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[Event "rated Antichess game"] [Site "https://lichess.org/Ndry5L6J"] [Date "2025.10.03"] [White "Ange1984"] [Black "NeGolub"] [Result "0-1"] [GameId "Ndry5L6J"] [UTCDate "2025.10.03"] [UTCTime "19:59:22"] [WhiteElo "1759"] [BlackElo "1767"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e5?? { (1.19 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.68] } 3... Nxd7 { [%eval 6.03] } 4. Qg4?? { (6.03 → 0.87) Blunder. b4 was best. } { [%eval 0.87] } (4. b4 Bxb4 5. c4 Bxd2 6. Bxd2 Qh4 7. c5 Nxc5 8. e4 Qxe4) 4... Qh4?? { (0.87 → 4.32) Blunder. Ba3 was best. } { [%eval 4.32] } (4... Ba3 5. Qxg7 Bxb2 6. Qxh8 Bxa1 7. Qxe5 Bxe5 8. g3 Bxg3 9. fxg3) 5. Qxd7?? { (4.32 → 1.22) Blunder. Qxg7 was best. } { [%eval 1.22] } (5. Qxg7 Bxg7) 5... Kxd7 { [%eval 1.37] } 6. b4 { [%eval 1.25] } 6... Bxb4?? { (1.25 → 3.43) Blunder. Qxh2 was best. } { [%eval 3.43] } (6... Qxh2 7. Rxh2) 7. d3?? { (3.43 → -1.46) Blunder. g3 was best. } { [%eval -1.46] } (7. g3 Bxd2 8. Bxd2 Qxg3 9. hxg3 Nf6 10. Rxh7 Nxh7 11. a4 Ke6 12. Na3 Ba6) 7... Qxf2 { [%eval -1.48] } 8. Kxf2 { [%eval -1.79] } 8... e4?! { (-1.79 → -0.71) Inaccuracy. Ba3 was best. } { [%eval -0.71] } (8... Ba3) 9. dxe4 { [%eval -0.75] } 9... f5?? { (-0.75 → 1.10) Blunder. Ba3 was best. } { [%eval 1.1] } (9... Ba3 10. Nxa3 a5 11. Nb1 Ne7 12. e5 g6 13. Ne2 f6 14. exf6 Bb7 15. fxe7) 10. exf5 { [%eval -0.32] } 10... Ba3?? { (-0.32 → 1.51) Blunder. Be1 was best. } { [%eval 1.51] } (10... Be1 11. Kxe1) 11. Nxa3 { [%eval 0.84] } 11... g6?? { (0.84 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #13] } (11... c5) 12. fxg6 { [%eval #13] } 12... hxg6 { [%eval #12] } 13. Nh3?? { (Mate in 12 → 0.75) Lost forced checkmate sequence. Nb5 was best. } { [%eval 0.75] } (13. Nb5 Rxh2 14. Rxh2 Nh6 15. Nxa7 Rxa7 16. Rxh6 Rxa2 17. Rxg6 Rxc2 18. Bd2 Rxd2) 13... Rxh3 { [%eval 1.45] } 14. gxh3 { [%eval 1.02] } 14... Nh6?? { (1.02 → 10.08) Blunder. a5 was best. } { [%eval 10.08] } (14... a5 15. c4) 15. Nc4 { [%eval 7.22] } 15... Nf5? { (7.22 → Mate in 8) Checkmate is now unavoidable. Ng8 was best. } { [%eval #8] } (15... Ng8 16. a4) 16. Nd6 { [%eval #9] } 16... cxd6 { [%eval #8] } 17. Ba3?? { (Mate in 8 → 1.34) Lost forced checkmate sequence. Rg1 was best. } { [%eval 1.34] } (17. Rg1 Nxe3 18. Rxg6 Nxc2 19. Rxd6 Nxa1 20. Rxd7 Bxd7 21. Bh6 Bxh3 22. Bf8 Rxf8) 17... Nxe3 { [%eval 0.92] } 18. Bxd6 { [%eval 1.37] } 18... Kxd6 { [%eval 1.29] } 19. Kxe3 { [%eval 1.08] } 19... Bxh3 { [%eval 0.68] } 20. Rhf1 { [%eval 0.54] } 20... Bxf1 { [%eval 0.4] } 21. Rxf1 { [%eval 0.86] } 21... Rf8?! { (0.86 → 1.81) Inaccuracy. Ke7 was best. } { [%eval 1.81] } (21... Ke7 22. Rb1) 22. Rxf8 { [%eval 1.03] } 22... a5?! { (1.03 → 2.14) Inaccuracy. g5 was best. } { [%eval 2.14] } (22... g5) 23. h3?! { (2.14 → 1.33) Inaccuracy. c4 was best. } { [%eval 1.33] } (23. c4 Ke7 24. Rb8 g5 25. Rb6 Kf7 26. h4 gxh4 27. c5 h3 28. c6 h2) 23... a4?! { (1.33 → 1.93) Inaccuracy. Ke5 was best. } { [%eval 1.93] } (23... Ke5 24. a4) 24. a3?! { (1.93 → 1.23) Inaccuracy. c4 was best. } { [%eval 1.23] } (24. c4 Ke7) 24... Kc6? { (1.23 → 2.91) Mistake. Ke7 was best. } { [%eval 2.91] } (24... Ke7 25. Rf3) 25. Rf5?? { (2.91 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (25. c4 Kd6) 25... gxf5 { [%eval 0.0] } 26. Ke4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-8] } (26. Kd2 f4 27. h4 f3 28. h5 Kc5 29. h6 f2 30. h7 f1=B 31. c4 Bxc4) 26... fxe4 { [%eval #-8] } 27. h4 { [%eval #-7] } 27... e3 { [%eval #-7] } 28. h5 { [%eval #-6] } 28... e2 { [%eval #-6] } 29. h6 { [%eval #-5] } 29... e1=R { [%eval #-5] } 30. h7 { [%eval #-4] } 30... Kd6 { [%eval #-5] } 31. h8=K { [%eval #-4] } 31... Rf1 { [%eval #-6] } 32. Kh7 { [%eval #-5] } 32... Ke5 { [%eval #-5] } 33. Kh6 { [%eval #-4] } 33... Ke4 { [%eval #-4] } 34. c4 { [%eval #-3] } 34... Kd5 { [%eval #-3] } 35. cxd5 { [%eval #-2] } 35... Rc1 { [%eval #-2] } 36. d6 { [%eval #-1] } 36... Rc7 { [%eval #-1] } 37. dxc7# { Game ends by variant rule. } 0-1