FEN
[Event "rated rapid game"]
[Site "https://lichess.org/zd3prrKg"]
[Date "2022.03.02"]
[Round "-"]
[White "CasualPlayer372"]
[Black "stradivvarius"]
[Result "0-1"]
[GameId "zd3prrKg"]
[UTCDate "2022.03.02"]
[UTCTime "10:37:00"]
[WhiteElo "1158"]
[BlackElo "1171"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+29"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C57"]
[Opening "Italian Game: Two Knights Defense, Lolli Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.25] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.28] } 2... Nc6 { [%eval 0.28] } 3. Bc4 { [%eval 0.19] } 3... Nf6 { [%eval 0.26] } 4. Ng5 { [%eval 0.17] } 4... d5 { [%eval 0.12] } 5. exd5 { [%eval 0.0] } 5... Nxd5?! { (0.00 → 0.86) Inaccuracy. Na5 was best. } { [%eval 0.86] } (5... Na5 6. Bb5+ c6 7. dxc6 bxc6 8. Bd3 Nd5 9. Nf3 Bd6 10. Nc3) 6. d4 { [%eval 0.86] } { C57 Italian Game: Two Knights Defense, Lolli Attack } 6... f6? { (0.86 → 2.05) Mistake. Nxd4 was best. } { [%eval 2.05] } (6... Nxd4 7. c3 b5 8. Bd3 h6 9. Nxf7 Kxf7 10. cxd4 Bb4+ 11. Bd2) 7. Ne6?? { (2.05 → -7.79) Blunder. dxe5 was best. } { [%eval -7.79] } (7. dxe5 Nxe5 8. Qxd5 Qxd5 9. Bxd5 fxg5 10. O-O Bd6 11. Bxg5 Bf5) 7... Bxe6 { [%eval -7.87] } 8. O-O { [%eval -7.6] } 8... Bd6 { [%eval -6.69] } 9. Bxd5 { [%eval -7.46] } 9... Bxd5 { [%eval -7.55] } 10. dxe5 { [%eval -7.61] } 10... Bxe5 { [%eval -7.55] } 11. Nc3 { [%eval -7.24] } 11... Bc4 { [%eval -7.39] } 12. Qxd8+ { [%eval -7.4] } 12... Rxd8 { [%eval -7.54] } 13. Re1 { [%eval -7.61] } 13... O-O { [%eval -7.38] } 14. Be3 { [%eval -7.3] } 14... Nb4 { [%eval -7.54] } 15. a3 { [%eval -8.76] } 15... Nxc2 { [%eval -8.71] } 16. Rec1 { [%eval -8.84] } 16... Nxa1 { [%eval -8.74] } 17. Rxa1 { [%eval -8.76] } 17... Bxc3 { [%eval -7.84] } 18. bxc3 { [%eval -7.84] } 18... Rd3 { [%eval -7.62] } 19. Bxa7 { [%eval -11.64] } 19... Rfd8 { [%eval -9.13] } 20. h3 { [%eval -10.75] } 20... Rd1+ { [%eval -6.69] } 21. Rxd1 { [%eval -6.76] } 21... Rxd1+ { [%eval -6.62] } 22. Kh2 { [%eval -6.92] } 22... Ra1 { [%eval -6.53] } 23. Bc5 { [%eval -6.93] } 23... Ra2 { [%eval -6.73] } 24. g3 { [%eval -6.76] } 24... Rc2 { [%eval -6.84] } 25. Bb4 { [%eval -11.5] } 25... Rxf2+ { [%eval -7.1] } 26. Kg1 { [%eval -12.24] } 26... Rf3 { [%eval -8.12] } 27. Kg2 { [%eval -7.57] } 27... Bd5 { [%eval -7.75] } 28. a4 { [%eval -10.13] } 28... Rd3+ { [%eval -8.37] } 29. Kh2 { [%eval -8.78] } 29... Rd2+ { [%eval -8.61] } 30. Kg1 { [%eval -8.69] } 30... Rd1+ { [%eval -7.77] } 31. Kf2 { [%eval -7.99] } 31... Ra1 { [%eval -7.46] } 32. a5 { [%eval -7.47] } 32... Ra2+ { [%eval -7.53] } 33. Kg1 { [%eval -8.61] } 33... Ra1+ { [%eval -7.82] } 34. Kf2 { [%eval -7.61] } 34... Ra2+ { [%eval -7.84] } 35. Kg1 { [%eval -8.69] } 35... Rb2 { [%eval -7.23] } 36. c4 { [%eval -11.71] } 36... Bxc4 { [%eval -8.28] } 37. Kh1 { [%eval -62.65] } 37... Rxb4 { [%eval -62.73] } 38. Kg2 { [%eval -62.84] } 38... Bd5+ { [%eval -63.37] } 39. Kf2 { [%eval -74.0] } 39... Rb2+ { [%eval -63.27] } 40. Kg1?! { (-63.27 → Mate in 24) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-24] } (40. Ke3 Ra2) 40... Ra2?! { (Mate in 24 → -73.99) Lost forced checkmate sequence. Rg2+ was best. } { [%eval -73.99] } (40... Rg2+ 41. Kf1 Rxg3 42. h4 Rh3 43. Ke1 Rxh4 44. Kd2 h5 45. Ke1 Rg4 46. Kf1 Ra4 47. a6) 41. Kf1 { [%eval -74.17] } 41... Rxa5 { [%eval -85.94] } 42. Kg1 { [%eval -85.08] } 42... c5 { [%eval #-20] } 43. Kf1 { [%eval #-39] } 43... c4 { [%eval #-19] } 44. Ke2 { [%eval -84.96] } 44... Ra2+ { [%eval #-12] } 45. Kd1 { [%eval #-5] } 45... c3 { [%eval #-4] } 46. Kc1 { [%eval #-3] } 46... b5 { [%eval #-4] } 47. Kb1 { [%eval #-3] } 47... Rh2 { [%eval #-2] } 48. Kc1 { [%eval #-2] } 48... b4 { [%eval #-3] } 49. Kb1 { [%eval #-2] } 49... Rxh3 { [%eval #-4] } 50. Kc2 { [%eval #-4] } 50... Be4+ { [%eval #-6] } 51. Kb3 { [%eval #-6] } 51... c2 { [%eval #-5] } 52. Kb2 { [%eval #-4] } 52... Rh1 { [%eval #-4] } 53. Kb3 { [%eval #-4] } 53... c1=Q { [%eval #-3] } 54. Kxb4 { [%eval #-3] } 54... Qb1+ { [%eval #-3] } 55. Kc4 { [%eval #-2] } 55... Rc1+ { [%eval #-1] } 56. Kd4 { [%eval #-1] } 56... Qd3# { Black wins by checkmate. } 0-1