FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/1OCLWbzB"]
[Date "2021.10.18"]
[White "SESANDU_SEDASVIN"]
[Black "grogoryp"]
[Result "0-1"]
[GameId "1OCLWbzB"]
[UTCDate "2021.10.18"]
[UTCTime "10:12:05"]
[WhiteElo "1248"]
[BlackElo "901"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+55"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... a6?? { (0.97 → 7.12) Blunder. e6 was best. } { [%eval 7.12] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bxa6 { [%eval 6.38] } 2... bxa6 { [%eval 7.47] } 3. e4?? { (7.47 → 0.47) Blunder. Qg4 was best. } { [%eval 0.47] } (3. Qg4 g6 4. Qxg6 fxg6 5. a4 Kf7 6. Ne2 c6 7. Kd1 Qa5) 3... f5?? { (0.47 → 2.40) Blunder. c5 was best. } { [%eval 2.4] } (3... c5 4. Qg4 Qa5 5. Qxd7 Bxd7 6. b4 cxb4 7. Ba3 bxa3 8. Nxa3 Qxd2 9. Kxd2 Bf5 10. exf5) 4. exf5 { [%eval 2.03] } 4... g6?? { (2.03 → Mate in 17) Checkmate is now unavoidable. c6 was best. } { [%eval #17] } (4... c6 5. f6 gxf6 6. Nf3 Ra7 7. g3 Qa5 8. d3 Qxa2 9. Rxa2 a5 10. Rxa5 Rxa5 11. Bh6) 5. fxg6 { [%eval #16] } 5... hxg6 { [%eval #15] } 6. Qh5?? { (Mate in 15 → 4.25) Lost forced checkmate sequence. Na3 was best. } { [%eval 4.25] } (6. Na3 Rxh2 7. Rxh2 Nh6 8. Rxh6 Bxh6 9. f4 Bxf4 10. Qh5 gxh5 11. Nb5 axb5 12. d3 Rxa2) 6... Rxh5?? { (4.25 → Mate in 13) Checkmate is now unavoidable. gxh5 was best. } { [%eval #13] } (6... gxh5 7. Na3) 7. Nh3?? { (Mate in 13 → -0.38) Lost forced checkmate sequence. a4 was best. } { [%eval -0.38] } (7. a4 Rxh2 8. Rxh2 Kf7 9. Rh6 Nxh6 10. g4 Nxg4 11. Kd1 Nxf2 12. b4 Nxd1 13. b5 axb5) 7... Rxh3 { [%eval -0.44] } 8. gxh3 { [%eval -0.48] } 8... Nh6?? { (-0.48 → 2.37) Blunder. c6 was best. } { [%eval 2.37] } (8... c6 9. h4) 9. h4?? { (2.37 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (9. Na3 Ng4) 9... g5 { [%eval #-12] } 10. hxg5 { [%eval #-11] } 10... e6?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bg7 was best. } { [%eval #10] } (10... Bg7 11. gxh6 Bxb2 12. Bxb2 e5 13. Bxe5 Qe7 14. Bxc7 Qxe1 15. Rxe1 Nc6 16. Rxe8 d6 17. Bxd6) 11. gxh6 { [%eval #10] } 11... Bxh6 { [%eval #9] } 12. f4?? { (Mate in 9 → 3.65) Lost forced checkmate sequence. d3 was best. } { [%eval 3.65] } (12. d3 Bxc1 13. a4 Bxb2 14. Kd1 Bxa1 15. d4 Bxd4 16. a5 Bxf2 17. h4 Qxh4 18. Rxh4 Bxh4) 12... Bxf4 { [%eval 3.28] } 13. Rf1?? { (3.28 → Mate in 10) Checkmate is now unavoidable. Na3 was best. } { [%eval #-10] } (13. Na3 