- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/zLNUeJ3z"] [Date "2025.05.26"] [Round "-"] [White "dasdada00"] [Black "drpchess1982"] [Result "1-0"] [GameId "zLNUeJ3z"] [UTCDate "2025.05.26"] [UTCTime "20:08:22"] [WhiteElo "1560"] [BlackElo "1531"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "600+0"] [ECO "B51"] [Opening "Sicilian Defense: Moscow Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... d6 { [%eval 0.31] } 3. Bb5+ { [%eval 0.14] } { B51 Sicilian Defense: Moscow Variation } 3... Nc6 { [%eval 0.37] } 4. O-O { [%eval 0.35] } 4... a6 { [%eval 0.67] } 5. Be2?! { (0.67 → -0.03) Inaccuracy. Bxc6+ was best. } { [%eval -0.03] } (5. Bxc6+ bxc6 6. e5 f6 7. exd6 e5 8. d3 Bxd6 9. Nfd2 Ne7) 5... Nf6 { [%eval -0.06] } 6. Nc3 { [%eval -0.03] } 6... e5 { [%eval 0.0] } 7. Re1 { [%eval -0.2] } 7... Be7 { [%eval -0.26] } 8. Bf1 { [%eval -0.55] } 8... O-O { [%eval -0.42] } 9. Nd5 { [%eval -0.53] } 9... Nxd5 { [%eval -0.52] } 10. exd5 { [%eval -0.56] } 10... Nd4 { [%eval -0.16] } 11. Nxd4 { [%eval -0.2] } 11... cxd4 { [%eval -0.02] } 12. c3 { [%eval -0.16] } 12... dxc3 { [%eval -0.16] } 13. dxc3 { [%eval -0.22] } 13... Bf5 { [%eval 0.17] } 14. Bd2 { [%eval 0.09] } 14... Qa5 { [%eval 0.4] } 15. c4 { [%eval 0.42] } 15... Qb6 { [%eval 0.82] } 16. Bc3?! { (0.82 → 0.20) Inaccuracy. b4 was best. } { [%eval 0.2] } (16. b4) 16... Bh4 { [%eval 0.73] } 17. g3 { [%eval 0.68] } 17... Bf6 { [%eval 0.76] } 18. Qd2?! { (0.76 → 0.16) Inaccuracy. b4 was best. } { [%eval 0.16] } (18. b4) 18... Qc5?! { (0.16 → 1.03) Inaccuracy. a5 was best. } { [%eval 1.03] } (18... a5 19. a4 Bd7 20. b3 Rfe8 21. b4 axb4 22. Bxb4 Rxa4 23. Rxa4 Bxa4 24. Ba5) 19. Bb4?! { (1.03 → 0.31) Inaccuracy. b4 was best. } { [%eval 0.31] } (19. b4) 19... Qc7 { [%eval 0.23] } 20. Rac1 { [%eval -0.07] } 20... b6 { [%eval -0.01] } 21. b3 { [%eval 0.02] } 21... Qd8 { [%eval 0.16] } 22. Qe3 { [%eval -0.36] } 22... Bg5 { [%eval -0.34] } 23. f4 { [%eval -0.38] } 23... exf4 { [%eval -0.44] } 24. gxf4 { [%eval -0.43] } 24... Bh4 { [%eval -0.44] } 25. Red1?! { (-0.44 → -1.34) Inaccuracy. Re2 was best. } { [%eval -1.34] } (25. Re2) 25... Re8 { [%eval -1.34] } 26. Qf3 { [%eval -1.31] } 26... Qf6 { [%eval -1.27] } 27. Bc3 { [%eval -1.38] } 27... Qg6+ { [%eval -1.23] } 28. Bg2?? { (-1.23 → -3.52) Blunder. Qg2 was best. } { [%eval -3.52] } (28. Qg2) 28... Be4?? { (-3.52 → -1.16) Blunder. Bg4 was best. } { [%eval -1.16] } (28... Bg4 29. Qd3 Bxd1 30. Qxg6 hxg6 31. Rxd1 Re2 32. Bb4 Rd8 33. Bd2 Rde8 34. Bf1) 29. Qh3 { [%eval -1.09] } 29... Qf6?? { (-1.09 → 5.45) Blunder. Bf6 was best. } { [%eval 5.45] } (29... Bf6) 30. Bxf6 { [%eval 5.46] } 30... Bxf6 { [%eval 5.35] } 31. Bxe4 { [%eval 