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[Event "rated Antichess game"] [Site "https://lichess.org/zGSIjPXP"] [Date "2024.12.19"] [White "kikapazu"] [Black "feuermars"] [Result "1-0"] [GameId "zGSIjPXP"] [UTCDate "2024.12.19"] [UTCTime "06:44:13"] [WhiteElo "1738"] [BlackElo "1780"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.07] } 1... b5 { [%eval 2.11] } 2. Bxb5 { [%eval 1.41] } 2... e6?! { (1.41 → 2.19) Inaccuracy. Ba6 was best. } { [%eval 2.19] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 0.33] } 3... Qxd7?? { (0.33 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qh5 Qxh2 8. Qxf7) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Qxd2 5. Nxd2 Bxb4 6. Qe2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Qxh7?? { (0.80 → -1.05) Blunder. Kxd2 was best. } { [%eval -1.05] } (5. Kxd2 Ba3 6. Qxh7 Rxh7 7. Nxa3 Rxh2 8. Rxh2 Nd7 9. Nb1 Ne7) 5... Rxh7?? { (-1.05 → 2.54) Blunder. Qxe1 was best. } { [%eval 2.54] } (5... Qxe1 6. Qxh8 Qxg1 7. Qxg8 Qxf2 8. Qxf8 Qxg2 9. Qxe8 Qxh1 10. Qxc8 Qxc1 11. Qxc7) 6. Kxd2 { [%eval 2.48] } 6... Rxh2 { [%eval 2.69] } 7. Rxh2 { [%eval 0.7] } 7... Ba3 { [%eval 2.46] } 8. Nxa3 { [%eval 2.09] } 8... Nh6? { (2.09 → 3.73) Mistake. Nd7 was best. } { [%eval 3.73] } (8... Nd7 9. Ne2) 9. Rxh6 { [%eval 3.76] } 9... gxh6 { [%eval 2.96] } 10. Nh3 { [%eval 3.31] } 10... Na6 { [%eval 4.07] } 11. Ng5?? { (4.07 → 1.88) Blunder. c4 was best. } { [%eval 1.88] } (11. c4 Nb8 12. c5 c6 13. Kd3 Kd8 14. Bd2 Kc7 15. Nb5 cxb5 16. Rd1 Kd6) 11... hxg5 { [%eval 1.73] } 12. e4? { (1.73 → 0.21) Mistake. c4 was best. } { [%eval 0.21] } (12. c4 c5) 12... Nb4?? { (0.21 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #10] } (12... c5 13. c4) 13. f4?? { (Mate in 10 → 3.43) Lost forced checkmate sequence. Nb5 was best. } { [%eval 3.43] } (13. Nb5 Nxc2 14. Nxc7 Nxa1 15. Nxe6 Bxe6 16. e5 Bxa2 17. e6 fxe6 18. f4 gxf4) 13... gxf4?? { (3.43 → Mate in 9) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #9] } (13... Nxc2 14. Nxc2) 14. Nb5 { [%eval #9] } 14... Nxa2 { [%eval #8] } 15. Nxc7 { [%eval #8] } 15... Nxc1 { [%eval #7] } 16. Nxe6?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-8] } (16. Rxa7 Rxa7 17. Kxc1 Rxc7 18. c4 Rxc4 19. Kb1 Rxe4 20. g3 fxg3 21. b4 Rxb4) 16... fxe6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bxe6 was best. } { [%eval 0.0] } (16... Bxe6 17. Rxa7 Rxa7 18. Kxc1 Bb3 19. cxb3 f3 20. gxf3 f5 21. exf5 Ra4 22. bxa4) 17. Kxc1?