FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/zZ9sgiPH"]
[Date "2021.10.27"]
[Round "-"]
[White "rahipatel"]
[Black "Santiago_Trejos_G"]
[Result "0-1"]
[GameId "zZ9sgiPH"]
[UTCDate "2021.10.27"]
[UTCTime "17:24:59"]
[WhiteElo "1500"]
[BlackElo "1384"]
[WhiteRatingDiff "-333"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "15+150"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.06] } 2... Bb7?? { (1.06 → 5.78) Blunder. e6 was best. } { [%eval 5.78] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. e4 Qxf2 6. Nxf2 Na6 7. Qh5) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.87] } 4. Bxe8 { [%eval 4.24] } 4... Bxh1 { [%eval 5.22] } 5. Bxf7 { [%eval 7.82] } 5... Qxd2 { [%eval 5.25] } 6. Bxg8?? { (5.25 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-10] } 7... Bd5 { [%eval #-9] } 8. Qxd5 { [%eval #-8] } 8... Nd7?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. e6 was best. } { [%eval #13] } (8... e6 9. Qxa8 g5 10. Qxb8 Rg6 11. Qxf8 c5 12. Qxc5 g4 13. Qxa7 e5 14. Qxh7 Rg7 15. Qxg7) 9. Qxd7 { [%eval #12] } 9... Rb8 { [%eval #11] } 10. Qxe7 { [%eval #11] } 10... Rxb2 { [%eval #10] } 11. Qxg7?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-6] } (11. Bxb2 Bxe7 12. Bxg7 Rxg7 13. e4 Rxg1 14. Kd1 Rxd1 15. Nc3 Rxa1 16. Ne2 Rxa2 17. Ng1 Rxc2) 11... Rxc2 { [%eval #-6] } 12. Qxc7 { [%eval #-5] } 12... Rxa2?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #9] } (12... Rxg1 13. Qxa7 Rxe1 14. Qxh7 Rxe3 15. fxe3 Rxa2 16. Rxa2 Be7 17. Qxe7#) 13. Qxa7 { [%eval #9] } 13... Rxa7 { [%eval #8] } 14. Rxa7 { [%eval #8] } 14... Rxg1 { [%eval #7] } 15. Rxh7 { [%eval #7] } 15... Rxe1 { [%eval #6] } 16. Rg7 { [%eval #6] } 16... Rxe3 { [%eval #5] } 17. fxe3?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-8] } (17. Bxe3 Bxg7 18. Nc3 Bxc3 19. Bd4 Bxd4 20. h3 Bxf2 21. h4 Bxh4#) 17... Bxg7 { [%eval #-8] } 18. e4 { [%eval #-1] } 18... Bb2 { [%eval #-1] } 19. Bxb2# { Game ends by variant rule. } 0-1