- Blind mode tutorial
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[Event "Summer Arena"] [Site "https://lichess.org/1ywFaduG"] [Date "2023.06.04"] [White "martin_reid2"] [Black "DUSTbek1"] [Result "0-1"] [GameId "1ywFaduG"] [UTCDate "2023.06.04"] [UTCTime "16:14:39"] [WhiteElo "1266"] [BlackElo "1206"] [WhiteRatingDiff "-192"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. c4?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... Nc6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b6 was best. } { [%eval #13] } (4... b6 5. Bxa8 Nc6 6. Bxc6 e5 7. Bxe8 Ne7 8. Bxf7 b5 9. cxb5) 5. Bxc6 { [%eval #13] } 5... bxc6 { [%eval #12] } 6. d3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (6. Qg4 Bxg4 7. Nf3 Bxf3 8. Nc3 Bxh1 9. Ne4 Bxe4 10. Rb1 Bxb1 11. h4 Bxa2 12. b3 Bxb3) 6... Bh3?? { (Mate in 13 → 4.01) Lost forced checkmate sequence. g5 was best. } { [%eval 4.01] } (6... g5 7. Bxg5 Rb8 8. Bxe7 Rxb2 9. Bxf8 Rxa2 10. Rxa2 Kxf8 11. Rxa7 Bb7 12. Rxb7 Ke7 13. Rxc7) 7. Nxh3 { [%eval 3.67] } 7... g5?! { (3.67 → 5.19) Inaccuracy. g6 was best. } { [%eval 5.19] } (7... g6 8. Bh6) 8. Bxg5?? { (5.19 → Mate in 11) Checkmate is now unavoidable. Nxg5 was best. } { [%eval #-11] } (8. Nxg5) 8... Nf6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rb8 was best. } { [%eval #11] } (8... Rb8 9. Bxe7 Rxb2 10. Bxf8 Rxa2 11. Rxa2 Kxf8 12. Rxa7 Ke7 13. Rxc7 Nf6 14. Rxc6 Kd6 15. Rxd6) 9. Bxf6 { [%eval #11] } 9... exf6 { [%eval #10] } 10. Ng5 { [%eval #11] } 10... fxg5 { [%eval #10] } 11. Qg4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (11. b4 Bxb4 12. Rg1 Bxe1 13. Rxg5 Bxf2 14. Qe1 Bxe1 15. Nc3 Bxc3 16. Rh5 Bxa1 17. Rxh7 Rxh7) 11... Ba3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. a6 was best. } { [%eval #9] } (11... a6 12. Qxg5 Ba3 13. bxa3 c5 14. Qxc5 h6 15. Qxc7 Ke7 16. Qxe7 a5 17. Qxf7 Rh7 18. Qxh7) 12. Qxg5 { [%eval #9] } 12... Bxb2 { [%eval #8] } 13. Qg8 { [%eval #8] } 13... Bxa1 { [%eval #7] } 14. Qxf7 { [%eval #9] } 14... Kxf7 { [%eval #8] } 15. Nc3 { [%eval #8] } 15... Bxc3 { [%eval #7] } 16. Rg1?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-8] } (16. Kd2 Bxd2 17. f4 Bxf4 18. Re1 Bxh2 19. Rg1 Bxg1 20. d4 Bxd4 21. c5 Bxc5 22. a3 Bxa3#) 16... Bxe1 { [%eval #-8] } 17. Rxe1 { [%eval #-7] } 17... Ke7 { [%eval #-7] } 18. Rxe7 { [%eval #-6] } 18... Rae8?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. h6 was best. } { [%eval #5] } (18... h6 19. Rxc7 a5 20. Rxc6 Rhg8 21. Rxh6 Ra6 22. Rxa6 Re8 23. Rxa5 Re5 24. Rxe5#) 19. Rxe8?? { (Mate in 5 → Mate in 17) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-17] } (19. Rxh7 Rxh7 20. h3 Rxh3 21. f3 Rxf3 22. c5 Rxd3 23. a3 Rxa3#) 19... Rxe8 { [%eval #-23] } 20. d4 { [%eval #-8] } 20... Re4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. c5 was best. } { [%eval #4] } (20... c5 21. dxc5 h5 22. f4 Rb8 23. f5 Rb5 24. cxb5 a6 25. bxa6 c6 26. f6 h4 27. f7) 21. d5?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. c5 was best. } { [%eval #-11] } (21. c5 Rxd4 22. f4 Rxf4 23. a4 Rxa4 24. h4 Rxh4#) 21... Rxc4 { [%eval #-17] } 22. dxc6 { [%eval #-15] } 22... Rxc6 { [%eval #-16] } 23. a4 { [%eval #-14] } 23... Rg6 { [%eval #-13] } 24. a5 { [%eval #-11] } 24... Rg3 { [%eval #-12] } 25. hxg3 { [%eval #-11] } 25... a6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. c5 was best. } { [%eval #13] } (25... c5 26. f4 c4 27. f5 c3 28. f6 c2 29. f7 c1=B 30. f8=K Bg5 31. Ke7 Bxe7 32. g4) 26. g4?? { (Mate in 13 → -1.72) Lost forced checkmate sequence. f4 was best. } { [%eval -1.72] } (26. f4 c5 27. f5 c4 28. f6 c3 29. f7 c2 30. f8=R c1=R 31. Rg8 Rc6 32. Rg6 hxg6) 26... h5?? { (-1.72 → 2.76) Blunder. c5 was best. } { [%eval 2.76] } (26... c5 27. g5) 27. gxh5 { [%eval 2.76] } 27... c5 { [%eval 2.71] } 28. f4?? { (2.71 → -1.92) Blunder. h6 was best. } { [%eval -1.92] } (28. h6 c4) 28... c4 { [%eval -1.87] } 29. h6 { [%eval -3.34] } 29... c3 { [%eval -3.48] } 30. f5?? { (-3.48 → Mate in 4) Checkmate is now unavoidable. h7 was best. } { [%eval #-4] } (30. h7 c2 31. h8=Q c1=R 32. Qa1 Rxa1 33. f5 Rxa5 34. f6 Rg5 35. f7 Rb5 36. f8=K a5) 30... c2 { [%eval #-4] } 31. f6 { [%eval #-3] } 31... c1=R { [%eval #-3] } 32. f7 { [%eval #-2] } 32... Rg1 { [%eval #-2] } 33. f8=K { [%eval #-1] } 33... Rg7 { [%eval #-1] } 34. Kxg7# { Game ends by variant rule. } 0-1