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[Event "rated variant:antichess game"] [Site "https://lichess.org/1srCXqAL"] [Date "2024.09.06"] [Round "-"] [White "Mosama3221"] [Black "ofrucntrefus"] [Result "1-0"] [GameId "1srCXqAL"] [UTCDate "2024.09.06"] [UTCTime "19:40:08"] [WhiteElo "1263"] [BlackElo "1375"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "90+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4 { [%eval -0.16] } 1... h5?! { (-0.16 → 0.46) Inaccuracy. g6 was best. } { [%eval 0.46] } (1... g6 2. h3 b6 3. c4 d5 4. cxd5 Bxg4 5. hxg4 Qxd5 6. Rxh7) 2. gxh5 { [%eval 0.37] } 2... Rxh5 { [%eval 0.46] } 3. Nh3?? { (0.46 → -1.37) Blunder. c4 was best. } { [%eval -1.37] } (3. c4 Rxh2 4. Rxh2 g6 5. Qa4 b5 6. Qxa7 Rxa7 7. cxb5 Rxa2) 3... Rxh3 { [%eval -1.59] } 4. Bxh3 { [%eval -1.61] } 4... f5?! { (-1.61 → -0.84) Inaccuracy. c6 was best. } { [%eval -0.84] } (4... c6) 5. Bxf5 { [%eval -1.07] } 5... d5?? { (-1.07 → Mate in 14) Checkmate is now unavoidable. d6 was best. } { [%eval #14] } (5... d6 6. Bxc8) 6. Bxc8 { [%eval #14] } 6... Qxc8 { [%eval #13] } 7. e4 { [%eval #13] } 7... dxe4 { [%eval #13] } 8. Qf3 { [%eval #13] } 8... exf3 { [%eval #12] } 9. Ke2 { [%eval #12] } 9... fxe2 { [%eval #11] } 10. Rd1 { [%eval #11] } 10... exd1=N { [%eval #10] } 11. h3 { [%eval #10] } 11... Nxb2 { [%eval #7] } 12. Bxb2 { [%eval #7] } 12... Qxh3 { [%eval #6] } 13. Bxg7 { [%eval #6] } 13... Bxg7 { [%eval #5] } 14. f3 { [%eval #5] } 14... Qxf3 { [%eval #4] } 15. d3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. c4 was best. } { [%eval 0.0] } (15. c4 Bxa1 16. d4 Bxd4 17. c5 Bxc5 18. Na3 Qxa3#) 15... Qxd3 { [%eval -0.07] } 16. cxd3 { [%eval -0.14] } 16... Bxa1 { [%eval 0.0] } 17. Nc3 { [%eval 0.0] } 17... Bxc3 { [%eval 0.0] } 18. d4 { [%eval 0.0] } 18... Bxd4 { [%eval 0.0] } 19. a4 { [%eval 0.0] } 19... b5 { [%eval 0.0] } 20. axb5 { [%eval 0.0] } 20... Nc6 { [%eval 0.0] } 21. bxc6 { [%eval 0.0] } 21... Kd7 { [%eval 0.0] } 22. cxd7 { [%eval 0.0] } 22... Rc8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Re8 was best. } { [%eval #2] } (22... Re8 23. dxe8=B e5 24. Bh5 a5 25. Bd1 Ne7 26. Bf3 Nd5 27. Bxd5 e4 28. Bxe4) 23. dxc8=B?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. dxc8=N was best. } { [%eval 0.0] } (23. dxc8=N c5 24. Nxe7 Nxe7#) 23... a6 { [%eval 0.0] } 24. Bxa6 { [%eval 0.0] } 24... c5 { [%eval 0.0] } 25. Bb7 { [%eval 0.0] } 25... e5 { [%eval 0.0] } 26. Bc8 { [%eval 0.0] } 26... e4 { [%eval 0.0] } 27. Bg4 { [%eval 0.0] } 27... c4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. e3 was best. } { [%eval #1] } (27... e3 28. Bf5 Ba1 29. Be4 Bg7 30. Bb1 Be5 31. Bg6 Bf6 32. Bc2 Bh4 33. Bf5) 28. Bf3 { [%eval #1] } 28... exf3# { Game ends by variant rule. } 1-0