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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/zb9Gvy7j"] [Date "2025.12.29"] [Round "-"] [White "KillarKnight2133"] [Black "Hectoruko"] [Result "0-1"] [GameId "zb9Gvy7j"] [UTCDate "2025.12.29"] [UTCTime "04:50:45"] [WhiteElo "1374"] [BlackElo "1529"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... e5?? { (1.10 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (2... g5 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. fxe6 { [%eval #14] } 3... dxe6 { [%eval #15] } 4. e3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-13] } (4. Bg2 Qxd2 5. Bxb7 Qxc1 6. Qxc1 Bxb7 7. Qg5 Bxh1 8. Qxg7 Bxg7) 4... Qxd2 { [%eval #-13] } 5. Qxd2 { [%eval #-11] } 5... Kd8?? { (Mate in 11 → 1.03) Lost forced checkmate sequence. b5 was best. } { [%eval 1.03] } (5... b5 6. Bxb5 e5 7. Bxe8 Nc6 8. Bxc6 Nh6 9. Bxa8 c6 10. Bxc6 Bb7 11. Bxb7) 6. Qxd8 { [%eval 0.42] } 6... a5?? { (0.42 → 14.63) Blunder. c5 was best. } { [%eval 14.63] } (6... c5 7. Qxf8 c4 8. Bxc4 g6 9. Bxe6 Bxe6 10. Qxb8 Rxb8 11. b3 Bxb3 12. cxb3) 7. Qxc7 { [%eval 13.02] } 7... Ba3?! { (13.02 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (7... g5 8. Qxb7) 8. Qxa5?? { (Mate in 15 → -0.44) Lost forced checkmate sequence. Qxb7 was best. } { [%eval -0.44] } (8. Qxb7 Bxb2 9. Qxg7 Bxc1 10. Qxg8 Bxe3 11. Qxc8 Rxc8 12. fxe3 Rxc2 13. h4 Rxa2) 8... Bxb2?? { (-0.44 → Mate in 12) Checkmate is now unavoidable. Rxa5 was best. } { [%eval #12] } (8... Rxa5 9. bxa3) 9. Qxa8 { [%eval #12] } 9... Bxc1 { [%eval #10] } 10. Qxb7 { [%eval #11] } 10... Bxe3 { [%eval #9] } 11. Qxb8?? { (Mate in 9 → 4.21) Lost forced checkmate sequence. fxe3 was best. } { [%eval 4.21] } (11. fxe3 Bxb7 12. a4 Bxh1 13. e4 Bxe4 14. a5 Bxc2 15. Ra3 Bxb1 16. Ba6 Nxa6) 11... Bxf2 { [%eval #15] } 12. Qxc8 { [%eval #15] } 12... Bxg1 { [%eval 4.57] } 13. Qxg8?? { (4.57 → Mate in 5) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-5] } (13. Rxg1) 13... Bxh2?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #8] } (13... Rxg8 14. Rxg1 Re8 15. Rxg7 e5 16. Rxh7 Re7 17. Rxe7 e4 18. Rxe4#) 14. Qxg7?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-4] } (14. Qxh7 Rxh7 15. Rxh2 Rxh2 16. a4 Rxc2 17. Ra2 Rxa2 18. Bd3 Rxa4 19. Be4 Rxe4) 14... Be5?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Rd8 was best. } { [%eval #12] } (14... Rd8 15. Rxh2 h5 16. Rxh5 e5 17. Rxe5 Rd3 18. Bxd3#) 15. Qxh7 { [%eval #12] } 15... Bxa1 { [%eval #10] } 16. Qxh8 { [%eval #10] } 16... Bxh8 { [%eval #9] } 17. Rxh8 { [%eval #9] } 17... e5 { [%eval #8] } 18. Na3 { [%eval #9] } 18... e4 { [%eval #8] } 19. Rh2?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Rh1 was best. } { [%eval #-2] } (19. Rh1 e3 20. Kd2 exd2 21. Nb5 d1=K 22. Bh3 Kxc2 23. Rb1 Kxb1 24. Bd7 Kxa2) 19... e3 { [%eval #-2] } 20. Kd2 { [%eval #-1] } 20... exd2 { [%eval #-1] } 21. Rxd2# { Game ends by variant rule. } 0-1