- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual correspondence game"] [Site "https://lichess.org/zMQMS45J"] [Date "2023.11.22"] [Round "-"] [White "lichess AI level 1"] [Black "k4zN6"] [Result "0-1"] [GameId "zMQMS45J"] [UTCDate "2023.11.22"] [UTCTime "13:09:59"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "-"] [ECO "A06"] [Opening "Zukertort Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.36] } 1... d5 { [%eval 0.34] } { A06 Zukertort Opening } 2. Ne5?! { (0.34 → -0.62) Inaccuracy. d4 was best. } { [%eval -0.62] } (2. d4 Nf6 3. c4 e6 4. Nc3 Bb4 5. cxd5 exd5 6. Bg5 O-O) 2... Bd7?! { (-0.62 → 0.27) Inaccuracy. f6 was best. } { [%eval 0.27] } (2... f6 3. Nf3 e5 4. d4 e4 5. Nfd2 f5 6. c4 Nf6 7. Nc3) 3. Nc3?! { (0.27 → -0.32) Inaccuracy. d4 was best. } { [%eval -0.32] } (3. d4 Nc6 4. Nxc6 Bxc6 5. Bf4 e6 6. e3 a6 7. c3 Bd6) 3... d4 { [%eval -0.16] } 4. Nd5? { (-0.16 → -1.38) Mistake. Nxd7 was best. } { [%eval -1.38] } (4. Nxd7 Qxd7 5. Ne4 Nc6 6. c3 e5 7. g3 f5 8. Bh3 h6 9. d3 g5 10. Nd2 O-O-O) 4... f6?? { (-1.38 → 0.42) Blunder. Bf5 was best. } { [%eval 0.42] } (4... Bf5) 5. Nxd7 { [%eval -0.01] } 5... Qxd7 { [%eval 0.0] } 6. c4?! { (0.00 → -1.03) Inaccuracy. e4 was best. } { [%eval -1.03] } (6. e4 e6 7. Nf4 e5 8. Nd3 Nc6 9. g3 g6 10. Bg2 h5 11. h4 Nh6 12. a3 O-O-O) 6... dxc3?? { (-1.03 → 0.81) Blunder. e6 was best. } { [%eval 0.81] } (6... e6 7. Nf4) 7. Nxc3 { [%eval 0.82] } 7... e5 { [%eval 1.16] } 8. d3 { [%eval 0.64] } 8... Qc6 { [%eval 0.89] } 9. Qb3 { [%eval 0.63] } 9... f5 { [%eval 0.92] } 10. e3 { [%eval 0.8] } 10... f4?? { (0.80 → 3.26) Blunder. Nd7 was best. } { [%eval 3.26] } (10... Nd7 11. d4) 11. exf4 { [%eval 2.91] } 11... exf4 { [%eval 2.9] } 12. d4 { [%eval 2.91] } 12... Nd7 { [%eval 2.94] } 13. Bxf4 { [%eval 2.86] } 13... O-O-O { [%eval 3.38] } 14. Rc1 { [%eval 3.43] } 14... Ngf6 { [%eval 3.63] } 15. Be3?? { (3.63 → 1.55) Blunder. Nb5 was best. } { [%eval 1.55] } (15. Nb5 Qe4+ 16. Qe3 Bb4+ 17. Ke2 Qxe3+ 18. fxe3 Nd5 19. Bxc7 Nxc7 20. Nxc7 Kb8 21. Nd5 Bd6) 15... Ne5?? { (1.55 → 6.62) Blunder. Re8 was best. } { [%eval 6.62] } (15... Re8) 16. a3?? { (6.62 → 2.79) Blunder. dxe5 was best. } { [%eval 2.79] } (16. dxe5 Re8 17. exf6 gxf6 18. Be2 