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[Event "casual rapid game"] [Site "https://lichess.org/z4GPbCxu"] [Date "2021.02.26"] [Round "-"] [White "kurczunek"] [Black "faref34"] [Result "1/2-1/2"] [GameId "z4GPbCxu"] [UTCDate "2021.02.26"] [UTCTime "20:08:02"] [WhiteElo "1500"] [BlackElo "1000"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System, Steinitz Countergambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.22] } 2. Bf4 { [%eval 0.0] } 2... c5 { [%eval 0.0] } { D00 Queen's Pawn Game: Accelerated London System, Steinitz Countergambit } 3. e3 { [%eval 0.0] } 3... e6 { [%eval 0.0] } 4. Nf3 { [%eval 0.0] } 4... Bd6?! { (0.00 → 0.67) Inaccuracy. Nf6 was best. } { [%eval 0.67] } (4... Nf6 5. c3 Nc6 6. Nbd2 Bd6 7. Bxd6 Qxd6 8. Qc2 h6 9. Be2) 5. Bg3?! { (0.67 → 0.11) Inaccuracy. Bb5+ was best. } { [%eval 0.11] } (5. Bb5+ Nc6 6. dxc5 Bxc5 7. c4 Nf6 8. O-O O-O 9. Nc3 h6) 5... Nf6 { [%eval 0.19] } 6. c3 { [%eval 0.0] } 6... b6 { [%eval 0.17] } 7. Bd3 { [%eval 0.0] } 7... Bb7 { [%eval 0.09] } 8. Nbd2 { [%eval 0.21] } 8... O-O { [%eval 0.0] } 9. O-O { [%eval -0.12] } 9... Nc6 { [%eval 0.11] } 10. Bxd6 { [%eval -0.15] } 10... Qxd6 { [%eval -0.19] } 11. h3 { [%eval -0.33] } 11... Rae8 { [%eval -0.15] } 12. e4 { [%eval -0.65] } 12... e5?! { (-0.65 → 0.31) Inaccuracy. cxd4 was best. } { [%eval 0.31] } (12... cxd4 13. cxd4) 13. dxe5 { [%eval 0.46] } 13... Nxe5 { [%eval 0.31] } 14. exd5?? { (0.31 → -5.42) Blunder. Nxe5 was best. } { [%eval -5.42] } (14. Nxe5 dxe4 15. Ndc4 Qb8 16. Be2 b5 17. Nd7 Nxd7 18. Qxd7 bxc4 19. Bxc4 g6 20. b3 Bc8) 14... Nxd3 { [%eval -5.56] } 15. Nc4?! { (-5.56 → -8.24) Inaccuracy. c4 was best. } { [%eval -8.24] } (15. c4 Bc8) 15... Qxd5 { [%eval -8.29] } 16. b3 { [%eval -8.42] } 16... Ne4 { [%eval -7.73] } 17. Re1 { [%eval -10.25] } 17... Nxc3 { [%eval -9.04] } 18. Qc2 { [%eval -9.37] } 18... Nxe1 { [%eval -9.25] } 19. Nxe1? { (-9.25 → Mate in 2) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #-2] } (19. Rxe1 Rxe1+) 19... Ne2+?! { (Mate in 2 → -13.34) Lost forced checkmate sequence. Rxe1+ was best. } { [%eval -13.34] } (19... Rxe1+ 20. Rxe1 Qxg2#) 20. Kf1 { [%eval -14.21] } 20... Qxg2+?? { (-14.21 → 2.41) Blunder. Nd4 was best. } { [%eval 2.41] } (20... Nd4 21. Qd3 Rxe1+ 22. Kxe1 Qxg2 23. Kd2 Qxf2+ 24. Kc1 Re8 25. Qd2 Qf6 26. Qe3 Qf1+ 27. Kb2) 21. Nxg2 { [%eval 2.63] } 21... Nd4 { [%eval 2.94] } 22. Qd1?! { (2.94 → 1.83) Inaccuracy. Qc3 was best. } { [%eval 1.83] } (22. Qc3 h6 23. Qg3 Re6 24. Nf4 Rf6 25. Re1 Rd8 26. Qe3 Nf3 27. Qe7 Nh2+ 28. Ke2 Bf3+) 22... Ba6?! { (1.83 → 2.63) Inaccuracy. Re6 was best. } { [%eval 2.63] } (22... Re6) 23. Nf4 { [%eval 2.63] } 23... Re4 { [%eval 2.55] } 24. Qc1?! { (2.55 → 1.66) Inaccuracy. Ng2 was best. } { [%eval 1.66] } (24. Ng2 Re6 25. Qd3 b5 26. Nd2 b4 27. Nc4 Rd8 28. Nf4 Re7 29. Re1 Rxe1+ 30. Kxe1 h6) 24... Rfe8 { [%eval 1.94] } 25. Kg2 { [%eval 1.99] } 25... Bb7 { [%eval 1.79] } 26. Nd6 { [%eval 1.72] } 26... Re1+ { [%eval 1.49] } 27. Kg3?? { (1.49 → -5.01) Blunder. Nxb7 was best. } { [%eval -5.01] } (27. Nxb7 Rxc1) 27... Rxc1 { [%eval -4.82] } 28. Rxc1 { [%eval -5.09] } 28... Re2?? { (-5.09 → -0.05) Blunder. Re7 was best. } { [%eval -0.05] } (28... Re7) 29. Nxe2?? { (-0.05 → -7.42) Blunder. Nxb7 was best. } { [%eval -7.42] } (29. Nxb7 Re7 30. Nxc5 g5 31. Ncd3 gxf4+ 32. Nxf4 Ne2+ 33. Nxe2 Rxe2 34. a3 Ra2 35. a4 Rd2) 29... Nxe2+ { [%eval -7.32] } 30. Kg4 { [%eval -7.44] } 30... Nxc1 { [%eval -7.65] } 31. Nxb7 { [%eval -7.28] } 31... g6 { [%eval -7.06] } 32. Nd6 { [%eval -6.82] } 32... Nxa2 { [%eval -6.94] } 33. Nc8 { [%eval -7.02] } 33... h5+ { [%eval -6.95] } 34. Kg5 { [%eval -7.6] } 34... Kg7 { [%eval -7.11] } 35. Nxa7 { [%eval -7.59] } 35... f6+ { [%eval -7.15] } 36. Kf4 { [%eval -7.19] } 36... g5+?! { (-7.19 → -5.06) Inaccuracy. Nc1 was best. } { [%eval -5.06] } (36... Nc1) 37. Ke4?! { (-5.06 → -6.80) Inaccuracy. Kf5 was best. } { [%eval -6.8] } (37. Kf5 Nc1 38. Nc8 Nxb3 39. Nxb6 Nd4+ 40. Ke4 Kg6 41. f4 f5+ 42. Ke3 g4 43. hxg4 hxg4) 37... Nc3+ { [%eval -6.04] } 38. Kd3 { [%eval -6.07] } 38... Nd1 { [%eval -5.91] } 39. f3 { [%eval -7.62] } 39... f5 { [%eval -6.58] } 40. Nc8 { [%eval -6.2] } 40... g4?? { (-6.20 → -1.50) Blunder. Nf2+ was best. } { [%eval -1.5] } (40... Nf2+ 41. Ke3) 41. fxg4 { [%eval -1.11] } 41... fxg4 { [%eval -0.59] } 42. hxg4 { [%eval -1.24] } 42... hxg4 { [%eval -1.37] } 43. Ke2?? { (-1.37 → -4.24) Blunder. Ke4 was best. } { [%eval -4.24] } (43. Ke4 b5 44. Nd6 Kg6 45. Kf4 Kh5 46. Ne4 Kh4 47. Nxc5 Nf2 48. Ne6 Kh3 49. Ng5+ Kg2) 43... Nc3+ { [%eval -4.4] } 44. Kf2 { [%eval -4.95] } 44... Kg6?? { (-4.95 → -0.37) Blunder. Ne4+ was best. } { [%eval -0.37] } (44... Ne4+) 45. Nxb6 { [%eval -0.15] } 45... Kg5 { [%eval -0.13] } 46. Na4 { [%eval -0.65] } 46... Ne4+ { [%eval -0.16] } 47. Ke3 { [%eval -0.12] } 47... Kf5 { [%eval -0.12] } 48. Ke2?? { (-0.12 → -2.28) Blunder. Nb6 was best. } { [%eval -2.28] } (48. Nb6 Nf6 49. Na4 Nd7 50. Kf2 Kf4 51. Kg2 g3 52. Nc3 Nf6 53. Ne2+ Ke3 54. Nxg3 Ne4) 48... g3?? { (-2.28 → -0.10) Blunder. Kf4 was best. } { [%eval -0.1] } (48... Kf4) 49. Kf1?? { (-0.10 → -4.02) Blunder. Kf3 was best. } { [%eval -4.02] } (49. Kf3 Ke5 50. Nxc5 Nxc5 51. Kxg3 Nxb3 52. Kf3 Kd4 53. Kg3 Ke4 54. Kg4 Nd4 55. Kg3 Ke5) 49... Kf4?? { (-4.02 → -0.12) Blunder. Kg4 was best. } { [%eval -0.12] } (49... Kg4 50. Kg2) 50. Nxc5?? { (-0.12 → Mate in 14) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-14] } (50. Kg2 Kg4 51. Nb6 Kg5 52. Nd7 Kh4 53. Ne5 Nf2 54. Ng6+ Kg4 55. Ne5+ Kf4 56. Ng6+ Kf5) 50... Nd2+?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Nxc5 was best. } { [%eval 0.0] } (50... Nxc5 51. Ke2 Nxb3 52. Kd3 g2 53. Kc3 Na5 54. Kb4 Nb7 55. Kb5 g1=Q 56. Kc6 Na5+ 57. Kb5) 51. Ke2 { [%eval -0.11] } 51... Ne4 { [%eval 0.0] } 52. Nxe4 { [%eval 0.0] } 52... Kxe4 { [%eval 0.0] } 53. Kf1 { [%eval 0.0] } 53... Kf3 { [%eval 0.0] } 54. Kg1 { [%eval 0.0] } 54... g2 { [%eval 0.0] } 55. b4 { [%eval 0.0] } 55... Ke4 { [%eval 0.0] } 56. b5 { [%eval 0.0] } 56... Kd5 { [%eval 0.0] } 57. b6 { [%eval 0.0] } 57... Kc6 { [%eval 0.0] } 58. b7 { [%eval 0.0] } 58... Kxb7 { [%eval 0.0] } 59. Kxg2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2