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[Event "rated Antichess game"] [Site "https://lichess.org/0slpY2nw"] [Date "2024.12.11"] [White "Kudrov_Lev"] [Black "KenanTHEfootballGOAT"] [Result "0-1"] [GameId "0slpY2nw"] [UTCDate "2024.12.11"] [UTCTime "18:37:49"] [WhiteElo "999"] [BlackElo "1067"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... d6?? { (0.18 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #14] } 2... bxa6 { [%eval #13] } 3. Qg4 { [%eval #13] } 3... Bxg4 { [%eval #12] } 4. Nf3?? { (Mate in 12 → -0.70) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.7] } (4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. b3 Bxg2 8. Rb1 Bxh1) 4... Bxf3 { [%eval -2.31] } 5. gxf3 { [%eval -2.07] } 5... e5 { [%eval -1.61] } 6. f4?? { (-1.61 → -4.87) Blunder. e4 was best. } { [%eval -4.87] } (6. e4 f5) 6... exf4 { [%eval -4.24] } 7. exf4 { [%eval -4.63] } 7... Qg5 { [%eval -4.69] } 8. fxg5 { [%eval -3.78] } 8... f6?? { (-3.78 → -0.69) Blunder. g6 was best. } { [%eval -0.69] } (8... g6 9. b3) 9. gxf6 { [%eval -1.09] } 9... Nxf6 { [%eval -0.76] } 10. Nc3?? { (-0.76 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (10. b3 Kd7 11. Ke2 a5 12. b4 axb4 13. Ba3 bxa3 14. Nxa3 Ke6 15. Nb5 Na6) 10... Ne4?? { (Mate in 12 → -0.92) Lost forced checkmate sequence. Nd5 was best. } { [%eval -0.92] } (10... Nd5 11. Nxd5 Nc6 12. Nxc7 Rb8 13. Nxe8 Rxb2 14. Nxg7 Rxa2 15. Rxa2 Bxg7 16. Rxa6) 11. Nxe4 { [%eval -0.85] } 11... Nc6?? { (-0.85 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (11... Nd7 12. Nxd6) 12. Nxd6 { [%eval #10] } 12... Bxd6 { [%eval #9] } 13. f4?? { (Mate in 9 → Mate in 15) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-15] } (13. Rf1 Bxh2 14. d4 Nxd4 15. a4 Nxc2 16. Kd2 Nxa1 17. Rg1 Bxg1 18. b4 Bxf2) 13... Bxf4 { [%eval #-15] } 14. d4 { [%eval #-8] } 14... Nxd4 { [%eval #-8] } 15. Bxf4 { [%eval #-7] } 15... Nxc2 { [%eval #-7] } 16. Bxc7 { [%eval #-6] } 16... Nxa1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Nxe1 was best. } { [%eval #5] } (16... Nxe1 17. Rhxe1 Ke7 18. Rxe7 Rhf8 19. Rxg7 Rf5 20. Rxh7 Rh8 21. Rxh8 Ra5 22. Bxa5#) 17. Bb6?? { (Mate in 5 → -1.96) Lost forced checkmate sequence. Bb8 was best. } { [%eval -1.96] } (17. Bb8 Rxb8 18. a4 Rxb2 19. Rf1 Rxh2 20. Rh1 Rxh1 21. a5 Rxe1#) 17... axb6 { [%eval -1.38] } 18. a4?? { (-1.38 → -6.71) Blunder. b3 was best. } { [%eval -6.71] } (18. b3 Nxb3) 18... b5?? { (-6.71 → -2.05) Blunder. Nc2 was best. } { [%eval -2.05] } (18... Nc2 19. Kf1 a5 20. b4 Nxb4 21. Kf2 Ke7 22. Kg2 Ke6 23. Rg1 Nc6 24. Ra1) 19. axb5 { [%eval -2.19] } 19... axb5 { [%eval -3.23] } 20. Kd2?? { (-3.23 → Mate in 6) Checkmate is now unavoidable. b3 was best. } { [%eval #-6] } (20. b3 Nxb3 21. Kd1 Na1 22. h3 b4 23. Rh2 h6 24. Rc2 Nxc2 25. Kxc2 Ra1) 20... Nc2?? { (Mate in 6 → -0.30) Lost forced checkmate sequence. Rc8 was best. } { [%eval -0.3] } (20... Rc8 21. Rxa1 Ra8 22. Rxa8 Kf7 23. Rxh8 Ke7 24. Rxh7 b4 25. Rxg7 b3 26. Rxe7#) 21. Kxc2 { [%eval -0.37] } 21... Ra3 { [%eval -0.75] } 22. bxa3 { [%eval -0.59] } 22... b4 { [%eval -0.31] } 23. axb4 { [%eval -0.92] } 23... Kd7?? { (-0.92 → 1.45) Blunder. h5 was best. } { [%eval 1.45] } (23... h5) 24. h4?? { (1.45 → Mate in 4) Checkmate is now unavoidable. b5 was best. } { [%eval #-4] } (24. b5 g5) 24... Kc6?? { (Mate in 4 → 1.27) Lost forced checkmate sequence. g5 was best. } { [%eval 1.27] } (24... g5 25. hxg5 Rb8 26. Rxh7 Rxb4 27. Rxd7 Rb1 28. Kxb1#) 25. h5 { [%eval 0.71] } 25... g6?! { (0.71 → 1.37) Inaccuracy. Kd6 was best. } { [%eval 1.37] } (25... Kd6 26. b5) 26. hxg6 { [%eval 1.45] } 26... hxg6 { [%eval 1.82] } 27. Rxh8 { [%eval 1.29] } 27... Kc5?? { (1.29 → Mate in 12) Checkmate is now unavoidable. Kd6 was best. } { [%eval #12] } (27... Kd6 28. Kb3 g5 29. b5 g4 30. Kc4 Ke7 31. Rh7 Ke6 32. Kd5 Kxd5 33. Rc7) 28. bxc5 { [%eval #12] } 28... g5 { [%eval #11] } 29. Rh3?? { (Mate in 11 → 1.21) Lost forced checkmate sequence. Kd3 was best. } { [%eval 1.21] } (29. Kd3 g4 30. Ke2 g3 31. c6 g2 32. c7 g1=K 33. Rh1 Kxh1 34. c8=Q Kg1) 29... g4 { [%eval #25] } 30. c6 { [%eval #25] } 30... gxh3 { [%eval #24] } 31. Kc3 { [%eval #56] } 31... h2 { [%eval 4.2] } 32. c7?? { (4.20 → 0.00) Blunder. Kd2 was best. } { [%eval 0.0] } (32. Kd2) 32... h1=Q?? { (0.00 → Mate in 4) Checkmate is now unavoidable. h1=R was best. } { [%eval #4] } (32... h1=R 33. c8=K Rh6 34. Kc2 Ra6 35. Kc3) 33. Kd2?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. c8=N was best. } { [%eval #-1] } (33. c8=N Qh5 34. Kb2 Qd5 35. Nd6 Qxd6 36. Ka3 Qxa3#) 33... Qd1 { [%eval #-1] } 34. Kxd1# { Game ends by variant rule. } 0-1