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[Event "rated variant:antichess game"] [Site "https://lichess.org/0O2uT0wk"] [Date "2021.02.17"] [Round "-"] [White "BaiBlagoi"] [Black "Ghostsitter"] [Result "0-1"] [GameId "0O2uT0wk"] [UTCDate "2021.02.17"] [UTCTime "11:04:02"] [WhiteElo "1295"] [BlackElo "1156"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... h6?? { (Mate in 15 → 5.23) Lost forced checkmate sequence. Bg7 was best. } { [%eval 5.23] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxe7?! { (5.23 → 4.08) Inaccuracy. Bxh6 was best. } { [%eval 4.08] } (3. Bxh6 Nxh6) 3... Bxe7 { [%eval 3.94] } 4. b4?? { (3.94 → 0.59) Blunder. h4 was best. } { [%eval 0.59] } (4. h4 Bxh4 5. Rxh4 Qxh4 6. Nf3 Qxf2 7. Kxf2 Ne7 8. Kg1 Ng6 9. Ne5 Nxe5 10. Nd2 Nxd3) 4... Bxb4 { [%eval 2.05] } 5. Nc3?? { (2.05 → -1.42) Blunder. Qc1 was best. } { [%eval -1.42] } (5. Qc1) 5... Bxc3 { [%eval -1.05] } 6. Qd2 { [%eval -0.43] } 6... Bxd2 { [%eval -2.05] } 7. Kxd2 { [%eval -1.87] } 7... f5?? { (-1.87 → -0.13) Blunder. h5 was best. } { [%eval -0.13] } (7... h5) 8. g4 { [%eval -0.36] } 8... fxg4 { [%eval 0.16] } 9. Nf3?? { (0.16 → -5.71) Blunder. Bh3 was best. } { [%eval -5.71] } (9. Bh3 gxh3) 9... gxf3 { [%eval -5.74] } 10. exf3 { [%eval -5.99] } 10... Nf6?? { (-5.99 → -1.65) Blunder. h5 was best. } { [%eval -1.65] } (10... h5) 11. Re1?? { (-1.65 → Mate in 11) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-11] } (11. Rg1 Ne4 12. fxe4 Rg8 13. Rxg8 Kf7 14. Rxd8 h5 15. Rxd7 Bxd7 16. Bh3 Bxh3 17. e5 Bf1) 11... Ne4?? { (Mate in 11 → -6.38) Lost forced checkmate sequence. Ng4 was best. } { [%eval -6.38] } (11... Ng4 12. Rxe8 Nxh2 13. Rxh2 Rxe8 14. Rxh6 Qh4 15. Rxh4 Rh8 16. Rxh8 a5 17. Rxc8 Ra6 18. Rxc7) 12. Rxe4 { [%eval -6.43] } 12... Qe7? { (-6.43 → -3.55) Mistake. Qg5 was best. } { [%eval -3.55] } (12... Qg5 13. Rxe8) 13. Rxe7 { [%eval -3.37] } 13... Kxe7 { [%eval -3.74] } 14. Be2?? { (-3.74 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (14. f4 a5) 14... d6? { (Mate in 10 → -7.94) Lost forced checkmate sequence. d5 was best. } { [%eval -7.94] } (14... d5 15. Rb1 b5 16. Rxb5 Nc6 17. Rxd5 Bf5 18. Rxf5 Na5 19. Rxa5 Rag8 20. Rxa7 Rg5 21. Rxc7) 15. h3? { (-7.94 → Mate in 9) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-9] } (15. Rb1) 15... Bxh3 { [%eval #-9] } 16. Rxh3 { [%eval #-8] } 16... Rg8 { [%eval #-8] } 17. Rxh6 { [%eval #-7] } 17... Rg6 { [%eval #-7] } 18. Rxg6 { [%eval #-6] } 18... Ke6 { [%eval #-6] } 19. Rxe6 { [%eval #-5] } 19... c6?? { (Mate in 5 → -0.63) Lost