FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/zZwe5pbT"]
[Date "2026.02.28"]
[Round "-"]
[White "DenisToporkov"]
[Black "Arseniy_2016_Eltsov"]
[Result "0-1"]
[GameId "zZwe5pbT"]
[UTCDate "2026.02.28"]
[UTCTime "11:47:45"]
[WhiteElo "1227"]
[BlackElo "1567"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+2"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... dxc6?? { (5.05 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. d4?? { (Mate in 14 → 0.91) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.91] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxc3) 4... Qxd4 { [%eval 1.26] } 5. exd4?? { (1.26 → Mate in 13) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-13] } (5. Qxd4 Bh3 6. gxh3 g6 7. Qxh8 Na6 8. Qxg8 Nc7 9. Qxf7 Kxf7) 5... c5?? { (Mate in 13 → 0.15) Lost forced checkmate sequence. e5 was best. } { [%eval 0.15] } (5... e5 6. dxe5 g5 7. Bxg5 Bg4 8. Qxg4 Ba3 9. Nxa3 Kd8 10. Bxd8 Ne7 11. Bxe7) 6. dxc5 { [%eval 0.07] } 6... Bh3?? { (0.07 → 3.23) Blunder. g5 was best. } { [%eval 3.23] } (6... g5 7. Bxg5 Be6 8. Bxe7 Bxa2 9. Rxa2 Bxe7 10. Rxa7 Bxc5 11. Rxf7 Bxf2 12. Kxf2) 7. gxh3?? { (3.23 → 1.20) Blunder. Nxh3 was best. } { [%eval 1.2] } (7. Nxh3 Kd8 8. Qxd8 e6 9. Qxb8 Rxb8 10. Nc3 Rxb2 11. Bxb2 Bxc5 12. Bc1 Bxf2) 7... Kd8?? { (1.20 → 4.28) Blunder. g5 was best. } { [%eval 4.28] } (7... g5 8. Bxg5 Nd7 9. Bxe7 Nxe7 10. Qxd7 Kxd7 11. Nc3 Kd6 12. cxd6 Bg7 13. dxe7) 8. Qxd8 { [%eval 1.76] } 8... Nc6?? { (1.76 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (8... e6 9. Qxb8 Rxb8 10. Bd2 Rxb2 11. Ne2 Rxa2 12. Rxa2 Bxc5 13. Rxa7 Bxf2 14. Rxf7) 9. Qxf8 { [%eval #13] } 9... Rxf8 { [%eval #12] } 10. Bh6 { [%eval #12] } 10... gxh6 { [%eval #11] } 11. Nf3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (11. b4 Nxb4 12. a4 Nxc2 13. Ra2 Nxe1 14. Nf3 Nxf3 15. Rd1 Nxh2 16. f3 Nxf3) 11... Nd4?? { (Mate in 9 → 5.12) Lost forced checkmate sequence. Ne5 was best. } { [%eval 5.12] } (11... Ne5 12. Nxe5 Rb8 13. Nxf7 Rxb2 14. Nxh6 Rxc2 15. Nxg8 Rxc5 16. Nxe7 Rc6 17. Nxc6) 12. Nxd4 { [%eval 3.07] } 12... e6?? { (3.07 → Mate in 10) Checkmate is now unavoidable. Ra8 was best. } { [%eval #10] } (12... Ra8 13. Ne6 fxe6 14. h4 e5 15. Kd2 Nf6 16. Nc3 Nd5 17. Nxd5 Rhe8 18. Nxe7) 13. Nxe6 { [%eval #10] } 13... fxe6 { [%eval #9] } 14. Rg1?! { (Mate in 9 → 10.46) Lost forced checkmate sequence. f4 was best. } { [%eval 10.46] } (14. f4 Rxf4 15. c4 Rxc4 16. Kf2 Rxc5 17. Rc1 Rxc1 18. Nd2 Rxa1 19. h4 Rxa2) 14... Rxf2 { [%eval 12.1] } 15. Rxg8?? { (12.10 → Mate in 6) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-6] } (15. Kxf2 Nf6) 15... Rxg8?? { (Mate in 6 → 9.19) Lost forced checkmate sequence. Rxc2 was best. } { [%eval 9.19] } (15... Rxc2 16. Rxh8 Rxc5 17. Rxh7 a6 18. Rxh6 Rb5 19. Rxe6 Rxb2 20. Rxa6 Rxb1 21. Rxb1#) 16. Kxf2 { [%eval 10.84] } 16... Rg1 { [%eval 10.53] } 17. Kxg1 { [%eval 11.19] } 17... a5 { [%eval 11.53] } 18. c6 { [%eval 11.19] } 18... a4 { [%eval 10.9] } 19. c7 { [%eval 13.88] } 19... a3 { [%eval 13.93] } 20. bxa3 { [%eval 10.46] } 20... e5 { [%eval 9.66] } 21. c8=Q?! { (9.66 → 6.07) Inaccuracy. a4 was best. } { [%eval 6.07] } (21. a4 e4 22. a5 h5 23. a4 h4 24. a6 e3 25. a7 e2 26. Ra3) 21... e4 { [%eval 5.63] } 22. Qc5?? { (5.63 → Mate in 3) Checkmate is now unavoidable. a4 was best. } { [%eval #-3] } (22. a4 h5 23. a5 h4 24. a6 e3 25. Na3 e2 26. Rd1 exd1=K 27. Kf2 Kxc2) 22... e3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. h5 was best. } { [%eval 0.0] } (22... h5 23. Qxh5 h6 24. Qxh6 e3 25. Qxe3#) 23. Qxe3 { [%eval 0.0] } 23... h5 { [%eval 0.0] } 24. Qc1?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-2] } (24. Qb3 h4 25. Qg8 h5 26. Qg4 hxg4 27. hxg4 h3 28. Kg2 hxg2 29. c4 g1=B) 24... h6 { [%eval #-2] } 25. Qxh6 { [%eval #-1] } 25... h4 { [%eval #-1] } 26. Qxh4# { Game ends by variant rule. } 0-1