5.28] } 31... Rxe4 { [%eval 5.08] } 32. Qf3 { [%eval 4.65] } 32... Rae8 { [%eval 4.69] } 33. Kf1 { [%eval 4.5] } 33... Bb2 { [%eval 5.57] } 34. Rb1 { [%eval 5.64] } 34... Bc3 { [%eval 6.57] } 35. Qxc3 { [%eval 6.5] } 35... Rxf4+ { [%eval 6.59] } 36. Kg1 { [%eval 6.59] } 36... Rg4+ { [%eval 6.82] } 37. Kh1 { [%eval 6.96] } 37... h6 { [%eval 7.06] } 38. Re1 { [%eval 7.06] } 38... Rf8 { [%eval 6.89] } 39. Qf3 { [%eval 6.49] } 39... f5 { [%eval 7.05] } 40. Rb2 { [%eval 6.7] } 40... Kh7 { [%eval 6.69] } 41. h3 { [%eval 6.89] } 41... Rh4 { [%eval 7.36] } 42. Qg3 { [%eval 7.51] } 42... Rd4 { [%eval 9.37] } 43. Rg2 { [%eval 8.99] } 43... Rf7? { (8.99 → Mate in 3) Checkmate is now unavoidable. g5 was best. } { [%eval #3] } (43... g5 44. Qxd6 Rd1 45. Rxd1 Rf7 46. Qe6 Kg7 47. d6 f4 48. d7 f3 49. Qxf7+) 44. Qxd6? { (Mate in 3 → 8.35) Lost forced checkmate sequence. Qg6+ was best. } { [%eval 8.35] } (44. Qg6+ Kg8 45. Re8+ Rf8 46. Qxg7#) 44... f4? { (8.35 → Mate in 3) Checkmate is now unavoidable. g5 was best. } { [%eval #3] } (44... g5 45. Qe6 Kg7 46. Qe5+ Kh7 47. Qxd4 b5 48. d6 f4 49. Qd5 Kg7 50. Qe5+) 45. Qe5? { (Mate in 3 → 9.77) Lost forced checkmate sequence. Qg6+ was best. } { [%eval 9.77] } (45. Qg6+ Kg8 46. Re8+ Rf8 47. Qxg7#) 45... Rd3? { (9.77 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (45... g5 46. Qxd4 a5 47. Re8 Kg6 48. Rg8+ Kf5 49. Kh2 Ra7 50. Qd3+ Ke5 51. d6) 46. Rf2? { (Mate in 6 → 7.23) Lost forced checkmate sequence. Rxg7+ was best. } { [%eval 7.23] } (46. Rxg7+ Rxg7 47. Qf5+ Kh8 48. Re8+ Rg8 49. Qf6+ Kh7 50. Re7+ Rg7 51. Qxg7#) 46... Rxh3+ { [%eval 7.25] } 47. Kg2 { [%eval 6.79] } 47... Rg3+ { [%eval 6.92] } 48. Kf1 { [%eval 6.49] } 48... f3?! { (6.49 → 10.64) Inaccuracy. Rf6 was best. } { [%eval 10.64] } (48... Rf6 49. Qe4+ Rfg6 50. Ke2 Re3+ 51. Qxe3 fxe3 52. Kxe3 a5 53. Kd3 a4 54. bxa4) 49. Re3 { [%eval 7.89] } 49... Rh3? { (7.89 → Mate in 12) Checkmate is now unavoidable. Rg5 was best. } { [%eval #12] } (49... Rg5 50. Qe4+ Rg6 51. Rfxf3 Rxf3+ 52. Rxf3 a5 53. Qxg6+ Kxg6 54. d6 b5 55. Ke2) 50. Qe4+ { [%eval #18] } 50... Kg8 { [%eval #9] } 51. Rexf3 { [%eval 9.39] } 51... Rh1+? { (9.39 → Mate in 8) Checkmate is now unavoidable. Rhxf3 was best. } { [%eval #8] } (51... Rhxf3 52. Qxf3 Rf6 53. Qxf6 gxf6 54. Re2 Kf7 55. d6 Kg6 56. d7 h5 57. d8=Q) 52. Kg2 { [%eval #7] } 52... Rxf3 { [%eval #7] } 53. Qxf3 { [%eval #7] } 53... Rh4 { [%eval #6] } 54. Qf7+ { [%eval #6] } 54... Kh7 { [%eval #5] } 55. Qf5+ { [%eval #4] } 55... Kg8 { [%eval #4] } 56. Re2 { [%eval #3] } 56... g6 { [%eval #2] } 57. Re8+ { [%eval #2] } 57... Kg7 { [%eval #2] } 58. Qf8+ { [%eval #1] } 58... Kh7 { [%eval #1] } 59. Re7# { White wins by checkmate. } 1-0