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[Event "Take Me Chess Arena"] [Site "https://lichess.org/0eC0GDuF"] [Date "2021.02.05"] [Round "-"] [White "C4LJacobC"] [Black "C4LNathanS"] [Result "1-0"] [GameId "0eC0GDuF"] [UTCDate "2021.02.05"] [UTCTime "00:59:02"] [WhiteElo "1309"] [BlackElo "1567"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-250"] [Variant "Antichess"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... d6?? { (0.97 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 { [%eval #14] } 2... bxa6 { [%eval #13] } 3. Qe2?? { (Mate in 13 → -0.83) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.83] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. d4 Bxg2) 3... Bh3 { [%eval 0.48] } 4. gxh3?? { (0.48 → -3.99) Blunder. Qxa6 was best. } { [%eval -3.99] } (4. Qxa6 Nxa6 5. Nxh3 g5 6. Nxg5 Nb4 7. Nxh7 Nxa2 8. Rxa2 Rxh7) 4... Nc6 { [%eval -4.01] } 5. Qxa6 { [%eval -4.58] } 5... Rb8?? { (-4.58 → 0.63) Blunder. Nd4 was best. } { [%eval 0.63] } (5... Nd4 6. exd4) 6. Qxa7?? { (0.63 → -1.67) Blunder. Qxc6 was best. } { [%eval -1.67] } (6. Qxc6 Rxb2 7. Bxb2 Qa8 8. Qxe8 Qxh1 9. Qxf8 Qxg1 10. Bxg7 Qxg7 11. Qxe7 Qxa1 12. Qxc7 Qxb1) 6... Nxa7 { [%eval -1.98] } 7. b3? { (-1.98 → -3.82) Mistake. b4 was best. } { [%eval -3.82] } (7. b4 Rxb4) 7... Rxb3 { [%eval -3.33] } 8. cxb3 { [%eval -3.42] } 8... f5?? { (-3.42 → Mate in 16) Checkmate is now unavoidable. Qb8 was best. } { [%eval #16] } (8... Qb8 9. a4) 9. Bb2?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #-11] } (9. e4 fxe4 10. Nf3 exf3 11. b4 Nc8 12. Rf1 Nh6 13. Ke2 fxe2 14. Ba3 exf1=Q 15. Nc3 Qxf2) 9... g5 { [%eval #-11] } 10. Bxh8 { [%eval #-10] } 10... Bg7 { [%eval #-10] } 11. Bxg7 { [%eval #-9] } 11... Kf8?? { (Mate in 9 → 4.56) Lost forced checkmate sequence. Nh6 was best. } { [%eval 4.56] } (11... Nh6 12. Bxh6 Kf7 13. Bxg5 e5 14. Bxd8 Kg7 15. Bxc7 h5 16. Bxd6 h4 17. Bxe5 Nb5 18. Bxg7) 12. Bxf8 { [%eval 3.86] } 12... Qxf8 { [%eval 5.63] } 13. e4 { [%eval 4.8] } 13... fxe4 { [%eval 5.71] } 14. d3? { (5.71 → 3.57) Mistake. h4 was best. } { [%eval 3.57] } (14. h4) 14... exd3 { [%eval 3.9] } 15. h4 { [%eval 4.7] } 15... gxh4 { [%eval 4.89] } 16. Ke2?! { (4.89 → 3.14) Inaccuracy. f4 was best. } { [%eval 3.14] } (16. f4 Qxf4) 16... Qxf2 { [%eval 2.88] } 17. Kxd3?? { (2.88 → Mate in 7) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-7] } (17. Kxf2 e5) 17... Qxg1 { [%eval #-7] } 18. Rxg1 { [%eval #-6] } 18... Nb5?? { (Mate in 6 → 7.96) Lost forced checkmate sequence. c5 was best. } { [%eval 7.96] } (18... c5 19. Rxg8 Nc8 20. Rxc8 d5 21. Rxc5 e5 22. Rxd5 h5 23. Rxe5 h3 24. Rxh5#) 19. Rxg8 { [%eval 8.94] } 19... Na3 { [%eval 14.86] } 20. Nxa3 { [%eval 14.57] } 20... d5 { [%eval 15.97] } 21. Rg6?! { (15.97 → 6.50) Inaccuracy. Ke4 was best. } { [%eval 6.5] } (21. Ke4) 21... hxg6 { [%eval 6.98] } 22. Ke4?! { (6.98 → 4.81) Inaccuracy. Nc4 was best. } { [%eval 4.81] } (22. Nc4 dxc4) 22... dxe4 { [%eval 5.5] } 23. Rd1?? { (5.50 → 2.70) Blunder. Nc2 was best. } { [%eval 2.7] } (23. Nc2 g5) 23... e3 { [%eval 2.44] } 24. Rd2?? { (2.44 → -1.19) Blunder. h3 was best. } { [%eval -1.19] } (24. h3 e2 25. Rd8 g5 26. Nc2 c5 27. Rf8 g4 28. hxg4 h3 29. g5 h2 30. g6 h1=N) 24... exd2 { [%eval -1.16] } 25. b4? { (-1.16 → -2.82) Mistake. Nb1 was best. } { [%eval -2.82] } (25. Nb1) 25... c5 { [%eval -2.24] } 26. bxc5 { [%eval -2.13] } 26... d1=Q?? { (-2.13 → Mate in 8) Checkmate is now unavoidable. g5 was best. } { [%eval #8] } (26... g5 27. c6) 27. Nc2?? { (Mate in 8 → -1.54) Lost forced checkmate sequence. Nb1 was best. } { [%eval -1.54] } (27. Nb1 Qxb1 28. c6 Qxa2 29. c7 Qxh2 30. c8=R Qc7 31. Rxc7 h3 32. Rxe7 h2 33. Rf7 h1=Q) 27... Qxc2 { [%eval -0.01] } 28. h3?? { (-0.01 → Mate in 11) Checkmate is now unavoidable. c6 was best. } { [%eval #-11] } (28. c6 Qxh2 29. a4 e5 30. c7 Qf2 31. a5 h3 32. a6 g5 33. c8=N Qf4 34. Na7 Qd2) 28... Qxc5?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #1] } (28... Qxa2 29. c6 g5 30. c7 Qa5 31. c8=N Qa2 32. Nxe7 Qg8 33. Nxg8 g4 34. hxg4 h3 35. g5) 29. a3 { [%eval #1] } 29... Qxa3# { Game ends by variant rule. } 1-0