FEN
[Event "Camp Tourney Wk 3 D2 BegV2 Arena"]
[Site "https://lichess.org/zai3gh4Y"]
[Date "2020.07.08"]
[White "CT_FinleyL"]
[Black "CLUB_CHESS_TUTORS"]
[Result "0-1"]
[UTCDate "2020.07.08"]
[UTCTime "19:43:46"]
[WhiteElo "1346"]
[BlackElo "1974"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+4"]
[Variant "King of the Hill"]
[TimeControl "300+0"]
[ECO "C20"]
[Opening "Bongcloud Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 e5 2. Ke2?? { (0.78 → -1.90) Blunder. Nc3 was best. } { C20 Bongcloud Attack } (2. Nc3 Nc6 3. f4 Bc5 4. Nf3 d6 5. Bb5 Nf6 6. Na4 Bb6) 2... Bc5 3. Kd3?? { (-1.71 → -5.77) Blunder. d3 was best. } (3. d3 d5) 3... Nf6 4. f4? { (-4.96 → -9.45) Mistake. b4 was best. } (4. b4 Bb6) 4... Qe7? { (-9.45 → -4.41) Mistake. d5 was best. } (4... d5 5. c3 dxe4+ 6. Kc2 Ke7 7. b4 Bxg1 8. Bc4 Be6 9. Qxg1 exf4 10. Qc5+ Qd6 11. d3) 5. fxe5?? { (-4.41 → -13.30) Blunder. c3 was best. } (5. c3 d5) 5... Qxe5 6. Be2?! { (-11.51 → Mate in 1) Checkmate is now unavoidable. Qe1 was best. } (6. Qe1 d5) 6... d5 7. exd5 O-O 8. Nf3 Qxd5+ 9. Nd4 Bxd4 10. Bf3 Bf5+?! { (Mate in 11 → -11.77) Lost forced checkmate sequence. Qe5 was best. } (10... Qe5 11. g4 Bxg4 12. c3 Bf5+ 13. Kc4 b5+ 14. Kb3 Qe6+ 15. Bd5 Nxd5 16. c4 Ne3 17. Na3) 11. Be4?! { (-11.77 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } (11. Ke2 Qe6+ 12. Kf1 Nc6 13. d3 Ne5 14. Qe2 Rae8 15. h3 Qd7 16. Nd2 Nxf3 17. Qxf3 Qe6) 11... Bxe4+ 12. Ke2 Re8 13. Kf1 Kf8 14. Ke2 Ke7 15. g3 Bxh1 16. Qxh1 Qxh1 17. Kd3 Rd8 18. Ke2 Bxb2 19. Ke3 Nc6 20. Bxb2 Qxb1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Ke6 was best. } (20... Ke6 21. c4 Qe1+ 22. Kf4 Qe4+ 23. Kg5 h6#) 21. Rxb1?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Bxf6+ was best. } (21. Bxf6+ Kxf6 22. Ke4#) 21... Rxd2?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Ke6 was best. } (21... Ke6 22. c4 Ne5 23. d3 Rxd3+ 24. Kf2 Nxc4 25. Rf1 Kd5#) 22. Kf3?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Bxf6+ was best. } (22. Bxf6+ Kxf6 23. Ke4#) 22... Ke6 23. Kf4 Rf2+ 24. Ke3 Re2+ 25. Kf3 Kd5# { Game ends by variant rule. } 0-1