FEN
[Event "Entrenamiento casual 2 Team Battle"]
[Site "https://lichess.org/zoE80pZw"]
[Date "2024.07.06"]
[Round "-"]
[White "jsalinasq"]
[Black "dfernandezh"]
[Result "0-1"]
[GameId "zoE80pZw"]
[UTCDate "2024.07.06"]
[UTCTime "22:04:09"]
[WhiteElo "1527"]
[BlackElo "1376"]
[WhiteRatingDiff "-30"]
[BlackRatingDiff "+46"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... f6?? { (0.18 → 2.02) Blunder. e6 was best. } { [%eval 2.02] } (1... e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6 6. Qh5) 2. Ba6 { [%eval 2.25] } 2... bxa6 { [%eval 1.99] } 3. Qe2? { (1.99 → 0.82) Mistake. Qh5 was best. } { [%eval 0.82] } (3. Qh5) 3... c6?? { (0.82 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (3... c5 4. Qxa6 Nxa6 5. a4 Qb6 6. Kd1 Qxb2 7. Bxb2 Nh6 8. Bxf6) 4. Qxa6 { [%eval #15] } 4... Nxa6 { [%eval #14] } 5. b4 { [%eval #14] } 5... Nxb4 { [%eval #13] } 6. Na3?? { (Mate in 13 → 0.86) Lost forced checkmate sequence. a4 was best. } { [%eval 0.86] } (6. a4 Nxc2 7. e4 Nxa1 8. e5 fxe5 9. d4 exd4 10. Nc3 dxc3 11. a5 Qxa5) 6... Nxc2? { (0.86 → 2.40) Mistake. Nxa2 was best. } { [%eval 2.4] } (6... Nxa2) 7. Nxc2 { [%eval 2.25] } 7... Qb6 { [%eval 2.87] } 8. Nb4? { (2.87 → 1.04) Mistake. Ke2 was best. } { [%eval 1.04] } (8. Ke2 Qxe3 9. Kxe3 e5 10. Nb4 Bxb4 11. Ne2 Bxd2 12. Kxd2 g5 13. Rg1 Ne7) 8... Qxe3 { [%eval 1.02] } 9. dxe3 { [%eval 0.91] } 9... d5?? { (0.91 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (9... Nh6 10. Nxc6) 10. Nxd5 { [%eval #10] } 10... cxd5 { [%eval #9] } 11. e4 { [%eval #10] } 11... dxe4 { [%eval #9] } 12. Bh6?? { (Mate in 9 → 0.42) Lost forced checkmate sequence. g4 was best. } { [%eval 0.42] } (12. g4 Bxg4 13. f4 exf3 14. Nxf3 Bxf3 15. Be3 Bxh1 16. Bxa7 Rxa7 17. Rb1 Rxa2) 12... gxh6?? { (0.42 → Mate in 8) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #8] } (12... Nxh6 13. Kd2) 13. Rc1?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (13. g4 Bxg4 14. f4 exf3 15. Nxf3 Bxf3 16. Rb1 Bxh1 17. Rb6 axb6 18. h4 Rxa2) 13... Bh3 { [%eval #-10] } 14. gxh3 { [%eval #-9] } 14... Rc8 { [%eval #-9] } 15. Rxc8 { [%eval #-8] } 15... h5 { [%eval #-10] } 16. Rxe8 { [%eval #-9] } 16... f5?? { (Mate in 9 → 7.84) Lost forced checkmate sequence. e6 was best. } { [%eval 7.84] } (16... e6 17. Rxe6 Nh6 18. Rxe4 Be7 19. Rxe7 Rb8 20. Rxh7 f5 21. Rxh6 f4 22. Rxh5) 17. Rxe7?? { (7.84 → -0.85) Blunder. Rxf8 was best. } { [%eval -0.85] } (17. Rxf8 e3 18. Rxg8 Rxg8 19. fxe3 Rxg1 20. Rxg1 e5 21. e4 fxe4 22. Kd2 e3) 17... Bxe7?? { (-0.85 → Mate in 6) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #6] } (17... Nxe7 18. a4) 18. h4 { [%eval #7] } 18... Bxh4 { [%eval #6] } 19. Kd1 { [%eval #7] } 19... Bxf2 { [%eval #6] } 20. h4?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-8] } (20. Nf3 exf3 21. Rg1 Bxg1 22. a4 Bxh2 23. a5 f2 24. a6 f1=Q 25. Ke2 Qxe2#) 20... Bxg1?? { (Mate in 8 → -3.40) Lost forced checkmate sequence. Bxh4 was best. } { [%eval -3.4] } (20... Bxh4 21. Rxh4 f4 22. Rxf4 a5 23. Rxe4 Ne7 24. Rxe7 Rb8 25. Rxh7 Rf8 26. Rxh5) 21. Rxg1 { [%eval -2.99] } 21... a5?? { (-2.99 → 1.45) Blunder. Ne7 was best. } { [%eval 1.45] } (21... Ne7 22. a4) 22. Rxg8 { [%eval 0.93] } 22... Rxg8 { [%eval 1.18] } 23. a4 { [%eval 0.46] } 23... Rb8?? { (0.46 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #8] } (23... f4 24. Kd2) 24. Ke1?? { (Mate in 8 → 1.73) Lost forced checkmate sequence. Kc2 was best. } { [%eval 1.73] } (24. Kc2 Rb5 25. axb5 e3 26. b6 e2 27. b7 a4 28. b8=R e1=Q 29. Kd1 Qxh4) 24... Rb5?? { (1.73 → Mate in 10) Checkmate is now unavoidable. Rb3 was best. } { [%eval #10] } (24... Rb3 25. Kd1 Rg3 26. Kc2 Rg5 27. hxg5 h6 28. gxh6 f4 29. h7 f3 30. Kd2) 25. axb5 { [%eval #10] } 25... h6 { [%eval #7] } 26. Kf1 { [%eval #8] } 26... a4 { [%eval #7] } 27. Kg2 { [%eval #13] } 27... a3 { [%eval 9.15] } 28. Kg3?? { (9.15 → Mate in 4) Checkmate is now unavoidable. b6 was best. } { [%eval #-4] } (28. b6) 28... f4 { [%eval #-4] } 29. Kxf4 { [%eval #-3] } 29... a2 { [%eval #-3] } 30. Kxe4 { [%eval #-2] } 30... a1=R { [%eval #-2] } 31. Kf4 { [%eval #-1] } 31... Ra6 { [%eval #-1] } 32. bxa6# { Game ends by variant rule. } 0-1