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[Event "rated variant:antichess game"] [Site "https://lichess.org/1x4hWVFp"] [Date "2023.03.15"] [Round "-"] [White "UKRB"] [Black "saurabhsingh5"] [Result "0-1"] [GameId "1x4hWVFp"] [UTCDate "2023.03.15"] [UTCTime "14:49:25"] [WhiteElo "834"] [BlackElo "1158"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. g5 was best. } { [%eval #15] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. d4?? { (Mate in 15 → -0.75) Lost forced checkmate sequence. b4 was best. } { [%eval -0.75] } (2. b4 Bxb4 3. Nf3 Bxe1 4. Nxe5 Bxf2 5. Nxf7 Kxf7 6. Qe1 Bxe1) 2... exd4 { [%eval -0.01] } 3. Qxd4 { [%eval -0.13] } 3... Qf6?? { (-0.13 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #13] } (3... Ba3 4. Qxg7 Bxb2 5. Bxb2 Nf6 6. Bxf6 Qxf6 7. Qxh7 Qxf2 8. Kxf2) 4. Qxf6 { [%eval #13] } 4... gxf6 { [%eval #12] } 5. Bg5 { [%eval #12] } 5... fxg5 { [%eval #11] } 6. f4 { [%eval #12] } 6... gxf4 { [%eval #11] } 7. e3 { [%eval #11] } 7... fxe3 { [%eval #10] } 8. Kf2 { [%eval #11] } 8... exf2 { [%eval #10] } 9. Ba6?? { (Mate in 10 → -3.86) Lost forced checkmate sequence. b4 was best. } { [%eval -3.86] } (9. b4 Bxb4 10. Nc3 Bxc3 11. Bd3 Bxa1 12. Bxh7 Rxh7 13. a4 Rxh2 14. Rxh2 fxg1=B 15. a5 Bxh2) 9... fxg1=Q?? { (-3.86 → Mate in 11) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #11] } (9... Nxa6 10. Nf3) 10. Rxg1 { [%eval #11] } 10... bxa6 { [%eval #10] } 11. Na3?? { (Mate in 10 → -10.68) Lost forced checkmate sequence. b4 was best. } { [%eval -10.68] } (11. b4 Bxb4 12. Re1 Bxe1 13. Nd2 Bxd2 14. c3 Bxc3 15. Re1 Bxe1 16. h4 Bxh4 17. g3 Bxg3) 11... Bxa3 { [%eval -12.29] } 12. bxa3 { [%eval -11.06] } 12... Ne7 { [%eval -9.69] } 13. g4? { (-9.69 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (13. h4 Nbc6) 13... Nf5 { [%eval #-11] } 14. gxf5 { [%eval #-10] } 14... Rg8 { [%eval #-10] } 15. Rxg8 { [%eval #-9] } 15... Kf8? { (Mate in 9 → -7.44) Lost forced checkmate sequence. d5 was best. } { [%eval -7.44] } (15... d5 16. Rxe8 Bxf5 17. Rxb8 Bxc2 18. Rxa8 f5 19. Rxa7 h5 20. Rxc7 Bd1 21. Rxd1 h4 22. Rxd5) 16. Rxf8 { [%eval -7.12] } 16... d6?? { (-7.12 → -0.74) Blunder. Nc6 was best. } { [%eval -0.74] } (16... Nc6 17. Rxc8) 17. Rxf7 { [%eval -1.43] } 17... Bxf5 { [%eval -0.13] } 18. Rxh7?? { (-0.13 → Mate in 7) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-7] } (18. Rxc7) 18... Bxc2 { [%eval #-7] } 19. Rxc7 { [%eval #-6] } 19... Bb3?? { (Mate in 6 → -4.64) Lost forced checkmate sequence. Bd1 was best. } { [%eval -4.64] } (19... Bd1 20. Rxd1 Nc6 21. Rxc6 Rb8 22. Rxa6 Re8 23. Rxa7 Rb8 24. Rxd6 Rb3 25. axb3#) 20. axb3 { [%eval -2.85] } 20... Nc6 { [%eval -3.01] } 21. Rxa7 { [%eval -3.19] } 21... Rxa7 { [%eval -3.99] } 22. b4?? { (-3.99 → Mate in 4) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-4] } (22. Rb1 Ne5) 22... Nxb4 { [%eval #-4] } 23. axb4 { [%eval #-3] } 23... Rd7 { [%eval #-3] } 24. Rxa6 { [%eval #-2] } 24... Rc7 { [%eval #-2] } 25. Rxd6 { [%eval #-1] } 25... Rc6 { [%eval #-1] } 26. Rxc6# { Game ends by variant rule. } 0-1