- Blind mode tutorial
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[Event "TORNEOS Arena"] [Site "https://lichess.org/zWdsB6Gl"] [Date "2023.04.05"] [Round "-"] [White "jaredjesus"] [Black "NEYMARJHOJAN22"] [Result "0-1"] [GameId "zWdsB6Gl"] [UTCDate "2023.04.05"] [UTCTime "23:47:58"] [WhiteElo "1187"] [BlackElo "1590"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+6"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.94] } 1... e5?? { (0.94 → Mate in 5) Checkmate is now unavoidable. e6 was best. } { [%eval #5] } (1... e6 2. d4 Nh6 3. f3 Na6 4. b4 f6 5. e5 d5 6. Bd3) 2. d4?? { (Mate in 5 → 0.40) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.4] } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg6#) 2... Qh4?? { (0.40 → 6.37) Blunder. Nh6 was best. } { [%eval 6.37] } (2... Nh6 3. c3 Ng4 4. f3 Ne3 5. Bxe3 Qg5 6. f4 Qh5 7. Qxh5) 3. Nf3?? { (6.37 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (3. g3 Qh5) 3... Qf6?? { (Mate in 1 → Mate in 7) Lost forced checkmate sequence. Qxf2# was best. } { [%eval #7] } (3... Qxf2#) 4. Nxe5?! { (Mate in 7 → 11.00) Lost forced checkmate sequence. dxe5 was best. } { [%eval 11.0] } (4. dxe5 d6 5. Bg5 g6 6. Be7 Bh6 7. Ng5 f6 8. Bxd6 Bxg5 9. Qd7+ Kf8 10. Qf7#) 4... d6 { [%eval 18.53] } 5. Bb5+ { [%eval 14.51] } 5... c6 { [%eval 14.75] } 6. Bg5 { [%eval 8.58] } 6... cxb5? { (8.58 → Mate in 2) Checkmate is now unavoidable. f6 was best. } { [%eval #2] } (6... f6) 7. Qh5 { [%eval #5] } 7... g6 { [%eval #5] } 8. Qxh7?! { (Mate in 5 → 11.17) Lost forced checkmate sequence. Be7 was best. } { [%eval 11.17] } (8. Be7 Bh6 9. Qb5+ Nc6 10. Bxd6+ Ke7 11. Qd7+ Kf8 12. Qxf7#) 8... f6 { [%eval 11.14] } 9. Bxf6 { [%eval 7.77] } 9... d5 { [%eval 8.62] } 10. O-O { [%eval 8.0] } 10... dxe4 { [%eval 10.57] } 11. Nc3 { [%eval 10.4] } 11... Bd7 { [%eval 15.34] } 12. Nd5 { [%eval 9.59] } 12... Bd6 { [%eval 12.69] } 13. Nf6+?? { (12.69 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (13. g3 Kf8 14. Nc7 Bb4 15. Nxa8 Be1 16. Rfxe1 b5 17. Re1 b4 18. d5 a5 19. d6 a4) 13... Kf8?? { (Mate in 1 → 16.30) Lost forced checkmate sequence. Bxh2# was best. } { [%eval 16.3] } (13... Bxh2#) 14. Nh7+?? { (16.30 → Mate in 1) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #-1] } (14. Nxd7) 14... Kg8?? { (Mate in 1 → 8.27) Lost forced checkmate sequence. Bxh2# was best. } { [%eval 8.27] } (14... Bxh2#) 15. Nf6+?? { (8.27 → Mate in 1) Checkmate is now unavoidable. f4 was best. } { [%eval #-1] } (15. f4 Bg4) 15... Kf8?? { (Mate in 1 → 15.62) Lost forced checkmate sequence. Bxh2# was best. } { [%eval 15.62] } (15... Bxh2#) 16. Nh7+?? { (15.62 → Mate in 1) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #-1] } (16. Nxd7) 16... Ke8?? { (Mate in 1 → 11.73) Lost forced checkmate sequence. Bxh2# was best. } { [%eval 11.73] } (16... Bxh2#) 17. Nf6+?? { (11.73 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (17. g3) 17... Kf7?? { (Mate in 1 → 16.20) Lost forced checkmate sequence. Bxh2# was best. } { [%eval 16.2] } (17... Bxh2#) 18. Nxd7 { [%eval 15.62] } 18... Nc6 { [%eval 15.67] } 19. Rfe1 { [%eval 16.08] } 19... Rh8?! { (16.08 → Mate in 9) Checkmate is now unavoidable. Kg7 was best. } { [%eval #9] } (19... Kg7 20. Re6) 20. Rad1?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. h3 was best. } { [%eval #-1] } (20. h3 Ne5 21. dxe5 Rh5 22. Re7+ Kg8 23. Rg7+ Kf8 24. Rf7+ Ke8 25. f4 Rd5 26. Re1+ Re5) 20... Rxh2# { Game ends by variant rule. } 0-1