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #-6] } (17. Rxc1 Ke7 18. Rd1 Kd6 19. e5 Kxe5 20. b4 Kd6 21. Rc1 Ke7 22. Rd1 Kd6) 17... Ba6 { [%eval #-6] } 18. Rxa6 { [%eval #-5] } 18... Rd8 { [%eval #-5] } 19. Rxe6 { [%eval #-4] } 19... Rd7?? { (Mate in 4 → 3.13) Lost forced checkmate sequence. Rd4 was best. } { [%eval 3.13] } (19... Rd4 20. Rxe8 Rxe4 21. Rxe4 a5 22. Rxf4 a4 23. Rxa4#) 20. Rxe8 { [%eval 3.64] } 20... Rd1?? { (3.64 → Mate in 12) Checkmate is now unavoidable. Rd2 was best. } { [%eval #12] } (20... Rd2 21. Kxd2 a5 22. g4 fxg3 23. e5 g2 24. c4 g1=K 25. e6 Kf2 26. Kc2) 21. Kxd1 { [%eval #12] } 21... f3 { [%eval #10] } 22. gxf3 { [%eval #10] } 22... a6 { [%eval #9] } 23. f4 { [%eval #10] } 23... a5 { [%eval #9] } 24. b4?? { (Mate in 9 → 1.18) Lost forced checkmate sequence. c3 was best. } { [%eval 1.18] } (24. c3 a4 25. b4 axb3 26. Rh8 b2 27. f5 b1=N 28. e5 Nxc3 29. Rh3 Nxd1) 24... axb4 { [%eval 1.59] } 25. c4 { [%eval 2.69] } 25... bxc3 { [%eval 2.0] } 26. Kd2?? { (2.00 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (26. Ke2 c2) 26... cxd2 { [%eval #-5] } 27. f5 { [%eval #-3] } 27... d1=K?? { (Mate in 3 → 3.40) Lost forced checkmate sequence. d1=R was best. } { [%eval 3.4] } (27... d1=R 28. Rd8 Rxd8 29. e5 Rd6 30. exd6#) 28. f6?? { (3.40 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #-12] } (28. e5 Ke2) 28... Kc2 { [%eval #-12] } 29. e5 { [%eval #-11] } 29... Kc3 { [%eval #-11] } 30. e6 { [%eval #-10] } 30... Kc4 { [%eval #-10] } 31. e7 { [%eval #-9] } 31... Kd5?? { (Mate in 9 → 1.86) Lost forced checkmate sequence. Kc5 was best. } { [%eval 1.86] } (31... Kc5 32. Rh8 Kc6 33. Ra8 Kc7 34. Rb8 Kxb8 35. e8=B Kc7 36. Bf7 Kc6 37. Bg6) 32. f7?? { (1.86 → Mate in 7) Checkmate is now unavoidable. Rb8 was best. } { [%eval #-7] } (32. Rb8 Kc6 33. Rb5 Kxb5 34. e8=R Kc5 35. Re1 Kd4 36. Rg1 Kd5 37. f7 Ke4) 32... Ke5?? { (Mate in 7 → 2.24) Lost forced checkmate sequence. Kc6 was best. } { [%eval 2.24] } (32... Kc6 33. Rh8 Kc7 34. Rb8 Kxb8 35. e8=K Kc7 36. Kf8 Kc8 37. Kg7 Kd7 38. Kf6) 33. Rg8 { [%eval 2.4] } 33... Kd5?? { (2.40 → Mate in 18) Checkmate is now unavoidable. Kf4 was best. } { [%eval #18] } (33... Kf4 34. Rb8 Kg5 35. Rb7 Kf5 36. Ra7 Kf4 37. Ra6 Ke3 38. Rb6 Kf4 39. Rc6) 34. f8=R { [%eval #19] } 34... Kc6 { [%eval #15] } 35. Rg4 { [%eval 2.25] } 35... Kb7?? { (2.25 → Mate in 11) Checkmate is now unavoidable. Kc5 was best. } { [%eval #11] } (35... Kc5 36. Rg3 Kd5 37. Rg2 Kc5 38. Ra8 Kd5 39. Ra7 Kc5 40. Rg8 Kb4 41. Ra3) 36. Ra8 { [%eval #11] } 36... Kxa8 { [%eval #10] } 37. e8=B { [%eval #10] } 37... Kb8 { [%eval #4] } 38. Rg6 { [%eval #4] } 38... Ka8 { [%eval #3] } 39. Bd7 { [%eval #5] } 39... Kb8 { [%eval #4] } 40. Bc8 { [%eval #5] } 40... Kxc8 { [%eval #4] } 41. Re6 { [%eval #4] } 41... Kb8 { [%eval #3] } 42. Rd6 { [%eval #3] } 42... Ka8 { [%eval #2] } 43. Rc6 { [%eval #2] } 43... Kb7 { [%eval #1] } 44. Rb6 { [%eval #1] } 44... Kxb6# { Game ends by variant rule. } 1-0