16. Bxf7 { [%eval 1.07] } 16... Kxf7 { [%eval 1.02] } 17. Nxh3 { [%eval 0.6] } 17... Bxh3 { [%eval 0.09] } 18. f4? { (0.09 → -1.16) Mistake. c4 was best. } { [%eval -1.16] } (18. c4) 18... exf4 { [%eval -0.57] } 19. e3 { [%eval -0.96] } 19... fxe3 { [%eval -0.97] } 20. dxe3 { [%eval -0.88] } 20... Bf1?! { (-0.88 → -0.10) Inaccuracy. Nc6 was best. } { [%eval -0.1] } (20... Nc6 21. e4) 21. Ka2?! { (-0.10 → -0.76) Inaccuracy. c4 was best. } { [%eval -0.76] } (21. c4 Bxc4 22. Kxc4 g5 23. Kc5 g4 24. e4 g3 25. e5 Nf6 26. exf6 Kxf6 27. Nd2 Nc6) 21... Nc6?? { (-0.76 → Mate in 4) Checkmate is now unavoidable. Bd3 was best. } { [%eval #4] } (21... Bd3 22. Na3) 22. Nd2?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. c4 was best. } { [%eval #-5] } (22. c4 Bxc4 23. Nd2 Bxa2 24. Nb1 Bxb1 25. e4 Bxe4#) 22... g5?? { (Mate in 5 → -1.06) Lost forced checkmate sequence. Bc4 was best. } { [%eval -1.06] } (22... Bc4 23. Nxc4 Ne5 24. Nxe5 g5 25. Nxf7 Nh6 26. Nxg5 Nf7 27. Nxf7#) 23. Nxf1 { [%eval -1.38] } 23... Nb4?! { (-1.38 → -0.46) Inaccuracy. g4 was best. } { [%eval -0.46] } (23... g4 24. Nd2) 24. cxb4 { [%eval -0.59] } 24... Ne7?! { (-0.59 → 0.00) Inaccuracy. Nf6 was best. } { [%eval 0.0] } (24... Nf6 25. b5 g4 26. e4 Nxe4 27. Ng3 Nxg3 28. b6 Nh5 29. b7 g3 30. Kb2 Nf4 31. Kb3) 25. b5 { [%eval 0.06] } 25... Nc6 { [%eval 0.12] } 26. bxc6 { [%eval 0.25] } 26... Ke8 { [%eval 0.7] } 27. c7 { [%eval 0.36] } 27... Kd8?? { (0.36 → Mate in 9) Checkmate is now unavoidable. g4 was best. } { [%eval #9] } (27... g4 28. Nd2) 28. cxd8=R { [%eval #9] } 28... g4 { [%eval #8] } 29. Nh2 { [%eval #8] } 29... g3 { [%eval #7] } 30. Rg8?? { (Mate in 7 → 3.01) Lost forced checkmate sequence. Ng4 was best. } { [%eval 3.01] } (30. Ng4 g2 31. Rd3 g1=N 32. Rc3 Nf3 33. Ne5 Nxe5 34. Rc4 Nxc4 35. Kb3 Nxe3 36. Kc4 Nxc4#) 30... gxh2 { [%eval 3.01] } 31. Rg1?? { (3.01 → Mate in 4) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-4] } (31. Kb1 h1=K 32. Rf8 Kh2 33. Kc2 Kh3 34. Kd3 Kh4 35. Kc4 Kh3 36. Kd5 Kh4 37. Kc6 Kh3) 31... hxg1=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. hxg1=R was best. } { [%eval #2] } (31... hxg1=R 32. Kb1 Rxb1 33. e4 Rd1 34. e5 Rd6 35. exd6#) 32. Kb3 { [%eval #2] } 32... Qxe3 { [%eval #1] } 33. Kc3 { [%eval #1] } 33... Qxc3# { Game ends by variant rule. } 1-0