- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual blitz game"] [Site "https://lichess.org/1uwnQrVT"] [Date "2017.03.24"] [White "DJSlavin"] [Black "Zhess"] [Result "0-1"] [GameId "1uwnQrVT"] [UTCDate "2017.03.24"] [UTCTime "20:48:26"] [WhiteElo "1733"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "300+0"] [ECO "C44"] [Opening "Ponziani Opening: Jaenisch Counterattack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.31] } 1... e5 { [%eval 0.18] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.31] } 3. c3 { [%eval -0.11] } 3... Nf6 { [%eval 0.12] } { C44 Ponziani Opening: Jaenisch Counterattack } 4. d4 { [%eval 0.04] } 4... exd4 { [%eval 0.07] } 5. e5 { [%eval 0.03] } 5... Nd5 { [%eval 0.08] } 6. c4?! { (0.08 → -0.88) Inaccuracy. cxd4 was best. } { [%eval -0.88] } (6. cxd4 d6 7. Bb5 Be7 8. O-O O-O 9. Nc3 Be6 10. Bd2 a6 11. Bxc6 bxc6 12. Re1 c5) 6... Bb4+ { [%eval -0.7] } 7. Bd2 { [%eval -0.94] } 7... Nb6?! { (-0.94 → -0.12) Inaccuracy. Nf4 was best. } { [%eval -0.12] } (7... Nf4 8. Bxb4 Nxb4 9. g3 Ne6 10. a3 Nc6 11. Bd3 f6 12. exf6 Qxf6 13. O-O O-O 14. Nbd2) 8. Bxb4 { [%eval -0.24] } 8... Nxb4 { [%eval 0.03] } 9. Nxd4 { [%eval -0.45] } 9... O-O { [%eval 0.03] } 10. a3?! { (0.03 → -0.58) Inaccuracy. c5 was best. } { [%eval -0.58] } (10. c5 N6d5 11. Nf3 Ne7 12. a3 Nbc6 13. Bd3 b6 14. O-O bxc5 15. Qc2 h6 16. Qxc5 d6) 10... Nc6 { [%eval -0.49] } 11. Nxc6 { [%eval -0.83] } 11... bxc6 { [%eval -0.46] } 12. c5 { [%eval -0.96] } 12... Nd5 { [%eval -0.85] } 13. Bc4?! { (-0.85 → -1.68) Inaccuracy. Bd3 was best. } { [%eval -1.68] } (13. Bd3 Qg5 14. O-O Nf4 15. g3 Nxd3 16. Qxd3 Qxe5 17. Nd2 Qxb2 18. Rfe1 Rd8 19. Rab1 Qf6) 13... Re8? { (-1.68 → -0.49) Mistake. Ne3 was best. } { [%eval -0.49] } (13... Ne3 14. fxe3 Qh4+ 15. g3 Qxc4 16. Nc3 Ba6 17. Qa4 Qd3 18. Qd4 Qc2 19. b4 Rae8 20. Ra2) 14. O-O { [%eval -0.47] } 14... Rxe5 { [%eval -0.44] } 15. Re1 { [%eval -0.54] } 15... Rg5 { [%eval -0.15] } 16. Qf3 { [%eval -0.41] } 16... h6?! { (-0.41 → 0.19) Inaccuracy. d6 was best. } { [%eval 0.19] } (16... d6 17. cxd6) 17. Nc3 { [%eval 0.17] } 17... Bb7 { [%eval 0.17] } 18. Ne4 { [%eval -0.2] } 18... Rg6 { [%eval -0.36] } 19. Rad1 { [%eval -0.38] } 19... Qh4? { (-0.38 → 0.77) Mistake. Re6 was best. } { [%eval 0.77] } (19... Re6 20. Nc3 Qg5 21. Rxe6 fxe6 22. Ne4 Qe5 23. Qe2 Qf5 24. Re1 a5 25. Ng3 Qf4 26. Ne4) 20. b3? { (0.77 → -0.52) Mistake. Qb3 was best. } { [%eval -0.52] } (20. Qb3 Rb8 21. Ba6 Re8 22. Bd3 Rge6 23. Qxb7 f5 24. Bc4 Rxe4 25. Bxd5+ cxd5 26. Qxd5+ R8e6) 20... Rf8 { [%eval -0.21] } 21. Nc3?? { (-0.21 → -1.93) Blunder. b4 was best. } { [%eval -1.93] } (21. b4 Re6 22. g3 Qe7 23. Re2 Re8 24. Rde1 Qd8 25. Nd2 Rxe2 26. Rxe2 Rxe2 27. Qxe2 Qe7) 21... Rf6 { [%eval -1.88] } 22. Qg3?! { (-1.88 → -2.69) Inaccuracy. Bxd5 was best. } { [%eval -2.69] } (22. Bxd5 Rxf3 23. Bxf3 Rd8 24. g3 Qg5 25. b4 a5 26. Nb5 Qf6 27. Nd4 axb4 28. axb4 Ba6) 22... Qxg3 { [%eval -2.43] } 23. hxg3 { [%eval -2.82] } 23... Nxc3 { [%eval -2.81] } 24. Rxd7 { [%eval -2.71] } 24... Nd5 { [%eval -2.58] } 25. b4?? { (-2.58 → -5.98) Blunder. Bxd5 was best. } { [%eval -5.98] } (25. Bxd5 cxd5) 25... Bc8 { [%eval -5.75] } 26. Rde7 { [%eval -6.43] } 26... Nxe7 { [%eval -6.29] } 27. Rxe7 { [%eval -6.28] } 27... Be6 { [%eval -6.22] } 28. Bxe6 { [%eval -6.4] } 28... Rxe6 { [%eval -6.36] } 29. Rxc7 { [%eval -6.37] } 29... Ra8 { [%eval -6.25] } 30. a4 { [%eval -6.29] } 30... Kf8 { [%eval -6.2] } 31. b5 { [%eval -6.56] } 31... cxb5 { [%eval -6.48] } 32. axb5 { [%eval -6.43] } 32... Rb8 { [%eval -6.3] } 33. c6 { [%eval -7.5] } 33... Rxb5 { [%eval -6.85] } 34. Rc8+?! { (-6.85 → -15.55) Inaccuracy. g4 was best. } { [%eval -15.55] } (34. g4 a5 35. Kh2 Rc5 36. Ra7 Rexc6 37. g5 Rc7 38. Ra8+ Ke7 39. g4 Rxg5 40. f3 h5) 34... Ke7?! { (-15.55 → -6.87) Inaccuracy. Re8 was best. } { [%eval -6.87] } (34... Re8) 35. c7?? { (-6.87 → Mate in 2) Checkmate is now unavoidable. g4 was best. } { [%eval #-2] } (35. g4 Kd6 36. g5 Re7 37. g4 Rxg5 38. Rd8+ Kxc6 39. f3 f5 40. Rd4 fxg4 41. fxg4 Re2) 35... Kd7? { (Mate in 2 → -7.65) Lost forced checkmate sequence. Re1+ was best. } { [%eval -7.65] } (35... Re1+ 36. Kh2 Rh5#) 36. Rg8? { (-7.65 → Mate in 2) Checkmate is now unavoidable. Rd8+ was best. } { [%eval #-2] } (36. Rd8+ Kxc7 37. Rd1 g5 38. Rc1+ Kd6 39. Rd1+ Rd5 40. Ra1 a5 41. f3 Rb5 42. Kh2 Kc5) 36... Kxc7? { (Mate in 2 → -7.12) Lost forced checkmate sequence. Re1+ was best. } { [%eval -7.12] } (36... Re1+ 37. Kh2 Rh5#) 37. Rxg7? { (-7.12 → Mate in 2) Checkmate is now unavoidable. f4 was best. } { [%eval #-2] } (37. f4 a5 38. Rf8 Kd6 39. Kf2 Kc5 40. f5 Rf6 41. Kg1 Rb1+ 42. Kh2 Rxf5 43. g4 Rff1) 37... Re7?! { (Mate in 2 → -10.01) Lost forced checkmate sequence. Re1+ was best. } { [%eval -10.01] } (37... Re1+ 38. Kh2 Rh5#) 38. Rh7?! { (-10.01 → Mate in 2) Checkmate is now unavoidable. f3 was best. } { [%eval #-2] } (38. f3 a5) 38... Rh5? { (Mate in 2 → -7.58) Lost forced checkmate sequence. Re1+ was best. } { [%eval -7.58] } (38... Re1+ 39. Kh2 Rh5#) 39. g4? { (-7.58 → Mate in 1) Checkmate is now unavoidable. f4 was best. } { [%eval #-1] } (39. f4 a5) 39... Re1# { Black wins by checkmate. } 0-1