FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/0SM2Q7Ii"]
[Date "2025.10.03"]
[White "Ange1984"]
[Black "NeGolub"]
[Result "0-1"]
[GameId "0SM2Q7Ii"]
[UTCDate "2025.10.03"]
[UTCTime "20:15:16"]
[WhiteElo "1760"]
[BlackElo "1766"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e5?? { (1.19 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.68] } 3... Nxd7 { [%eval 6.03] } 4. c4?? { (6.03 → 0.60) Blunder. b4 was best. } { [%eval 0.6] } (4. b4 Bxb4 5. c4 Bxd2 6. Bxd2 Qh4 7. c5 Nxc5 8. e4 Qxe4) 4... Qh4 { [%eval 0.33] } 5. Qg4 { [%eval 1.12] } 5... Qxf2 { [%eval 1.45] } 6. Kxf2 { [%eval 1.31] } 6... Ba3?? { (1.31 → Mate in 16) Checkmate is now unavoidable. Nb6 was best. } { [%eval #16] } (6... Nb6 7. Qxc8) 7. bxa3?? { (Mate in 16 → 1.34) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 1.34] } (7. Qxg7 Bxb2 8. Qxh8 Bxa1 9. Qxe5 Bxe5 10. g3 Bxg3 11. Kxg3 c5 12. e4 f5) 7... g5 { [%eval 1.38] } 8. Qxg5 { [%eval 1.57] } 8... Nc5?? { (1.57 → Mate in 13) Checkmate is now unavoidable. Nf8 was best. } { [%eval #13] } (8... Nf8 9. Qxg8) 9. Qxg8 { [%eval #13] } 9... Rxg8 { [%eval #12] } 10. g4 { [%eval #12] } 10... Rxg4 { [%eval #11] } 11. Nh3 { [%eval #11] } 11... Rxc4 { [%eval #10] } 12. e4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-9] } (12. Nc3 Bxh3 13. Kg2 Bxg2 14. Rb1 Bxh1 15. Rb8 Rxb8 16. Nd1 Rxc1 17. h3 Rxd1) 12... Rxc1 { [%eval #-9] } 13. Rxc1 { [%eval #-8] } 13... Bxh3 { [%eval #-8] } 14. Rxc5 { [%eval #-7] } 14... a6 { [%eval #-7] } 15. Rxe5 { [%eval #-6] } 15... Ke7 { [%eval #-6] } 16. Rxe7 { [%eval #-5] } 16... a5 { [%eval #-5] } 17. Rxf7 { [%eval #-4] } 17... a4 { [%eval #-4] } 18. Rxh7 { [%eval #-3] } 18... Bd7 { [%eval #-3] } 19. Rxd7 { [%eval #-2] } 19... Rg8 { [%eval #-2] } 20. Rxc7 { [%eval #-1] } 20... Rg7 { [%eval #-1] } 21. Rxg7# { Game ends by variant rule. } 0-1
