FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/zoP4DBqH"]
[Date "2023.09.28"]
[Round "-"]
[White "interestingfella"]
[Black "iDefeated"]
[Result "0-1"]
[GameId "zoP4DBqH"]
[UTCDate "2023.09.28"]
[UTCTime "15:33:39"]
[WhiteElo "2009"]
[BlackElo "1687"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6 { [%eval 0.25] } 2. b3 { [%eval 0.97] } 2... g6 { [%eval 0.34] } 3. Nh3 { [%eval 0.13] } 3... g5 { [%eval 0.5] } 4. Nxg5 { [%eval 0.89] } 4... Bh6?? { (0.89 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (4... h6 5. Nxf7 Kxf7 6. g4 h5 7. gxh5 Rxh5 8. Bh3 Rxh3 9. Rg1) 5. Nxh7 { [%eval #16] } 5... Rxh7 { [%eval #17] } 6. Bh3?? { (Mate in 17 → 0.79) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.79] } (6. Rg1 Bxd2 7. Kxd2 Rxh2 8. e3 Rxf2 9. Ba6 Nxa6 10. Qg4 Rxd2 11. Qxg8 Rxc2 12. Qxe8 Rxc1) 6... Bxd2 { [%eval 1.25] } 7. Bxd7?? { (1.25 → Mate in 13) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-13] } (7. Bxd2 Rxh3) 7... Bxd7 { [%eval #-13] } 8. Qxd2 { [%eval #-12] } 8... Rxh2 { [%eval #-12] } 9. Qxd7 { [%eval #-11] } 9... Qxd7 { [%eval #-11] } 10. Rxh2 { [%eval #-10] } 10... Nh6 { [%eval #-11] } 11. Rxh6 { [%eval #-10] } 11... Qd4 { [%eval #-13] } 12. Rxb6 { [%eval #-12] } 12... Qxa1 { [%eval #-12] } 13. Rxb8 { [%eval #-11] } 13... Qxa2 { [%eval #-11] } 14. Rxe8 { [%eval #-8] } 14... Qxb1 { [%eval #-8] } 15. Rxe7 { [%eval #-7] } 15... Qxc1?? { (Mate in 7 → Mate in 18) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #18] } (15... Qxc2 16. Rxc7 Qxe2 17. Rxa7 Rxa7 18. Kxe2 Ra3 19. Bxa3 f5 20. g4 fxg4 21. Kf3 gxf3 22. Bd6#) 16. Rxf7?? { (Mate in 18 → Mate in 4) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-4] } (16. Rxc7 Qxc2 17. Rxc2 Rh8 18. Kd2 Rh1 19. Rc8 Rh7 20. Rc1 Rh1 21. Rxh1 f6 22. Rh8 f5) 16... Qxc2 { [%eval #-4] } 17. Rxc7 { [%eval #-3] } 17... Qxe2 { [%eval #-3] } 18. Rxa7 { [%eval #-2] } 18... Rxa7 { [%eval #-2] } 19. Kxe2 { [%eval #-1] } 19... Ra4 { [%eval #-1] } 20. bxa4# { Game ends by variant rule. } 0-1