Bxh2) 13... Bxd2 { [%eval #-10] } 14. Kxd2 { [%eval #-9] } 14... Qf6?? { (Mate in 9 → -0.57) Lost forced checkmate sequence. Kf7 was best. } { [%eval -0.57] } (14... Kf7 15. Rxf7 Qh4 16. Rxd7 Qxh2 17. Rxc7 Qxd2 18. Rxc8 Qxc1 19. Rxb8 Qxc2 20. Rxa8 Qxb1 21. Rxb1) 15. Rxf6 { [%eval -0.53] } 15... Kf7?? { (-0.53 → 2.06) Blunder. e5 was best. } { [%eval 2.06] } (15... e5 16. Rxa6 Rxa6 17. h4 Rxa2 18. Rxa2 Bb7 19. Ra6 Bxa6 20. c4 Bxc4 21. b3 Bxb3 22. Kd1) 16. Rxe6 { [%eval 1.98] } 16... Kxe6 { [%eval 1.93] } 17. Kd3 { [%eval 1.48] } 17... Ke5?? { (1.48 → Mate in 8) Checkmate is now unavoidable. c6 was best. } { [%eval #8] } (17... c6 18. Ke2 Ra7 19. Na3 d6 20. Kf3 Nd7 21. Nb5 cxb5 22. b4 Nc5 23. bxc5 dxc5 24. Bh6) 18. Ke4 { [%eval #8] } 18... Kxe4 { [%eval #7] } 19. Bf4?? { (Mate in 7 → -1.56) Lost forced checkmate sequence. Be3 was best. } { [%eval -1.56] } (19. Be3 Kxe3 20. Nd2 Kxd2 21. b4 Kxc2 22. Rd1 Kxd1 23. b5 axb5 24. a3 Rxa3 25. h3 Rxh3#) 19... Kxf4 { [%eval -1.22] } 20. b3?? { (-1.22 → -4.39) Blunder. h3 was best. } { [%eval -4.39] } (20. h3) 20... c6?? { (-4.39 → -1.82) Blunder. c5 was best. } { [%eval -1.82] } (20... c5 21. b4) 21. c3?? { (-1.82 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (21. Na3 Ke4 22. Rg1 Ra7 23. Ra1 Rc7 24. h3 Bb7 25. h4 Rc8 26. h5 Rf8 27. Rf1 Rxf1) 21... d6?? { (Mate in 12 → -0.67) Lost forced checkmate sequence. a5 was best. } { [%eval -0.67] } (21... a5 22. c4 Ba6 23. a4 Bxc4 24. bxc4 c5 25. Ra3 Kf3 26. Rxf3 Nc6 27. Rf8 Rxf8 28. Nc3) 22. h3?? { (-0.67 → -2.73) Blunder. Na3 was best. } { [%eval -2.73] } (22. Na3) 22... Bxh3 { [%eval -50.61] } 23. c4 { [%eval #-21] } 23... d5 { [%eval #-19] } 24. cxd5 { [%eval #-24] } 24... cxd5 { [%eval #-17] } 25. Na3 { [%eval #-6] } 25... a5?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Bf1 was best. } { [%eval #4] } (25... Bf1 26. Rxf1 d4 27. Rxf4 Nd7 28. Rxd4 a5 29. Rxd7 Rd8 30. Rxd8 a4 31. bxa4#) 26. b4 { [%eval #4] } 26... axb4 { [%eval #3] } 27. Rf1?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Re1 was best. } { [%eval #-5] } (27. Re1 Rxa3 28. Rg1 Rxa2 29. Rf1 Bxf1#) 27... bxa3 { [%eval #-5] } 28. Rxf4 { [%eval #-4] } 28... Bf5 { [%eval #-4] } 29. Rxf5 { [%eval #-3] } 29... Nc6 { [%eval #-3] } 30. Rxd5 { [%eval #-2] } 30... Nd4 { [%eval #-2] } 31. Rxd4 { [%eval #-1] } 31... Ra4 { [%eval #-1] } 32. Rxa4# { Game ends by variant rule. } 0-1