FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/2mr30j4D"]
[Date "2022.03.29"]
[White "thevishwesh"]
[Black "bebress"]
[Result "1-0"]
[GameId "2mr30j4D"]
[UTCDate "2022.03.29"]
[UTCTime "13:40:43"]
[WhiteElo "1195"]
[BlackElo "1271"]
[WhiteRatingDiff "+63"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "360+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... Na6?? { (1.30 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 2.77) Lost forced checkmate sequence. Qe2 was best. } { [%eval 2.77] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Bxe4) 3... g5?? { (2.77 → Mate in 19) Checkmate is now unavoidable. Rb8 was best. } { [%eval #19] } (3... Rb8 4. Qxh7) 4. Qxf7?? { (Mate in 19 → 2.99) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 2.99] } (4. Qxh7) 4... Kxf7 { [%eval 3.04] } 5. h4?? { (3.04 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (5. a4 c5 6. a5 Qxa5 7. Rxa5 Bg7 8. Rxc5 Bxb2 9. Rxg5 Bxc1 10. Rxg8 Rxg8 11. g3 Rxg3) 5... gxh4 { [%eval #-14] } 6. Rxh4 { [%eval #-13] } 6... Bh6?? { (Mate in 13 → 3.15) Lost forced checkmate sequence. Bb7 was best. } { [%eval 3.15] } (6... Bb7 7. Rxh7 Bxg2 8. Rxf7 Qb8 9. Rxe7 Qxb2 10. Rxd7 Qxc2 11. Rxc7 Qxa2 12. Rxa7 Rxa7 13. Rxa2) 7. Rxh6 { [%eval 2.92] } 7... Nxh6 { [%eval 2.91] } 8. g4 { [%eval 2.36] } 8... Nxg4 { [%eval 1.76] } 9. e4?! { (1.76 → 0.93) Inaccuracy. Ne2 was best. } { [%eval 0.93] } (9. Ne2 Nxe3 10. fxe3 h5 11. a4 h4 12. Na3 h3 13. Kf1 Qg8 14. a5 h2 15. Kg1 Qxg1) 9... Nxf2 { [%eval 1.01] } 10. Kxf2 { [%eval 1.99] } 10... d5 { [%eval 1.22] } 11. exd5 { [%eval 0.77] } 11... Qxd5 { [%eval 1.59] } 12. c4? { (1.59 → 0.37) Mistake. a4 was best. } { [%eval 0.37] } (12. a4 Qxd2) 12... Qxd2 { [%eval 1.29] } 13. Bxd2?? { (1.29 → Mate in 8) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-8] } (13. Nxd2 Bh3) 13... a5 { [%eval #-8] } 14. Bxa5 { [%eval #-7] } 14... Bh3 { [%eval #-8] } 15. Nxh3 { [%eval #-7] } 15... Rag8 { [%eval #-7] } 16. Bxc7 { [%eval #-6] } 16... a5 { [%eval #-6] } 17. Bxa5 { [%eval #-5] } 17... Rg5 { [%eval #-5] } 18. Nxg5 { [%eval #-4] } 18... Rd8 { [%eval #-4] } 19. Nxf7 { [%eval #-3] } 19... h6?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. Rd5 was best. } { [%eval #15] } (19... Rd5 20. cxd5 e6 21. dxe6 h6 22. Nxh6#) 20. Nxh6?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. Nxd8 was best. } { [%eval #-2] } (20. Nxd8 h5 21. Nb7 h4 22. Kg2 h3 23. Kxh3 e6 24. Kh4 e5 25. Kg4 e4 26. Kf3 exf3) 20... Rg8?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. Rd5 was best. } { [%eval #12] } (20... Rd5 21. cxd5 e5 22. dxe6#) 21. Nxg8 { [%eval #12] } 21... e6 { [%eval #11] } 22. Bd2 { [%eval #13] } 22... e5 { [%eval #11] } 23. Bf4 { [%eval #11] } 23... exf4 { [%eval #10] } 24. Kg3?? { (Mate in 10 → 5.38) Lost forced checkmate sequence. Ke3 was best. } { [%eval 5.38] } (24. Ke3 fxe3 25. a4 e2 26. Ra3 e1=N 27. Rd3 Nxd3 28. a5 Nxb2 29. Nc3 Nxc4 30. Nh6 Nxa5) 24... fxg3 { [%eval 6.13] } 25. Nd2?? { (6.13 → 1.59) Blunder. Ne7 was best. } { [%eval 1.59] } (25. Ne7) 25... g2 { [%eval 1.09] } 26. Rh1?? { (1.09 → Mate in 14) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-14] } (26. Nb1) 26... gxh1=Q?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. gxh1=B was best. } { [%eval #5] } (26... gxh1=B 27. Ne4 Bxe4 28. c5 Bc6 29. a3 Bd5 30. c6 Bxc6 31. Nh6 Be4 32. Ng4 Bf3 33. b4) 27. Nf1 { [%eval #5] } 27... Qxf1 { [%eval #4] } 28. b4 { [%eval #4] } 28... Qxc4 { [%eval #3] } 29. Ne7?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Nf6 was best. } { [%eval #-4] } (29. Nf6 Qxb4 30. a4 Qxa4 31. Ne4 Qxe4#) 29... Qxa2?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qxb4 was best. } { [%eval #2] } (29... Qxb4 30. a4 Qxe7 31. a5 Qd7 32. a6 Qb7 33. axb7#) 30. Nd5 { [%eval #2] } 30... Qxd5 { [%eval #1] } 31. b5 { [%eval #1] } 31... Qxb5# { Game ends by variant rule. } 1-0