FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/z2z76LBq"]
[Date "2024.12.08"]
[White "giogio4"]
[Black "GiaKhiemPlaysChess"]
[Result "1-0"]
[GameId "z2z76LBq"]
[UTCDate "2024.12.08"]
[UTCTime "09:01:02"]
[WhiteElo "1542"]
[BlackElo "1521"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?! { (0.15 → -0.85) Inaccuracy. e3 was best. } { [%eval -0.85] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6 { [%eval -1.01] } 2. g3?? { (-1.01 → -4.88) Blunder. e3 was best. } { [%eval -4.88] } (2. e3 b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. b4 Bxb4 6. f4 Bxd2) 2... Qh4 { [%eval -2.61] } 3. gxh4 { [%eval -2.54] } 3... g5 { [%eval -3.04] } 4. hxg5 { [%eval -2.84] } 4... Nf6 { [%eval -3.11] } 5. gxf6 { [%eval -2.76] } 5... Bg7?? { (-2.76 → -0.14) Blunder. Ba3 was best. } { [%eval -0.14] } (5... Ba3 6. bxa3) 6. fxg7 { [%eval -0.99] } 6... Nc6? { (-0.99 → 0.35) Mistake. d5 was best. } { [%eval 0.35] } (6... d5 7. gxh8=Q) 7. gxh8=Q?? { (0.35 → Mate in 13) Checkmate is now unavoidable. gxh8=N was best. } { [%eval #-13] } (7. gxh8=N Nb4) 7... d5?? { (Mate in 13 → 1.63) Lost forced checkmate sequence. h6 was best. } { [%eval 1.63] } (7... h6 8. Qxh6 Nd4 9. Qxe6 dxe6 10. e4 Nxf3 11. Qxf3 b5 12. Bxb5 c6 13. Qxf7) 8. Qxe8 { [%eval 1.16] } 8... Bd7?! { (1.16 → 2.07) Inaccuracy. Ne7 was best. } { [%eval 2.07] } (8... Ne7) 9. Qxe6?? { (2.07 → 0.23) Blunder. Qxd7 was best. } { [%eval 0.23] } (9. Qxd7 Ne7 10. Qxe6 fxe6 11. h4 d4 12. Nh3 h6 13. Kf2 c5 14. b4 cxb4) 9... fxe6?? { (0.23 → 5.76) Blunder. Bxe6 was best. } { [%eval 5.76] } (9... Bxe6 10. h4 Bg4 11. fxg4 d4 12. Rh3 Ne7 13. Kf2 Rd8 14. Re3 dxe3 15. Kxe3) 10. d4 { [%eval 6.32] } 10... Nxd4 { [%eval 4.47] } 11. Qxd4 { [%eval 5.69] } 11... e5?? { (5.69 → Mate in 13) Checkmate is now unavoidable. a6 was best. } { [%eval #13] } (11... a6 12. Qxd5) 12. Qxa7 { [%eval #13] } 12... Rxa7 { [%eval #12] } 13. Bf4 { [%eval #12] } 13... Rxa2 { [%eval #11] } 14. Rxa2 { [%eval #11] } 14... exf4 { [%eval #10] } 15. e3 { [%eval #10] } 15... fxe3 { [%eval #9] } 16. Kf2 { [%eval #10] } 16... exf2 { [%eval #9] } 17. Bb5 { [%eval #9] } 17... fxg1=Q { [%eval #8] } 18. Rxg1 { [%eval #8] } 18... Bxb5 { [%eval #7] } 19. Rf1 { [%eval #7] } 19... Bxf1 { [%eval #6] } 20. Ra6?? { (Mate in 6 → 0.22) Lost forced checkmate sequence. h3 was best. } { [%eval 0.22] } (20. h3 Bxh3 21. c4 dxc4 22. b3 cxb3 23. Rc2 bxc2 24. f4 cxb1=Q 25. f5 Bxf5#) 20... bxa6?! { (0.22 → 1.21) Inaccuracy. Bxa6 was best. } { [%eval 1.21] } (20... Bxa6 21. f4 c5 22. f5 d4 23. f6 d3 24. cxd3 Bxd3 25. f7 Bxb1 26. f8=K) 21. c4?? { (1.21 → -0.82) Blunder. f4 was best. } { [%eval -0.82] } (21. f4 Be2) 21... dxc4?? { (-0.82 → 2.42) Blunder. Bxc4 was best. } { [%eval 2.42] } (21... Bxc4 22. f4 Bb5 23. f5 d4 24. f6 Bd3 25. Nc3 dxc3 26. bxc3 Be4 27. f7) 22. b3?? { (2.42 → -0.45) Blunder. Nc3 was best. } { [%eval -0.45] } (22. Nc3 Be2) 22... cxb3 { [%eval -0.67] } 23. h3 { [%eval -0.07] } 23... Bxh3 { [%eval -0.07] } 24. f4 { [%eval -0.4] } 24... Bf5?? { (-0.40 → 2.77) Blunder. Bf1 was best. } { [%eval 2.77] } (24... Bf1 25. f5) 25. Na3 { [%eval 1.24] } 25... b2?? { (1.24 → Mate in 1) Checkmate is now unavoidable. Bb1 was best. } { [%eval #1] } (25... Bb1 26. Nxb1) 26. Nb1 { [%eval #2] } 26... Bxb1 { [%eval #1] } 27. f5 { [%eval #1] } 27... Bxf5# { Game ends by variant rule. } 1-0