forced checkmate sequence. c5 was best. } { [%eval -0.63] } (19... c5 20. Rxd6 Nd7 21. Rxd7 Rh8 22. Rxb7 Rh4 23. Rxa7 Rc4 24. dxc4#) 20. Rxd6 { [%eval -0.57] } 20... c5?? { (-0.57 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (20... a5) 21. Rc6?? { (Mate in 7 → -3.06) Lost forced checkmate sequence. Rb6 was best. } { [%eval -3.06] } (21. Rb6 axb6 22. c4 Rxa2 23. Kc3 Rxe2 24. Kb3 Rxf2 25. Ka4 Rxf3 26. Ka3 Rxd3 27. Kb3 Rxb3#) 21... bxc6?? { (-3.06 → 2.24) Blunder. Nxc6 was best. } { [%eval 2.24] } (21... Nxc6 22. d4) 22. d4?? { (2.24 → -3.97) Blunder. c4 was best. } { [%eval -3.97] } (22. c4 Na6 23. f4 Nc7 24. Kc2 Nd5 25. cxd5 cxd5 26. d4 cxd4 27. f5 d3 28. Bxd3 Rg8) 22... cxd4 { [%eval -3.46] } 23. Bb5 { [%eval -3.59] } 23... cxb5 { [%eval -3.57] } 24. Kc3?? { (-3.57 → Mate in 16) Checkmate is now unavoidable. f4 was best. } { [%eval #-16] } (24. f4) 24... dxc3 { [%eval #-17] } 25. a4 { [%eval #-14] } 25... bxa4 { [%eval #-15] } 26. f4 { [%eval #-14] } 26... Nc6 { [%eval #-15] } 27. f5 { [%eval #-14] } 27... Nd8 { [%eval #-14] } 28. f6 { [%eval #-13] } 28... Nc6?? { (Mate in 13 → -2.05) Lost forced checkmate sequence. Rb8 was best. } { [%eval -2.05] } (28... Rb8 29. f7 Nxf7 30. f3 a3 31. f4 a2 32. f5 a1=R 33. f6 Rb3 34. cxb3 Re1 35. b4) 29. f7 { [%eval -2.62] } 29... Re8?! { (-2.62 → -1.93) Inaccuracy. Nb8 was best. } { [%eval -1.93] } (29... Nb8 30. f4) 30. fxe8=R?? { (-1.93 → Mate in 3) Checkmate is now unavoidable. fxe8=N was best. } { [%eval #-3] } (30. fxe8=N) 30... Nd8?? { (Mate in 3 → -0.35) Lost forced checkmate sequence. Ne5 was best. } { [%eval -0.35] } (30... Ne5 31. Rxe5 a5 32. Rxa5 a3 33. Rxa3#) 31. Rxd8 { [%eval -1.64] } 31... a5?? { (-1.64 → 6.25) Blunder. a3 was best. } { [%eval 6.25] } (31... a3 32. Rh8) 32. Rb8?? { (6.25 → 0.00) Blunder. f4 was best. } { [%eval 0.0] } (32. f4) 32... a3 { [%eval 0.0] } 33. Rb2?? { (0.00 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (33. f4 a2 34. f5 a1=R 35. Rb6 Ra4 36. Rf6 Ra1 37. Re6 Ra4 38. Rf6) 33... axb2 { [%eval #-8] } 34. f4 { [%eval #-7] } 34... b1=R { [%eval #-7] } 35. f5 { [%eval #-6] } 35... Rb3 { [%eval #-6] } 36. cxb3 { [%eval #-5] } 36... a4 { [%eval #-5] } 37. bxa4 { [%eval #-4] } 37... c2 { [%eval #-4] } 38. f6 { [%eval #-3] } 38... c1=R { [%eval #-3] } 39. f7 { [%eval #-2] } 39... Rc5 { [%eval #-8] } 40. a5 { [%eval #-7] } 40... Rxa5 { [%eval #-7] } 41. f8=N { [%eval #-2] } 41... Rb5 { [%eval #-2] } 42. Ng6 { [%eval #-1] } 42... Re5 { [%eval #-1] } 43. Nxe5# { Game ends by variant rule. } 0-1