- Blind mode tutorial
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[Event "JOSÉ MONTALEZA simul"] [Site "https://lichess.org/0sAIS2k1"] [Date "2021.09.16"] [White "ProblemSolver"] [Black "JSMONTALEZA"] [Result "0-1"] [GameId "0sAIS2k1"] [UTCDate "2021.09.16"] [UTCTime "21:43:43"] [WhiteElo "1574"] [BlackElo "1409"] [Variant "Racing Kings"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.28] } 1... Ka3?! { (0.28 → 0.93) Inaccuracy. Be4 was best. } { [%eval 0.93] } (1... Be4 2. Ng3 Bd5 3. Bd4 Nxf1 4. Kg4 Bxg2 5. Rxg2 Rxg2 6. Qxf1 Bb2 7. Qxg2 Kb3 8. Kf5) 2. Kh4?! { (0.93 → 0.00) Inaccuracy. Nxc1 was best. } { [%eval 0.0] } (2. Nxc1 Be4) 2... Rb5?! { (0.00 → 0.75) Inaccuracy. Nxf2 was best. } { [%eval 0.75] } (2... Nxf2 3. Rxf2) 3. Rg4?? { (0.75 → -4.24) Blunder. Nxc1 was best. } { [%eval -4.24] } (3. Nxc1 Nxf2) 3... R1b4?? { (-4.24 → 1.14) Blunder. Nxf2 was best. } { [%eval 1.14] } (3... Nxf2 4. Nxc1 Nxf1 5. Qc6 Nxg4 6. Rxg4 Qc3 7. Qd7 Rb7 8. Ne2 Qe5 9. Qd4 Qxe2 10. Ng2) 4. Qc6?? { (1.14 → -2.32) Blunder. Bd4 was best. } { [%eval -2.32] } (4. Bd4 Bb2) 4... Ka4?? { (-2.32 → 3.25) Blunder. Nxf2 was best. } { [%eval 3.25] } (4... Nxf2) 5. Nxc1?? { (3.25 → -1.43) Blunder. Bd4 was best. } { [%eval -1.43] } (5. Bd4) 5... Nxf2 { [%eval -1.51] } 6. Nxc2?! { (-1.51 → -2.40) Inaccuracy. Be2 was best. } { [%eval -2.4] } (6. Be2 Qxc1) 6... Nxf1?? { (-2.40 → 2.62) Blunder. Qxc1 was best. } { [%eval 2.62] } (6... Qxc1) 7. Nxa1 { [%eval 2.77] } 7... Nxg4 { [%eval 3.2] } 8. Rxg4 { [%eval 3.02] } 8... Ka5?! { (3.02 → 4.24) Inaccuracy. Ne3 was best. } { [%eval 4.24] } (8... Ne3) 9. Nc2?? { (4.24 → 0.00) Blunder. Rxb4 was best. } { [%eval 0.0] } (9. Rxb4 Kxb4) 9... Rb6?? { (0.00 → 3.12) Blunder. Rc5 was best. } { [%eval 3.12] } (9... Rc5 10. Qh6 Rxc2 11. Rxb4 Kxb4 12. Kh5 Kb5 13. Nd3 Rc6 14. Ne5 Rb6 15. Nd7 Ra6 16. Qf8) 10. Nxb4?? { (3.12 → 0.00) Blunder. Qc3 was best. } { [%eval 0.0] } (10. Qc3 Ne3) 10... Rxc6 { [%eval 0.0] } 11. Kh5?? { (0.00 → -1.70) Blunder. Rg7 was best. } { [%eval -1.7] } (11. Rg7 Kxb4 12. Rg5 Rxc1 13. Kh5 Rc6 14. Rg6 Kc5 15. Kh6 Rc7 16. Rg7 Kc6 17. Kh7 Kb7) 11... Kb6?? { (-1.70 → Mate in 5) Checkmate is now unavoidable. Rd6 was best. } { [%eval #5] } (11... Rd6) 12. Rg7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Nxc6 was best. } { [%eval #-4] } (12. Nxc6 Nd2 13. Kh6 Kb7 14. Rg8 Ka6 15. Kh7 Nb3 16. Kh8#) 12... Rc7 { [%eval #-3] } 13. Kh6 { [%eval #-3] } 13... Kb7 { [%eval #-2] } 14. Rg8 { [%eval #-2] } 14... Rc8 { [%eval #-1] } 15. Kh7 { [%eval #-1] } 15... Kb8# { Game ends by variant rule. } 0-1