Rxe3 19. fxe3 Kb8 20. O-O Qb6 21. Qxb6 axb6 22. Nd5 c6) 16... Nd3+? { (2.79 → 5.26) Mistake. Neg4 was best. } { [%eval 5.26] } (16... Neg4 17. d5 Qe8 18. Nb5 Kb8 19. Nxc7 Qe5 20. Ba6 b6 21. Bb5 Bd6 22. Na6+ Kb7 23. Bc6+) 17. Ke2?? { (5.26 → -4.09) Blunder. Bxd3 was best. } { [%eval -4.09] } (17. Bxd3 Qxg2 18. Kd2 Bd6 19. Rhg1 Qf3 20. Qd1 Qxd1+ 21. Rcxd1 Bxh2 22. Rh1 c5 23. dxc5 Ng4) 17... Nxc1+ { [%eval -4.05] } 18. Kd2?? { (-4.05 → -11.09) Blunder. Bxc1 was best. } { [%eval -11.09] } (18. Bxc1 Rxd4 19. Be3 Rd8 20. Qb5 Qxb5+ 21. Nxb5 Nd5 22. Nd4 Nxe3 23. fxe3 Kb8 24. g3 Bd6) 18... Nxb3+ { [%eval -11.05] } 19. Kd1 { [%eval -12.64] } 19... Rxd4+ { [%eval -10.11] } 20. Ke1 { [%eval -12.94] } 20... Rd2 { [%eval -9.43] } 21. Ba6 { [%eval -16.92] } 21... Nc1?! { (-16.92 → -7.71) Inaccuracy. Rxb2 was best. } { [%eval -7.71] } (21... Rxb2 22. Nd1 Ra2 23. Be2 Qxg2 24. Nc3 Ra1+ 25. Bd1 Nd5 26. Ke2 Nxc3+ 27. Kd3 Qd5+ 28. Kxc3) 22. Nd5? { (-7.71 → Mate in 6) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-6] } (22. Kxd2 Ne4+ 23. Nxe4 Nb3+ 24. Kd3 Bxa3 25. bxa3 Rd8+ 26. Ke2 Nd4+ 27. Bxd4 Qxe4+ 28. Be3 Qg4+) 22... Rd1+? { (Mate in 6 → -9.98) Lost forced checkmate sequence. Rxd5 was best. } { [%eval -9.98] } (22... Rxd5 23. Bd2 Qxa6 24. Bxc1 Qd3 25. f3 Qc2 26. Bd2 Rxd2 27. Kf1 Rd1#) 23. Kxd1 { [%eval -9.98] } 23... Qxd5+ { [%eval -8.08] } 24. Kc2 { [%eval -8.75] } 24... Qc5+?! { (-8.75 → -5.60) Inaccuracy. Qc6+ was best. } { [%eval -5.6] } (24... Qc6+ 25. Kb1 Nb3 26. Bd3 Qxg2 27. Rd1 g6 28. Bc4 Qe4+ 29. Bd3 Qf3 30. Bc2 Nc5 31. Ka1) 25. Kd2?! { (-5.60 → -10.34) Inaccuracy. Bxc5 was best. } { [%eval -10.34] } (25. Bxc5 Bxc5 26. Bc4 Kb8 27. g4 h6 28. Re1 Nb3 29. Bxb3 Rd8 30. Rg1 Bxf2 31. g5 Bxg1) 25... Ne4+ { [%eval -10.25] } 26. Kd1 { [%eval -10.65] } 26... Qd4+?! { (-10.65 → -5.65) Inaccuracy. Qc6 was best. } { [%eval -5.65] } (26... Qc6 27. Bxc1 Qxa6 28. Kc2 Nxf2 29. Kb1 Qd3+ 30. Ka2 Nxh1 31. b4 Nf2 32. Ka1 Bd6) 27. Bd3?? { (-5.65 → Mate in 6) Checkmate is now unavoidable. Bxd4 was best. } { [%eval #-6] } (27. Bxd4 Nb3 28. Bd3 Nxd4 29. Bxe4 Be7 30. Kd2 c6 31. Ke3 Nb5 32. Rd1 Kb8 33. Kf4 Bf6) 27... Qxd3+ { [%eval #-6] } 28. Bd2 { [%eval #-1] } 28... Qxd2# { Black wins by checkmate. } 0-1