- Blind mode tutorial
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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/2KYQkmzA"] [Date "2024.11.29"] [White "supertolchok"] [Black "hadi5564"] [Result "0-1"] [GameId "2KYQkmzA"] [UTCDate "2024.11.29"] [UTCTime "20:51:54"] [WhiteElo "2223"] [BlackElo "1776"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6 { [%eval -0.46] } 2. a3 { [%eval -0.9] } 2... Bxa3 { [%eval -0.75] } 3. Rxa3 { [%eval -1.22] } 3... Na6?? { (-1.22 → 0.49) Blunder. Qh4 was best. } { [%eval 0.49] } (3... Qh4 4. Rxa7 Rxa7 5. Qb3 Qxh2 6. Rxh2 b6 7. Qxb6 cxb6 8. Rxh7) 4. Rxa6 { [%eval 0.42] } 4... bxa6 { [%eval 0.59] } 5. Qa4 { [%eval 0.53] } 5... Nf6 { [%eval 0.71] } 6. Qxa6?! { (0.71 → 0.08) Inaccuracy. Qxd7 was best. } { [%eval 0.08] } (6. Qxd7 Bxd7 7. Nh3 g5 8. Nxg5 Ng4 9. Nxe6 Nxh2 10. Rxh2 fxe6 11. Rxh7 Rxh7) 6... Bxa6 { [%eval 0.48] } 7. c4 { [%eval 0.21] } 7... Bxc4 { [%eval 0.07] } 8. g4?! { (0.07 → -1.00) Inaccuracy. e3 was best. } { [%eval -1.0] } (8. e3 Bxf1) 8... Bxe2 { [%eval -0.46] } 9. Nxe2 { [%eval -0.6] } 9... Nxg4 { [%eval -0.47] } 10. h3?? { (-0.47 → -2.41) Blunder. Rg1 was best. } { [%eval -2.41] } (10. Rg1 Nxh2) 10... Nxf2 { [%eval -1.58] } 11. Kxf2 { [%eval -1.12] } 11... Qh4 { [%eval -2.1] } 12. Nbc3?? { (-2.10 → Mate in 10) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-10] } (12. Bg2 Qxh3) 12... Qxh3 { [%eval #-10] } 13. Bxh3 { [%eval #-9] } 13... Rf8 { [%eval #-9] } 14. Bxe6 { [%eval #-8] } 14... dxe6 { [%eval #-8] } 15. Rxh7 { [%eval #-7] } 15... Kd7 { [%eval #-7] } 16. Rxg7 { [%eval #-6] } 16... Rh8 { [%eval #-6] } 17. Rxf7 { [%eval #-5] } 17... Rag8 { [%eval #-5] } 18. Rxd7 { [%eval #-4] } 18... e5 { [%eval #-4] } 19. Rxc7 { [%eval #-3] } 19... e4 { [%eval #-4] } 20. Nxe4 { [%eval #-3] } 20... Rh6 { [%eval #-3] } 21. Rxa7 { [%eval #-2] } 21... Rh7 { [%eval #-2] } 22. Rxh7 { [%eval #-1] } 22... Rg2 { [%eval #-1] } 23. Kxg2# { Game ends by variant rule. } 0-1