FEN
[Event "antichess Arena"]
[Site "https://lichess.org/1kd2f4zI"]
[Date "2024.01.03"]
[Round "-"]
[White "indradeep_ch23"]
[Black "Diganto2020"]
[Result "0-1"]
[GameId "1kd2f4zI"]
[UTCDate "2024.01.03"]
[UTCTime "13:54:33"]
[WhiteElo "1132"]
[BlackElo "851"]
[WhiteRatingDiff "-166"]
[BlackRatingDiff "+225"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.22] } 1... e5 { [%eval 0.72] } 2. Ba6 { [%eval 3.12] } 2... bxa6 { [%eval 2.3] } 3. f4? { (2.30 → 0.81) Mistake. Qh5 was best. } { [%eval 0.81] } (3. Qh5 Bc5 4. Qxh7 Rxh7 5. d4 exd4 6. exd4 Bxd4 7. Bf4 Bxf2 8. Kxf2 Rxh2 9. Bxc7 Qxc7) 3... exf4 { [%eval 1.04] } 4. exf4 { [%eval 0.49] } 4... Ba3?! { (0.49 → 1.09) Inaccuracy. Qh4 was best. } { [%eval 1.09] } (4... Qh4 5. b4 Bxb4 6. Qf3 Bxd2 7. Qxa8 Bxe1 8. Qxa7 Qxh2 9. Qxb8) 5. Nxa3 { [%eval 1.23] } 5... d6?? { (1.23 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (5... c5 6. b4) 6. h3?? { (Mate in 12 → -0.76) Lost forced checkmate sequence. Nb5 was best. } { [%eval -0.76] } (6. Nb5 axb5 7. f5 Bxf5 8. Qf3 Bxc2 9. Qxf7 Kxf7 10. Rb1 Bxb1 11. d4 Bxa2 12. d5 Bxd5) 6... Bxh3 { [%eval 0.53] } 7. Rxh3?? { (0.53 → Mate in 13) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-13] } (7. gxh3) 7... Qh4 { [%eval #-13] } 8. Rxh4 { [%eval #-12] } 8... Nf6?? { (Mate in 12 → 9.09) Lost forced checkmate sequence. g5 was best. } { [%eval 9.09] } (8... g5 9. fxg5 Nf6 10. gxf6 Ke7 11. fxe7 Rc8 12. Rxh7 Nc6 13. Rxf7 Nxe7 14. Rxe7 Rh8 15. Rxc7) 9. Rxh7 { [%eval 8.64] } 9... Rxh7? { (8.64 → Mate in 11) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #11] } (9... Nxh7 10. Qe2) 10. Qh5 { [%eval #11] } 10... Rxh5 { [%eval #10] } 11. Nh3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-10] } (11. Nb5 axb5 12. f5 Rxf5 13. Kf2 Rxf2 14. g4 Nxg4 15. d4 Rxc2 16. Bg5 Rxb2 17. Bh6 gxh6) 11... Rxh3 { [%eval #-10] } 12. gxh3 { [%eval #-9] } 12... Ng4?? { (Mate in 9 → -0.13) Lost forced checkmate sequence. g5 was best. } { [%eval -0.13] } (12... g5 13. fxg5 c5 14. gxf6 c4 15. Nxc4 Kd8 16. Nxd6 a5 17. Nxf7 a6 18. Nxd8 Nc6 19. Nxc6) 13. hxg4 { [%eval 0.33] } 13... g5 { [%eval 0.46] } 14. fxg5 { [%eval -0.29] } 14... f6?? { (-0.29 → 5.65) Blunder. Nd7 was best. } { [%eval 5.65] } (14... Nd7 15. g6) 15. gxf6 { [%eval 4.71] } 15... Ke7?? { (4.71 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (15... a5 16. d4 Kd7 17. Bh6 Ke8 18. b4 axb4 19. Bd2 bxa3 20. g5 d5 21. Ke2 a6 22. Bc3) 16. fxe7 { [%eval #17] } 16... a5 { [%eval #21] } 17. Nb5 { [%eval #12] } 17... Na6 { [%eval #8] } 18. Nxa7 { [%eval #12] } 18... Rxa7 { [%eval #11] } 19. Ke2 { [%eval #14] } 19... Nc5 { [%eval #9] } 20. Kd3?? { (Mate in 9 → 1.03) Lost forced checkmate sequence. b4 was best. } { [%eval 1.03] } (20. b4 axb4 21. Rb1 Rxa2 22. Rxb4 Rxc2 23. d4 Rxc1 24. dxc5 Rxc5 25. Rc4 Rxc4 26. Kd3 Rxg4) 20... Nxd3 { [%eval 0.27] } 21. cxd3 { [%eval 0.82] } 21... d5?? { (0.82 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (21... c5) 22. d4?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (22. b4 axb4 23. e8=R Rxa2 24. Rxa2 c6 25. g5 d4 26. Ra7 b3 27. Bb2 c5 28. Bxd4 cxd4) 22... a4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (22... c5 23. dxc5) 23. b3 { [%eval #8] } 23... axb3 { [%eval #7] } 24. axb3 { [%eval #7] } 24... Rxa1 { [%eval #6] } 25. Ba3 { [%eval #6] } 25... Rxa3 { [%eval #5] } 26. d3 { [%eval #5] } 26... Rxb3 { [%eval #4] } 27. g5 { [%eval #9] } 27... Rxd3 { [%eval #8] } 28. g6 { [%eval #8] } 28... Rxd4 { [%eval #7] } 29. g7 { [%eval #7] } 29... c5 { [%eval #6] } 30. e8=B { [%eval #7] } 30... Ra4 { [%eval #5] } 31. Bxa4 { [%eval #5] } 31... d4 { [%eval #4] } 32. Bd1 { [%eval #5] } 32... c4 { [%eval #4] } 33. g8=R { [%eval #5] } 33... c3 { [%eval #4] } 34. Rb8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rg2 was best. } { [%eval #-2] } (34. Rg2 c2 35. Rxc2 d3 36. Bh5 dxc2 37. Bd1 cxd1=K#) 34... c2 { [%eval #-2] } 35. Bxc2 { [%eval #-1] } 35... d3 { [%eval #-1] } 36. Bxd3# { Game ends by variant rule. } 0-1

