- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/2DSKLpmA"] [Date "2024.01.01"] [Round "-"] [White "Sya_rif"] [Black "joevevans"] [Result "0-1"] [GameId "2DSKLpmA"] [UTCDate "2024.01.01"] [UTCTime "02:14:26"] [WhiteElo "769"] [BlackElo "708"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+16"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C20"] [Opening "King's Pawn Game: Napoleon Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.2] } 1... e5 { [%eval 0.17] } 2. Qf3?! { (0.17 → -0.40) Inaccuracy. Nf3 was best. } { [%eval -0.4] } { C20 King's Pawn Game: Napoleon Attack } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7) 2... Nc6 { [%eval 0.0] } 3. d4?? { (0.00 → -2.77) Blunder. Bc4 was best. } { [%eval -2.77] } (3. Bc4 Nf6 4. Ne2 d6 5. Nbc3 Nb4 6. Bb3 Bg4 7. Qe3 Be6) 3... Nxd4 { [%eval -2.45] } 4. Kd1?? { (-2.45 → -9.53) Blunder. Qd3 was best. } { [%eval -9.53] } (4. Qd3 Ne6 5. Nc3 c6 6. g3 Qc7 7. Bh3 b5 8. f4 b4 9. Nce2 Nc5 10. Qe3 Nf6) 4... Nxf3 { [%eval -9.61] } 5. gxf3 { [%eval -9.94] } 5... Bc5 { [%eval -9.61] } 6. Ke1 { [%eval -11.18] } 6... Nf6 { [%eval -9.89] } 7. h4 { [%eval -9.94] } 7... d5 { [%eval -10.2] } 8. Nc3 { [%eval -10.07] } 8... dxe4 { [%eval -10.45] } 9. fxe4 { [%eval -10.32] } 9... Qd4 { [%eval -10.12] } 10. Be3 { [%eval -10.24] } 10... Qc4?? { (-10.24 → 6.69) Blunder. Qb4 was best. } { [%eval 6.69] } (10... Qb4) 11. Nb5?? { (6.69 → -11.61) Blunder. Bxc4 was best. } { [%eval -11.61] } (11. Bxc4) 11... Qxe4 { [%eval -12.0] } 12. Nxc7+ { [%eval -12.71] } 12... Kd7 { [%eval -11.46] } 13. Nxa8 { [%eval -11.87] } 13... Qxc2 { [%eval -8.33] } 14. Rc1? { (-8.33 → Mate in 2) Checkmate is now unavoidable. Bb5+ was best. } { [%eval #-2] } (14. Bb5+) 14... Qxb2?? { (Mate in 2 → -6.07) Lost forced checkmate sequence. Bb4+ was best. } { [%eval -6.07] } (14... Bb4+ 15. Bd2 Qxd2#) 15. Rxc5 { [%eval -7.6] } 15... Qb1+?! { (-7.60 → -5.70) Inaccuracy. Qb4+ was best. } { [%eval -5.7] } (15... Qb4+ 16. Ke2) 16. Bc1?! { (-5.70 → -9.86) Inaccuracy. Rc1 was best. } { [%eval -9.86] } (16. Rc1 Qb4+) 16... Qb4+ { [%eval -9.59] } 17. Ke2 { [%eval -11.21] } 17... Qxc5 { [%eval -11.31] } 18. Nf3 { [%eval -11.49] } 18... Qxc1 { [%eval -7.68] } 19. Nxe5+?! { (-7.68 → -14.78) Inaccuracy. Bh3+ was best. } { [%eval -14.78] } (19. Bh3+ Kd6 20. Rxc1 Bxh3 21. Ng5 Rxa8 22. Nxh3 h6 23. f4 Re8 24. Rg1 g6 25. Rd1+ Nd5) 19... Ke6 { [%eval -9.87] } 20. Nd3 { [%eval -15.15] } 20... Qc2+ { [%eval -14.62] } 21. Ke3 { [%eval -16.59] } 21... Qxa2 { [%eval -11.92] } 22. Nc5+ { [%eval -16.18] } 22... Kd5 { [%eval -14.47] } 23. Bg2+?! { (-14.47 → Mate in 9) Checkmate is now unavoidable. Nd3 was best. } { [%eval #-9] } (23. Nd3 Kd6) 23... Kxc5 { [%eval #-15] } 24. Kd3 { [%eval #-5] } 24... Qa3+ { [%eval #-5] } 25. Ke2 { [%eval #-5] } 25... Qa2+ { [%eval #-6] } 26. Ke3 { [%eval #-5] } 26... Qa3+ { [%eval #-5] } 27. Ke2 { [%eval #-5] } 27... Qa6+ { [%eval #-6] } 28. Ke3 { [%eval #-6] } 28... Qe6+ { [%eval #-6] } 29. Kd3 { [%eval #-5] } 29... Qf5+?! { (Mate in 5 → -16.66) Lost forced checkmate sequence. Rd8+ was best. } { [%eval -16.66] } (29... Rd8+ 30. Kc3 Qc4+ 31. Kb2 Rd2+ 32. Kb1 Qa2+ 33. Kc1 Qc2#) 30. Ke3?! { (-16.66 → Mate in 6) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-6] } (30. Kc3 Qxf2) 30... Re8+ { [%eval #-5] } 31. Kd2 { [%eval #-5] } 31... Rd8+ { [%eval #-5] } 32. Ke3 { [%eval #-2] } 32... Qe5+ { [%eval #-1] } 33. Kf3 { [%eval #-1] } 33... Rd3# { Black wins by checkmate. } 0-1