- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/2BxuGQjp"] [Date "2025.04.05"] [White "szaw"] [Black "Kellogzz"] [Result "1-0"] [GameId "2BxuGQjp"] [UTCDate "2025.04.05"] [UTCTime "09:05:38"] [WhiteElo "1475"] [BlackElo "2206"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... a5 { [%eval 0.43] } 2. Bh3? { (0.43 → -1.13) Mistake. b4 was best. } { [%eval -1.13] } (2. b4 axb4 3. Bg2 Rxa2 4. Rxa2 c6 5. Bxc6 bxc6 6. Ra6 Nxa6) 2... d6?? { (-1.13 → Mate in 26) Checkmate is now unavoidable. b6 was best. } { [%eval #26] } (2... b6 3. Bxd7) 3. Bxc8 { [%eval #26] } 3... Qxc8 { [%eval 5.12] } 4. g4?? { (5.12 → 0.23) Blunder. b4 was best. } { [%eval 0.23] } (4. b4) 4... Qxg4 { [%eval 1.0] } 5. Nh3 { [%eval 0.05] } 5... Qxe2 { [%eval -0.11] } 6. Qxe2 { [%eval -0.09] } 6... Kd8 { [%eval 0.25] } 7. Qxe7 { [%eval 0.47] } 7... Kxe7?? { (0.47 → 4.02) Blunder. Nxe7 was best. } { [%eval 4.02] } (7... Nxe7 8. b4) 8. b4?? { (4.02 → -0.63) Blunder. d4 was best. } { [%eval -0.63] } (8. d4 g6) 8... axb4 { [%eval -0.46] } 9. Ba3 { [%eval -0.86] } 9... Rxa3 { [%eval -1.0] } 10. Nxa3 { [%eval -0.9] } 10... bxa3 { [%eval -0.81] } 11. Rb1?? { (-0.81 → Mate in 10) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-10] } (11. Rg1 g6) 11... b5 { [%eval #-10] } 12. Rxb5 { [%eval #-9] } 12... h5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Ke6 was best. } { [%eval #8] } (12... Ke6 13. Rxb8 Kd5 14. Rxf8 Ne7 15. Rxf7 h5 16. Rxe7 h4 17. Rxg7 Rh6 18. Rxc7) 13. Rxh5 { [%eval #8] } 13... Rxh5 { [%eval #7] } 14. Rf1 { [%eval #7] } 14... Rxh3 { [%eval #6] } 15. Kd1 { [%eval #6] } 15... Rxh2 { [%eval #5] } 16. Rg1 { [%eval #6] } 16... Rxf2 { [%eval #5] } 17. Rxg7 { [%eval #5] } 17... Bxg7 { [%eval #4] } 18. Ke2 { [%eval #4] } 18... Rxe2 { [%eval #3] } 19. c3?? { (Mate in 3 → -2.90) Lost forced checkmate sequence. c4 was best. } { [%eval -2.9] } (19. c4 Rxd2 20. c5 Rxa2 21. cxd6 cxd6#) 19... Rxd2?? { (-2.90 → Mate in 2) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #2] } (19... Bxc3) 20. c4 { [%eval #2] } 20... Rxa2 { [%eval #1] } 21. c5 { [%eval #1] } 21... dxc5# { Game ends by variant rule. } 1-0