- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/2EleKDTF"] [Date "2023.03.07"] [Round "-"] [White "Tankopach"] [Black "pythontest"] [Result "0-1"] [GameId "2EleKDTF"] [UTCDate "2023.03.07"] [UTCTime "16:40:55"] [WhiteElo "1463"] [BlackElo "1513"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+8"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A40"] [Opening "Englund Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... e5?? { (0.00 → 1.74) Blunder. Nf6 was best. } { [%eval 1.74] } { A40 Englund Gambit } (1... Nf6 2. c4 e6 3. Nf3 d5 4. cxd5 exd5 5. Bf4 c6 6. Nc3) 2. c4?? { (1.74 → 0.00) Blunder. dxe5 was best. } { [%eval 0.0] } (2. dxe5 Nc6 3. Nf3 d6 4. Bg5 f6 5. exf6 Nxf6 6. Nc3 h6) 2... exd4 { [%eval 0.0] } 3. Qxd4 { [%eval -0.13] } 3... Nc6 { [%eval 0.24] } 4. Qd1 { [%eval 0.0] } 4... d5? { (0.00 → 1.56) Mistake. g6 was best. } { [%eval 1.56] } (4... g6 5. Nc3 Bg7 6. Nf3 d6 7. g3 Nf6 8. Bg2 O-O 9. O-O) 5. Nc3?? { (1.56 → -1.82) Blunder. cxd5 was best. } { [%eval -1.82] } (5. cxd5 Ne5 6. Nc3 Nf6 7. Bf4 Ng6 8. Bg3 h5 9. h3 Bc5) 5... Nf6?? { (-1.82 → 1.58) Blunder. d4 was best. } { [%eval 1.58] } (5... d4 6. Nd5 Nf6 7. Qb3 a5 8. a3 a4 9. Qf3 Be6 10. e4) 6. cxd5 { [%eval 1.74] } 6... Nxd5?? { (1.74 → 6.46) Blunder. Ne5 was best. } { [%eval 6.46] } (6... Ne5 7. Bf4 Ng6 8. Bg3 h5 9. h3 Bd6 10. Bxd6 Qxd6 11. Nf3) 7. Nf3?? { (6.46 → -0.67) Blunder. Qxd5 was best. } { [%eval -0.67] } (7. Qxd5 Qxd5 8. Nxd5 Bb4+ 9. Bd2 Bxd2+ 10. Kxd2 O-O 11. Nc3 Bf5) 7... Nxc3 { [%eval -0.46] } 8. Qxd8+ { [%eval -0.49] } 8... Nxd8 { [%eval -0.43] } 9. bxc3 { [%eval -0.37] } 9... Nc6 { [%eval 0.0] } 10. Bg5 { [%eval -0.43] } 10... Be7 { [%eval -0.49] } 11. Bxe7 { [%eval -0.5] } 11... Nxe7 { [%eval 0.01] } 12. O-O-O { [%eval -0.28] } 12... Nc6 { [%eval 0.01] } 13. Ng5 { [%eval -0.42] } 13... O-O { [%eval -0.27] } 14. e3 { [%eval -0.32] } 14... h6 { [%eval -0.33] } 15. Nf3 { [%eval -0.29] } 15... Bg4 { [%eval -0.03] } 16. Bd3 { [%eval -0.24] } 16... Rad8 { [%eval -0.24] } 17. h3 { [%eval -0.26] } 17... Bxf3 { [%eval 0.0] } 18. gxf3 { [%eval 0.17] } 18... Rfe8 { [%eval 0.04] } 19. Rhg1 { [%eval -0.43] } 19... Re7 { [%eval 0.1] } 20. Bh7+?? { (0.10 → -5.01) Blunder. Be4 was best. } { [%eval -5.01] } (20. Be4 Rd6 21. Rxd6 cxd6 22. Rd1 Rd7 23. Bxc6 bxc6 24. f4 Kf8 25. Rd4 Ke7 26. Ra4 Kf6) 20... Kxh7 { [%eval -5.03] } 21. Rxd8 { [%eval -5.12] } 21... Nxd8 { [%eval -5.16] } 22. Rd1 { [%eval -5.08] } 22... Nc6 { [%eval -5.04] } 23. Kb2 { [%eval -5.13] } 23... Na5 { [%eval -5.02] } 24. f4 { [%eval -5.01] } 24... Nc4+ { [%eval -5.07] } 25. Kb3 { [%eval -5.14] } 25... Nd6 { [%eval -5.12] } 26. f3 { [%eval -6.15] } 26... Rxe3 { [%eval -5.91] } 27. f5 { [%eval -6.55] } 27... Nxf5 { [%eval -6.11] } 28. h4 { [%eval -6.11] } 28... Nxh4 { [%eval -6.43] } 29. Rd7 { [%eval -6.49] } 29... Rxf3 { [%eval -6.47] } 30. Rxc7 { [%eval -6.44] } 30... Nf5 { [%eval -6.28] } 31. Rxf7?! { (-6.28 → -8.84) Inaccuracy. Rxb7 was best. } { [%eval -8.84] } (31. Rxb7 h5 32. Rxa7 h4 33. a4 h3 34. Rd7 g5 35. Rd1 g4 36. Rh1 Re3 37. a5 Kg6) 31... Nd4+ { [%eval -8.68] } 32. Kb2 { [%eval -10.59] } 32... Rxf7 { [%eval -8.43] } 33. cxd4 { [%eval -8.96] } 33... Rd7 { [%eval -8.0] } 34. Kc3 { [%eval -10.78] } 34... g5 { [%eval -7.7] } 35. Kc4 { [%eval -9.62] } 35... Kg6 { [%eval -9.37] } 36. a4 { [%eval -12.9] } 36... Kf5 { [%eval -15.88] } 37. a5?! { (-15.88 → Mate in 24) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-24] } (37. Kd3 Kf4 38. a5 g4 39. Kc2 Rxd4 40. Kb3 Ke4 41. Ka2 g3 42. Ka1 h5 43. Kb2 g2) 37... a6?! { (Mate in 24 → -17.42) Lost forced checkmate sequence. Ke4 was best. } { [%eval -17.42] } (37... Ke4 38. d5 Rxd5 39. Kb4 g4 40. Ka4 g3 41. Ka3 h5 42. Kb3 g2 43. Kb4 Rd4+ 44. Kb5) 38. d5 { [%eval -20.24] } 38... g4 { [%eval -17.7] } 39. Kc5?! { (-17.70 → Mate in 8) Checkmate is now unavoidable. d6 was best. } { [%eval #-8] } (39. d6 Rxd6 40. Kc5 Ke5 41. Kb4 g3 42. Ka3 h5 43. Kb4 h4 44. Kc4 g2 45. Kb4 h3) 39... g3 { [%eval #-7] } 40. d6 { [%eval #-6] } 40... g2 { [%eval #-5] } 41. Kb6 { [%eval #-1] } 41... g1=Q# { Black wins by checkmate. } 0-1