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[Event "Get IT Arena"] [Site "https://lichess.org/zHyv4izC"] [Date "2023.10.13"] [White "SASGBlessingS"] [Black "benedictisawesompro"] [Result "0-1"] [GameId "zHyv4izC"] [UTCDate "2023.10.13"] [UTCTime "14:33:02"] [WhiteElo "1587"] [BlackElo "1057"] [WhiteRatingDiff "-77"] [BlackRatingDiff "+97"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. d4?? { (Mate in 17 → Mate in 18) Lost forced checkmate sequence. f4 was best. } { [%eval #-18] } (2. f4 exf4 3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7) 2... exd4 { [%eval -4.85] } 3. Qxd4 { [%eval #-15] } 3... h6?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. f5 was best. } { [%eval #14] } (3... f5 4. exf5 b5 5. Bxb5 Qe7 6. Qxa7 Qxe1 7. Qxa8 Qxf2 8. Bxd7) 4. Qxd7 { [%eval #15] } 4... Qxd7 { [%eval #14] } 5. Bxh6 { [%eval #14] } 5... gxh6 { [%eval #11] } 6. Bb5 { [%eval #14] } 6... Qxb5 { [%eval 5.32] } 7. Kf1?? { (5.32 → -7.46) Blunder. b4 was best. } { [%eval -7.46] } (7. b4 Qxb4) 7... Qxf1 { [%eval -7.07] } 8. Ne2? { (-7.07 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (8. b4 Bxb4) 8... Qxb1 { [%eval #-12] } 9. Raxb1 { [%eval #-11] } 9... Bh3 { [%eval #-11] } 10. gxh3 { [%eval #-10] } 10... Ba3 { [%eval #-10] } 11. bxa3 { [%eval #-9] } 11... f5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. a5 was best. } { [%eval #8] } (11... a5 12. Rxb7 Nc6 13. Rxc7 f6 14. Rxc6 Ne7 15. Rxf6 Rg8 16. Rxh6 Nc6 17. Rxc6 Rg3 18. fxg3) 12. Rxb7 { [%eval #8] } 12... fxe4 { [%eval #7] } 13. Rxb8 { [%eval #7] } 13... Rxb8 { [%eval #6] } 14. f3?? { (Mate in 6 → -9.28) Lost forced checkmate sequence. Rb1 was best. } { [%eval -9.28] } (14. Rb1 Rxb1 15. Nc1 Rxc1 16. c3 Rxc3 17. h4 Rxa3 18. h5 Rxa2 19. h4 Rxf2#) 14... exf3 { [%eval -8.55] } 15. Rf1 { [%eval -21.39] } 15... fxe2 { [%eval -20.92] } 16. h4?! { (-20.92 → Mate in 18) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-18] } (16. Rb1 Rxb1) 16... exf1=K { [%eval #-20] } 17. h5 { [%eval #-19] } 17... Kf2 { [%eval #-16] } 18. h4 { [%eval #-14] } 18... Kf3 { [%eval #-10] } 19. c4 { [%eval #-9] } 19... Kf4 { [%eval #-9] } 20. c5 { [%eval #-8] } 20... Kf5 { [%eval #-8] } 21. c6 { [%eval #-6] } 21... Kg6 { [%eval #-6] } 22. hxg6 { [%eval #-5] } 22... Rh7 { [%eval #-5] } 23. gxh7 { [%eval #-4] } 23... Rb7 { [%eval #-9] } 24. hxg8=N { [%eval #-4] } 24... Ke7 { [%eval #-4] } 25. Nxe7 { [%eval #-3] } 25... a5 { [%eval #-3] } 26. cxb7 { [%eval #-2] } 26... a4?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. c6 was best. } { [%eval #9] } (26... c6 27. Nxc6 h5 28. Nxa5#) 27. b8=Q?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Nc8 was best. } { [%eval #-1] } (27. Nc8 c6 28. h5 c5 29. Ne7 c4 30. b8=R c3 31. Rb1 c2 32. Nd5 cxb1=Q 33. Ne7 Qxa2) 27... h5 { [%eval #-1] } 28. Qxc7# { Game ends by variant rule. } 0-1