FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/2XNwp6Uj"]
[Date "2025.11.17"]
[White "dylane33"]
[Black "jig08"]
[Result "1-0"]
[GameId "2XNwp6Uj"]
[UTCDate "2025.11.17"]
[UTCTime "01:41:09"]
[WhiteElo "1458"]
[BlackElo "2074"]
[WhiteRatingDiff "+52"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... Qxe8 { [%eval #-15] } 4. exd5 { [%eval #-21] } 4... Bh3?? { (Mate in 21 → 0.00) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.0] } (4... Bg4 5. Qxg4 g5 6. Qxg5 e6 7. dxe6 Qxe6 8. Qxg8 Qxe1 9. Qxf8 Qxc1 10. Qxb8) 5. gxh3 { [%eval -0.77] } 5... Nc6?? { (-0.77 → 2.00) Blunder. e6 was best. } { [%eval 2.0] } (5... e6 6. dxe6 Qxe6 7. b4 Bxb4 8. Qg4 Qxe1 9. Qxg7 Qxc1 10. Qxh7) 6. dxc6 { [%eval 2.0] } 6... Qxc6 { [%eval 0.99] } 7. c4 { [%eval 1.42] } 7... Qxc4 { [%eval 0.7] } 8. Qc2?? { (0.70 → -2.99) Blunder. Qh5 was best. } { [%eval -2.99] } (8. Qh5 Qxc1) 8... Qxc2 { [%eval -2.07] } 9. Nc3 { [%eval -2.07] } 9... Qxb2?? { (-2.07 → 1.07) Blunder. Qxc3 was best. } { [%eval 1.07] } (9... Qxc3 10. bxc3 a6 11. a4 h5 12. Bb2 Nf6 13. Ne2 Rh6 14. Ra3 Rg6 15. Rg1) 10. Bxb2 { [%eval 0.71] } 10... Nh6?! { (0.71 → 1.57) Inaccuracy. g6 was best. } { [%eval 1.57] } (10... g6 11. Bc1 h5 12. Kd1 Nh6 13. Nge2 Rh7 14. a4 f6 15. a5 e5 16. Nb1) 11. d4?? { (1.57 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (11. a4 f6 12. Ke2 a5 13. Rb1 Rg8 14. h4 Nf7 15. Kf1 Nh6 16. Nge2 Nf7) 11... Ng4 { [%eval #-10] } 12. hxg4 { [%eval #-9] } 12... f5?? { (Mate in 9 → 2.47) Lost forced checkmate sequence. e5 was best. } { [%eval 2.47] } (12... e5 13. dxe5 Ba3 14. Bxa3 c5 15. Bxc5 Rab8 16. Bxa7 Rb6 17. Bxb6 Rd8 18. Bxd8) 13. gxf5 { [%eval 1.5] } 13... e6?? { (1.50 → 9.89) Blunder. h5 was best. } { [%eval 9.89] } (13... h5) 14. fxe6 { [%eval 9.54] } 14... Ba3 { [%eval 11.92] } 15. Bxa3 { [%eval 11.85] } 15... c5 { [%eval 11.4] } 16. dxc5 { [%eval 11.07] } 16... h5 { [%eval 11.17] } 17. Nge2 { [%eval 10.31] } 17... Rh7 { [%eval 11.57] } 18. Nd5 { [%eval 9.92] } 18... Rf8? { (9.92 → Mate in 10) Checkmate is now unavoidable. a6 was best. } { [%eval #10] } (18... a6 19. Ne3) 19. Nf6 { [%eval #11] } 19... Rxf6 { [%eval #10] } 20. Kd1 { [%eval #10] } 20... Rxf2 { [%eval #10] } 21. Kc1 { [%eval #14] } 21... Rxh2 { [%eval #13] } 22. Rxh2 { [%eval #15] } 22... g5 { [%eval #8] } 23. Rxh5 { [%eval #8] } 23... Rxh5 { [%eval #7] } 24. Nf4 { [%eval #7] } 24... gxf4 { [%eval #6] } 25. Bb2 { [%eval #6] } 25... Rxc5 { [%eval #5] } 26. Bc3 { [%eval #5] } 26... Rxc3 { [%eval #4] } 27. Kc2 { [%eval #4] } 27... Rxc2 { [%eval #3] } 28. Re1 { [%eval #3] } 28... Rxa2 { [%eval #2] } 29. Re2 { [%eval #2] } 29... Rxe2 { [%eval #1] } 30. e7 { [%eval #1] } 30... Rxe7# { Game ends by variant rule. } 1-0