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[Event "rated Antichess game"] [Site "https://lichess.org/zRxt4RR6"] [Date "2025.05.27"] [White "maurocollazos"] [Black "z12345zzz"] [Result "1-0"] [GameId "zRxt4RR6"] [UTCDate "2025.05.27"] [UTCTime "16:21:03"] [WhiteElo "1784"] [BlackElo "2187"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?? { (-1.80 → -0.04) Blunder. e5 was best. } { [%eval -0.04] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qc2?? { (-0.04 → -2.38) Blunder. e3 was best. } { [%eval -2.38] } (2. e3 h5 3. Qxh5 gxh5 4. Kd1 Nh6 5. Ba6 Nxa6 6. Ne2 e6) 2... Nh6?? { (-2.38 → -0.26) Blunder. e6 was best. } { [%eval -0.26] } (2... e6 3. Qxg6 hxg6 4. h4 Rxh4 5. Rxh4 Qxh4 6. c4 Qxc4 7. b4 Qxb4 8. Na3) 3. Qxg6 { [%eval -0.27] } 3... fxg6 { [%eval -0.38] } 4. g4 { [%eval -0.75] } 4... Nxg4 { [%eval -0.7] } 5. h3? { (-0.70 → -2.01) Mistake. e3 was best. } { [%eval -2.01] } (5. e3 Nxh2) 5... Nxf2 { [%eval -1.8] } 6. Kxf2 { [%eval -1.88] } 6... g5? { (-1.88 → -0.24) Mistake. e6 was best. } { [%eval -0.24] } (6... e6) 7. h4?? { (-0.24 → Mate in 14) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-14] } (7. Kf3 Kf7) 7... gxh4 { [%eval #-14] } 8. Rxh4 { [%eval #-13] } 8... Bh6 { [%eval #-13] } 9. Rxh6 { [%eval #-12] } 9... Na6?? { (Mate in 12 → 3.05) Lost forced checkmate sequence. Rg8 was best. } { [%eval 3.05] } (9... Rg8 10. Rxh7 Rxg1 11. Kxg1 Kf7 12. Rxf7 Qh8 13. Rxe7 Qxc3 14. Nxc3 d5 15. Rxc7) 10. Rxh7?? { (3.05 → -1.03) Blunder. Rxa6 was best. } { [%eval -1.03] } (10. Rxa6) 10... Rxh7 { [%eval -0.62] } 11. Nh3 { [%eval -1.11] } 11... Rxh3 { [%eval -1.0] } 12. Bxh3 { [%eval -1.76] } 12... Nb4?! { (-1.76 → -1.08) Inaccuracy. b6 was best. } { [%eval -1.08] } (12... b6 13. Bxd7 Kxd7 14. Kg3 Nb4 15. cxb4 Qg8 16. a3 Qxg3 17. Nc3 Qxc3 18. dxc3) 13. Bxd7?? { (-1.08 → Mate in 12) Checkmate is now unavoidable. cxb4 was best. } { [%eval #-12] } (13. cxb4 b6) 13... Qxd7?? { (Mate in 12 → 0.84) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 0.84] } (13... Bxd7 14. cxb4 Be6 15. b3 Bxb3 16. axb3 Qxd2 17. Rxa7 Rxa7 18. Nxd2 c5 19. bxc5) 14. cxb4 { [%eval 0.38] } 14... Qxd2 { [%eval 1.0] } 15. Bxd2?? { (1.00 → Mate in 7) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-7] } (15. Nxd2 Kf7 16. Nb3 Kf6 17. Bg5 Kxg5 18. Rf1 e5 19. Nc1 Kf6 20. e4 Kg5) 15... c5?? { (Mate in 7 → 3.15) Lost forced checkmate sequence. a5 was best. } { [%eval 3.15] } (15... a5 16. bxa5 Rxa5 17. Bxa5 Bg4 18. Bxc7 Bxe2 19. Kxe2 Kd8 20. Bxd8 b5 21. Bxe7) 16. bxc5 { [%eval 2.94] } 16... a5?! { (2.94 → 3.74) Inaccuracy. Bd7 was best. } { [%eval 3.74] } (16... Bd7 17. a3) 17. Bxa5 { [%eval 4.44] } 17... Rxa5 { [%eval 4.48] } 18. c6 { [%eval 3.48] } 18... bxc6 { [%eval 3.93] } 19. Na3?? { (3.93 → 0.61) Blunder. a3 was best. } { [%eval 0.61] } (19. a3 Rxa3) 19... Rxa3 { [%eval 0.75] } 20. bxa3 { [%eval 0.59] } 20... e5 { [%eval 0.94] } 21. a4 { [%eval 1.1] } 21... e4 { [%eval 1.48] } 22. e3 { [%eval 1.53] } 22... Ke7 { [%eval 1.54] } 23. a5 { [%eval 1.45] } 23... Bd7?! { (1.45 → 2.24) Inaccuracy. Bg4 was best. } { [%eval 2.24] } (23... Bg4) 24. Re1 { [%eval 1.99] } 24... Kf6 { [%eval 1.66] } 25. Re2?? { (1.66 → Mate in 14) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-14] } (25. Kg3 Bh3) 25... Ke6?? { (Mate in 14 → 0.73) Lost forced checkmate sequence. Ke5 was best. } { [%eval 0.73] } (25... Ke5 26. Kf3 exf3 27. Rg2 fxg2 28. a6 Kd5 29. a7 Bc8 30. a8=N Ba6 31. e4) 26. a6?? { (0.73 → -1.91) Blunder. Kg3 was best. } { [%eval -1.91] } (26. Kg3 c5) 26... Kd5 { [%eval -1.91] } 27. Kf3 { [%eval -1.91] } 27... exf3 { [%eval -1.68] } 28. a7?? { (-1.68 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (28. e4 fxe2) 28... fxe2 { [%eval #-12] } 29. e4 { [%eval #-11] } 29... Kxe4 { [%eval #-11] } 30. a8=K { [%eval #-10] } 30... e1=R { [%eval #-11] } 31. Ka7 { [%eval #-10] } 31... Kd4 { [%eval #-12] } 32. Ka6 { [%eval #-11] } 32... Bf5?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Rb1 was best. } { [%eval #2] } (32... Rb1 33. Kb6 Rxb6 34. a3 Rb7 35. a4 Rb3 36. a5 Rb1 37. a6 Bc8 38. a7) 33. Kb5 { [%eval #2] } 33... cxb5 { [%eval #1] } 34. a4 { [%eval #1] } 34... bxa4# { Game ends by variant rule. } 1-0