- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/zdm1cYBz"] [Date "2023.07.22"] [Round "-"] [White "Chess-Commander"] [Black "lipski0700"] [Result "1/2-1/2"] [GameId "zdm1cYBz"] [UTCDate "2023.07.22"] [UTCTime "05:17:29"] [WhiteElo "1297"] [BlackElo "1228"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "180+2"] [ECO "A40"] [Opening "Queen's Pawn Game: Modern Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... g6?! { (0.00 → 0.68) Inaccuracy. Nf6 was best. } { [%eval 0.68] } { A40 Queen's Pawn Game: Modern Defense } (1... Nf6 2. c4 e6 3. Nf3 d5 4. cxd5 exd5 5. Bf4 c6 6. Nc3) 2. c4 { [%eval 0.25] } 2... Bg7 { [%eval 0.65] } 3. e3 { [%eval 0.24] } 3... b6 { [%eval 0.64] } 4. Nf3 { [%eval 0.48] } 4... Bb7 { [%eval 0.4] } 5. Nc3 { [%eval 0.55] } 5... e6 { [%eval 0.9] } 6. Be2 { [%eval 0.51] } 6... Ne7 { [%eval 0.69] } 7. O-O { [%eval 0.6] } 7... O-O { [%eval 0.64] } 8. Bd2 { [%eval 0.29] } 8... d5 { [%eval 0.39] } 9. b3 { [%eval 0.0] } 9... dxc4 { [%eval 0.06] } 10. bxc4 { [%eval 0.02] } 10... c5 { [%eval 0.21] } 11. Qb3?! { (0.21 → -0.60) Inaccuracy. dxc5 was best. } { [%eval -0.6] } (11. dxc5 bxc5) 11... cxd4 { [%eval -0.6] } 12. exd4 { [%eval -0.92] } 12... Nbc6 { [%eval -0.64] } 13. d5 { [%eval -0.96] } 13... exd5 { [%eval -0.69] } 14. cxd5 { [%eval -0.8] } 14... Na5 { [%eval -0.92] } 15. Qb5?! { (-0.92 → -1.78) Inaccuracy. Qa3 was best. } { [%eval -1.78] } (15. Qa3 Nxd5 16. Rad1 Qe7 17. Qxe7 Nxe7 18. Nb5 Nd5 19. Nd6 Bc6 20. Rc1 Rad8 21. Nxf7 Rxf7) 15... Nxd5 { [%eval -1.84] } 16. Nxd5 { [%eval -2.08] } 16... Bxd5?? { (-2.08 → -0.04) Blunder. Bxa1 was best. } { [%eval -0.04] } (16... Bxa1 17. Ne3 Bc6 18. Qa6 Bxf3 19. Bxf3 Qxd2 20. Bxa8 Bd4 21. Qxa7 Bxe3 22. fxe3 Nc4 23. h3) 17. Rfd1?? { (-0.04 → -4.18) Blunder. Bxa5 was best. } { [%eval -4.18] } (17. Bxa5 Bxa1 18. Rxa1 Bxf3 19. Bxf3 bxa5 20. Bxa8 Qd4 21. Re1 Rxa8 22. g3 Qc3 23. Rd1 Qc2) 17... Bxa1 { [%eval -4.5] } 18. Bxa5 { [%eval -4.07] } 18... bxa5 { [%eval -4.33] } 19. Rxa1 { [%eval -5.1] } 19... Bxf3 { [%eval -4.92] } 20. Bxf3 { [%eval -4.79] } 20... Qb6?? { (-4.79 → -1.44) Blunder. Rb8 was best. } { [%eval -1.44] } (20... Rb8 21. Qc4 Rb2 22. Qc3 Qd2 23. Qxd2 Rxd2 24. h4 Rfd8 25. h5 Kf8 26. Rc1 Rxa2 27. Rc7) 21. Qxb6 { [%eval -1.5] } 21... axb6 { [%eval -1.47] } 22. Bxa8 { [%eval -1.36] } 22... Rxa8 { [%eval -1.53] } 23. Rd1 { [%eval -1.53] } 23... Kg7 { [%eval -1.42] } 24. Rd6 { [%eval -1.4] } 24... b5 { [%eval -1.4] } 25. Rb6 { [%eval -1.21] } 25... b4?! { (-1.21 → -0.62) Inaccuracy. Rc8 was best. } { [%eval -0.62] } (25... Rc8 26. h3) 26. f3?? { (-0.62 → -4.82) Blunder. Rb5 was