FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/ziBfIOtQ"]
[Date "2023.02.22"]
[Round "-"]
[White "SeleneD"]
[Black "lichess AI level 3"]
[Result "1-0"]
[GameId "ziBfIOtQ"]
[UTCDate "2023.02.22"]
[UTCTime "14:48:39"]
[WhiteElo "1241"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.97] } 2... g6 { [%eval 0.34] } 3. e3?? { (0.34 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (3. Nh3 Na6 4. b4 Nxb4 5. c3 Nxa2 6. Rxa2 Ba6 7. Rxa6 b5) 3... b5 { [%eval #-16] } 4. Bxb5 { [%eval #-15] } 4... g5?? { (Mate in 15 → 4.87) Lost forced checkmate sequence. Bg7 was best. } { [%eval 4.87] } (4... Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxf7 Qxf2 8. Kxf2 Bg4 9. Bxg6) 5. Bxd7 { [%eval 4.71] } 5... Kxd7 { [%eval 4.87] } 6. a3?? { (4.87 → 1.41) Blunder. Ne2 was best. } { [%eval 1.41] } (6. Ne2 Nh6 7. Nbc3 Ba6 8. Ba3 Bxe2 9. Bxe7 Kxe7 10. Nxe2 Qxd2) 6... Nc6 { [%eval 1.21] } 7. a4?? { (1.21 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (7. d4 Nxd4) 7... e5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nd4 was best. } { [%eval #15] } (7... Nd4 8. exd4 e5 9. dxe5 g4 10. Qxg4 Nf6 11. exf6 Qxf6 12. Qxd7 Qxa1 13. Qxc8 Qxb1 14. Qxa8) 8. e4?? { (Mate in 15 → 0.91) Lost forced checkmate sequence. b4 was best. } { [%eval 0.91] } (8. b4 Bxb4 9. d4 exd4 10. exd4 Nxd4 11. Qxd4 Bxe1 12. Qxh8 Bxf2 13. Qxh7 Bxg3 14. Qxg8 Qxg8) 8... Nce7 { [%eval 0.69] } 9. f4?? { (0.69 → -1.40) Blunder. Qh5 was best. } { [%eval -1.4] } (9. Qh5) 9... gxf4 { [%eval -1.85] } 10. gxf4 { [%eval -1.21] } 10... exf4 { [%eval -1.0] } 11. e5 { [%eval -1.07] } 11... h6? { (-1.07 → 0.08) Mistake. f5 was best. } { [%eval 0.08] } (11... f5 12. exf6 Nxf6 13. Nf3 Qe8 14. Na3 Qh5 15. Ne5 Qxh2 16. Rxh2 h6 17. Nxd7 Nxd7 18. Rxh6) 12. e6?! { (0.08 → -0.71) Inaccuracy. Kf2 was best. } { [%eval -0.71] } (12. Kf2 c5) 12... fxe6 { [%eval -0.45] } 13. Ke2?? { (-0.45 → -2.40) Blunder. Kf2 was best. } { [%eval -2.4] } (13. Kf2) 13... Nf5?? { (-2.40 → Mate in 12) Checkmate is now unavoidable. Kc6 was best. } { [%eval #12] } (13... Kc6 14. d4 Qxd4 15. Bxf4 Qxd1 16. Bxc7 Kxc7 17. Kxd1 Nf6 18. Nh3 Rg8 19. Rg1 Rxg1 20. Nxg1) 14. Ke3?? { (Mate in 12 → -5.49) Lost forced checkmate sequence. h4 was best. } { [%eval -5.49] } (14. h4 Qxh4 15. Rxh4 Nxh4 16. b4 Bxb4 17. Qe1 Bxd2 18. Qxh4 Bxc1 19. Qxf4 Bxf4 20. Ke3 Bxe3) 14... fxe3 { [%eval -5.69] } 15. dxe3 { [%eval -8.67] } 15... Nxe3 { [%eval -6.09] } 16. Bxe3 { [%eval -6.43] } 16... e5?? { (-6.43 → Mate in 10) Checkmate is now unavoidable. Qf6 was best. } { [%eval #10] } (16... Qf6 17. Bxh6) 17. Bxa7 { [%eval #10] } 17... Rxa7 { [%eval #9] } 18. Qxd7 { [%eval #9] } 18... Bxd7 { [%eval #8] } 19. Nf3 { [%eval #8] } 19... Bxa4 { [%eval #6] } 20. Nxe5 { [%eval #6] } 20... Bxb3 { [%eval #5] } 21. cxb3 { [%eval #5] } 21... Rxa1 { [%eval #4] } 22. Rg1 { [%eval #5] } 22... Rxb1 { [%eval #4] } 23. Rxg8 { [%eval #4] } 23... Rxb3 { [%eval #3] } 24. Rxf8 { [%eval #3] } 24... Qxf8 { [%eval #2] } 25. Nf3 { [%eval #2] } 25... Qxf3 { [%eval #1] } 26. h3 { [%eval #1] } 26... Qxh3# { Game ends by variant rule. } 1-0