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[Event "rated Antichess game"] [Site "https://lichess.org/0s5cBdmA"] [Date "2025.04.29"] [White "kuhkotze"] [Black "B00ert08"] [Result "1-0"] [GameId "0s5cBdmA"] [UTCDate "2025.04.29"] [UTCTime "18:17:34"] [WhiteElo "1298"] [BlackElo "1101"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-45"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... f6? { (-0.25 → 0.86) Mistake. e6 was best. } { [%eval 0.86] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. Bb2?! { (0.86 → 0.12) Inaccuracy. e3 was best. } { [%eval 0.12] } (2. e3 b6 3. Qh5 Bb7 4. Qxe8 Bxg2 5. Qxd8 Bxf1 6. Qxb8 Rxb8) 2... d5?? { (0.12 → 3.53) Blunder. e6 was best. } { [%eval 3.53] } (2... e6) 3. Bxf6 { [%eval 3.37] } 3... exf6?? { (3.37 → Mate in 15) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #15] } (3... Nxf6 4. e4) 4. b4 { [%eval #15] } 4... Bxb4 { [%eval #14] } 5. Na3?? { (Mate in 14 → 2.00) Lost forced checkmate sequence. c4 was best. } { [%eval 2.0] } (5. c4 Bxd2 6. Kxd2 dxc4 7. g4 Bxg4 8. Qc2 Bxe2 9. Bxe2 Qxd2 10. Qxh7 Rxh7) 5... Bxa3?? { (2.00 → Mate in 14) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #14] } (5... Bxd2 6. Kxd2) 6. g4 { [%eval #14] } 6... Bxg4 { [%eval #12] } 7. e4 { [%eval #12] } 7... Bxd1 { [%eval #11] } 8. exd5?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Rxd1 was best. } { [%eval #-13] } (8. Rxd1 dxe4 9. Nf3 exf3 10. Bg2 fxg2 11. d4 gxh1=Q 12. f4 Qxe1 13. Rxe1 Qxd4) 8... Qxd5 { [%eval #-13] } 9. Rxd1 { [%eval #-12] } 9... Qxd2 { [%eval #-12] } 10. Rxd2 { [%eval #-11] } 10... Kd7?? { (Mate in 11 → -1.87) Lost forced checkmate sequence. b5 was best. } { [%eval -1.87] } (10... b5 11. Bxb5 h5 12. Bxe8 Nh6 13. Bxh5 g6 14. Bxg6 Nd7 15. Rxd7 Raf8 16. Rxc7) 11. Rxd7 { [%eval -1.96] } 11... Nxd7 { [%eval -1.75] } 12. Ba6 { [%eval -2.19] } 12... bxa6 { [%eval -1.84] } 13. Ke2? { (-1.84 → -3.51) Mistake. Ne2 was best. } { [%eval -3.51] } (13. Ne2 Bc1 14. Nxc1 f5 15. Ke2 Rb8 16. Nb3 Rxb3 17. cxb3 Ndf6 18. a4 Ne7) 13... f5 { [%eval -4.54] } 14. Kd3?! { (-4.54 → -7.23) Inaccuracy. c4 was best. } { [%eval -7.23] } (14. c4 Rb8) 14... f4 { [%eval -6.76] } 15. f3 { [%eval -9.53] } 15... a5 { [%eval -8.69] } 16. Ke3 { [%eval -11.29] } 16... fxe3 { [%eval -9.14] } 17. Nh3? { (-9.14 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (17. Ne2 Rb8) 17... e2?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. g5 was best. } { [%eval #6] } (17... g5 18. Nxg5 Bd6 19. Nxh7 Bxh2 20. Rxh2 Rxh7 21. Rxh7 a6 22. Rxd7 Rb8 23. Rxc7) 18. Rf1?? { (Mate in 6 → -7.22) Lost forced checkmate sequence. Rc1 was best. } { [%eval -7.22] } (18. Rc1 Bxc1 19. Nf4 Bxf4 20. c4 Bxh2 21. f4 Bxf4 22. c5 Nxc5 23. a4 Nxa4#) 18... exf1=N?? { (-7.22 → Mate in 4) Checkmate is now unavoidable. exf1=K was best. } { [%eval #4] } (18... exf1=K 19. Nf2) 19. f4?? { (Mate in 4 → -7.17) Lost forced checkmate sequence. Nf2 was best. } { [%eval -7.17] } (19. Nf2 Nxh2 20. Ne4 Nxf3 21. Nd2 Nxd2 22. c4 Nxc4#) 19... Nxh2 { [%eval -6.51] } 20. Ng5?? { (-6.51 → Mate in 18) Checkmate is now unavoidable. f5 was best. } { [%eval #-18] } (20. f5 Rb8) 20... h6?? { (Mate in 18 → -3.80) Lost forced checkmate sequence. Nc5 was best. } { [%eval -3.8] } (20... Nc5 21. Nxh7 Rxh7 22. f5 Nf6 23. c3 Re8 24. c4 Nb3 25. axb3 c5 26. b4) 21. Nh7?! { (-3.80 → -5.25) Inaccuracy. f5 was best. } { [%eval -5.25] } (21. f5) 21... Rxh7 { [%eval -8.55] } 22. f5 { [%eval -7.71] } 22... g5 { [%eval -7.76] } 23. fxg6 { [%eval -5.0] } 23... Nf3? { (-5.00 → -2.98) Mistake. Rh8 was best. } { [%eval -2.98] } (23... Rh8 24. c4 Nc5 25. g7 Nd7 26. gxh8=Q Ne7 27. Qxa8 Nf3 28. Qxf3 a4 29. Qxa3) 24. gxh7 { [%eval -4.8] } 24... h5? { (-4.80 → -2.47) Mistake. Nc5 was best. } { [%eval -2.47] } (24... Nc5 25. hxg8=K) 25. hxg8=Q { [%eval -2.63] } 25... Rxg8 { [%eval -3.05] } 26. c4 { [%eval -3.51] } 26... Bc1?? { (-3.51 → Mate in 2) Checkmate is now unavoidable. Rg2 was best. } { [%eval #2] } (26... Rg2 27. c5) 27. c5 { [%eval #2] } 27... Nxc5 { [%eval #1] } 28. a3 { [%eval #1] } 28... Bxa3# { Game ends by variant rule. } 1-0