best. } { [%eval -4.82] } (26. Rb5) 26... Rc8 { [%eval -5.03] } 27. Ra6 { [%eval -5.53] } 27... Rc5?? { (-5.53 → -2.63) Blunder. Rc1+ was best. } { [%eval -2.63] } (27... Rc1+ 28. Kf2 Rc2+ 29. Kg3 Rxa2 30. Rb6 Ra3 31. Kg4 b3 32. f4 a4 33. f5 Ra2 34. f6+) 28. Kf2?? { (-2.63 → -5.56) Blunder. h4 was best. } { [%eval -5.56] } (28. h4 Kf8) 28... Rc2+ { [%eval -5.43] } 29. Ke3 { [%eval -5.85] } 29... Rxa2 { [%eval -5.73] } 30. Kd4 { [%eval -5.87] } 30... b3 { [%eval -5.99] } 31. Rb6 { [%eval -5.68] } 31... b2 { [%eval -5.79] } 32. Kc3 { [%eval -5.54] } 32... a4 { [%eval -5.57] } 33. Rxb2 { [%eval -5.76] } 33... Rxb2 { [%eval -5.72] } 34. Kxb2 { [%eval -5.78] } 34... h5 { [%eval -5.55] } 35. Ka3 { [%eval -6.07] } 35... f5?? { (-6.07 → 0.00) Blunder. Kf6 was best. } { [%eval 0.0] } (35... Kf6) 36. Kxa4 { [%eval 0.0] } 36... Kf6 { [%eval 0.0] } 37. Kb3 { [%eval 0.0] } 37... g5 { [%eval 0.0] } 38. Kc3 { [%eval 0.0] } 38... g4?? { (0.00 → 6.69) Blunder. Ke5 was best. } { [%eval 6.69] } (38... Ke5 39. Kd3 g4 40. Ke2 Kd4 41. g3 Ke5 42. Ke3 f4+ 43. gxf4+ Kf5 44. fxg4+ hxg4 45. Ke2) 39. Kd3?? { (6.69 → 0.00) Blunder. f4 was best. } { [%eval 0.0] } (39. f4 Ke6 40. Kc4 h4 41. Kc5 Ke7 42. Kd5 Kf6 43. g3 Kg7 44. Ke5 Kh6 45. Kxf5 Kh5) 39... gxf3 { [%eval 0.0] } 40. gxf3 { [%eval 0.0] } 40... Kg5 { [%eval 0.0] } 41. Ke3 { [%eval 0.0] } 41... f4+?? { (0.00 → 35.07) Blunder. Kh4 was best. } { [%eval 35.07] } (41... Kh4 42. Kf4 Kh3 43. Kxf5 Kxh2 44. Kg5 Kg3 45. Kxh5 Kf4 46. Kh6 Kxf3 47. Kg6 Kf2 48. Kg7) 42. Kf2?? { (35.07 → 0.00) Blunder. Ke4 was best. } { [%eval 0.0] } (42. Ke4 Kh4 43. Kxf4 Kh3 44. Kg5 Kxh2 45. Kh4 Kg2 46. f4 Kf3 47. f5 Ke4 48. f6 Kd5) 42... Kh4 { [%eval 0.0] } 43. Kg2 { White offers draw } { [%eval 0.0] } 43... Kg5 { [%eval 0.0] } 44. h3?? { (0.00 → -42.74) Blunder. Kf1 was best. } { [%eval -42.74] } (44. Kf1 Kh4 45. Kf2 Kh3 46. Kg1 h4 47. Kh1) 44... h4?? { (-42.74 → 0.00) Blunder. Kf5 was best. } { [%eval 0.0] } (44... Kf5 45. Kf1 Ke5 46. Ke1 Kd4 47. Kd2 h4 48. Ke2 Kc3 49. Kf1 Kd2 50. Kf2 Kd3 51. Kf1) 45. Kh2?? { (0.00 → Mate in 23) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-23] } (45. Kf2 Kf5 46. Ke1 Ke5 47. Ke2 Kd4 48. Kd2 Kc4 49. Kc2 Kd4) 45... Kf5 { [%eval #-22] } 46. Kg2 { [%eval #-22] } 46... Kg5?? { (Mate in 22 → 0.00) Lost forced checkmate sequence. Ke5 was best. } { [%eval 0.0] } (46... Ke5 47. Kf2 Kd4 48. Ke2 Kc3 49. Ke1 Kd3 50. Kf2 Kd2 51. Kf1 Ke3 52. Kg2 Ke2 53. Kg1) 47. Kh2?? { (0.00 → Mate in 23) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-23] } { The game is a draw. } (47. Kf1 Kf6 48. Ke2 Ke5 49. Kd3 Kd5 50. Kc3 Kc5 51. Kd3 Kd5) 1/2-1/2