FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0O2cnOng"]
[Date "2026.05.04"]
[Round "-"]
[White "Smashsmith"]
[Black "tema75"]
[Result "0-1"]
[GameId "0O2cnOng"]
[UTCDate "2026.05.04"]
[UTCTime "12:53:30"]
[WhiteElo "952"]
[BlackElo "1146"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Qh5 { [%eval #24] } 4... Qxd2 { [%eval #19] } 5. Qxh7?? { (Mate in 19 → Mate in 12) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-12] } (5. Nxd2 Ke7 6. Qxh7 Rxh7 7. Ba6 Rxh2 8. Rxh2 bxa6 9. Ne2 Nd7) 5... Qxc2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #13] } (5... Rxh7 6. Kxd2 Rxh2 7. Rxh2 b5 8. Bxb5 e5 9. Bxe8 g6 10. Bxg6 e4 11. Bxe4) 6. Qxg8?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-13] } (6. Qxc2 Rxh2 7. Qxc7 Rxh1 8. Qxb8 Rxg1 9. Qxb7 Bxb7 10. Bd3 Rxg2 11. Kd1 Rxf2) 6... Qxb2?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #16] } (6... Qxf2 7. Kxf2 Rxh2 8. Rxh2 g5 9. Qxg5 Bh6 10. Qxh6 Nd7 11. Qxe6 b5 12. Qxe8) 7. Qxe6?? { (Mate in 16 → Mate in 10) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-10] } (7. Bxb2 Rxh2 8. Bxg7 Rxh1 9. Qxf8 Rxg1 10. Qxe8 Rxf1 11. Qxc8 Rxf2 12. Qxb7 Rxa2) 7... Qxa2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Bxe6 was best. } { [%eval #10] } (7... Bxe6 8. Bxb2 Rxh2 9. Rxh2 Bxa2 10. Rxa2 Be7 11. Rxa7 Rxa7 12. Bxg7 Bf6 13. Bxf6) 8. Rxa2 { [%eval #10] } 8... Bxe6 { [%eval #9] } 9. Rxa7 { [%eval #9] } 9... Rxa7 { [%eval #8] } 10. Na3 { [%eval #9] } 10... Rxa3 { [%eval #7] } 11. Bxa3 { [%eval #7] } 11... Bxa3 { [%eval #6] } 12. Ba6 { [%eval #7] } 12... bxa6 { [%eval #6] } 13. Kd1?? { (Mate in 6 → 1.54) Lost forced checkmate sequence. g4 was best. } { [%eval 1.54] } (13. g4 Bxg4 14. Kd1 Bxd1 15. Nh3 Rxh3 16. Rxd1 Rxh2 17. Rd4 Rxf2 18. Rd8 Kxd8#) 13... Rxh2 { [%eval 0.62] } 14. Rxh2 { [%eval 1.76] } 14... Bh3 { [%eval 1.0] } 15. Rxh3?? { (1.00 → Mate in 5) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-5] } (15. Nxh3 Bf8 16. Ng1 g6 17. Rh6 Bxh6 18. f4 Bxf4 19. Ke2 Bd6 20. Ke1 Ba3) 15... Nc6 { [%eval #-5] } 16. Rxa3 { [%eval #-4] } 16... Nd4 { [%eval #-5] } 17. Rxa6 { [%eval #-4] } 17... Nf3 { [%eval #-11] } 18. gxf3 { [%eval #-10] } 18... c6?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. g6 was best. } { [%eval 0.0] } (18... g6 19. Rxg6 c6 20. Rxc6 Kd7 21. Rc8 Kxc8 22. Ne2 Kd7 23. Kc2 Ke6 24. Kd3) 19. Rxc6 { [%eval 0.0] } 19... g6 { [%eval 0.0] } 20. Rxg6 { [%eval 0.0] } 20... Kd8 { [%eval 0.0] } 21. Rg5 { [%eval 0.0] } 21... Ke7 { [%eval 0.0] } 22. Ra5 { [%eval -0.29] } 22... Kd8 { [%eval 0.0] } 23. f4?? { (0.00 → -2.54) Blunder. Nh3 was best. } { [%eval -2.54] } (23. Nh3 Kd7 24. Rh5 Ke8 25. Ra5 Kf7 26. Kd2 Ke8 27. Rh5 Kd7 28. Kd1) 23... Ke8?? { (-2.54 → 0.00) Blunder. Ke7 was best. } { [%eval 0.0] } (23... Ke7) 24. f5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-2] } (24. Ke2 Kd7 25. Kf3 Ke7 26. Ke3 Kd8 27. Ne2 Kd7 28. Ng3 Kc7 29. Ke4 Kd7) 24... Kd8 { [%eval #-5] } 25. f6 { [%eval #-1] } 25... Ke7 { [%eval #-1] } 26. fxe7# { Game ends by variant rule. } 0-1