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[Event "rated Antichess game"] [Site "https://lichess.org/z2bfFWeb"] [Date "2022.05.02"] [White "gpras"] [Black "Vishvajeet"] [Result "0-1"] [GameId "z2bfFWeb"] [UTCDate "2022.05.02"] [UTCTime "16:32:46"] [WhiteElo "1859"] [BlackElo "1369"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Ba6 { [%eval 2.89] } 3. Bxd7 { [%eval 1.92] } 3... Qxd7?? { (1.92 → 6.93) Blunder. Nxd7 was best. } { [%eval 6.93] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Ne2?? { (6.93 → 1.98) Blunder. Ke2 was best. } { [%eval 1.98] } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Nd7 7. c4 a5 8. Bxa5 Rxa5) 4... Bxe2 { [%eval 1.89] } 5. Kxe2 { [%eval 1.67] } 5... Qxd2 { [%eval 1.94] } 6. Bxd2? { (1.94 → 0.67) Mistake. Qxd2 was best. } { [%eval 0.67] } (6. Qxd2 g6) 6... a5?? { (0.67 → Mate in 20) Checkmate is now unavoidable. e5 was best. } { [%eval #20] } (6... e5 7. Bb4) 7. Bxa5 { [%eval 7.15] } 7... Rxa5 { [%eval 6.76] } 8. Na3?? { (6.76 → 0.28) Blunder. Qd8 was best. } { [%eval 0.28] } (8. Qd8 Kxd8 9. Rd1 Rxa2 10. Rxd8 Rxb2 11. Rxf8 Rxc2 12. Rxb8 Rxe2 13. Rxg8 Rxf2 14. Rxg7 Rxg2) 8... Rxa3 { [%eval 0.0] } 9. bxa3 { [%eval 0.35] } 9... Kd8 { [%eval 0.76] } 10. Qxd8 { [%eval 1.17] } 10... e5?? { (1.17 → 6.68) Blunder. Nc6 was best. } { [%eval 6.68] } (10... Nc6 11. Qxe7) 11. Qxf8?! { (6.68 → 5.05) Inaccuracy. Qxb8 was best. } { [%eval 5.05] } (11. Qxb8) 11... f5 { [%eval #16] } 12. Qxg8?? { (Mate in 16 → 5.70) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 5.7] } (12. Qxg7 Nf6 13. Qxh7 Nxh7 14. Rhb1 Na6 15. e4 fxe4 16. Rb8 Nxb8 17. g4 e3 18. Kxe3 e4) 12... Rxg8 { [%eval 5.15] } 13. g4 { [%eval 5.17] } 13... fxg4 { [%eval 4.42] } 14. Kf3?? { (4.42 → -1.07) Blunder. Rhb1 was best. } { [%eval -1.07] } (14. Rhb1 Nd7) 14... gxf3 { [%eval -0.96] } 15. Rab1 { [%eval -0.9] } 15... g5 { [%eval -1.75] } 16. Rxb8 { [%eval -1.53] } 16... Rxb8 { [%eval -1.59] } 17. c3?? { (-1.59 → -4.47) Blunder. a4 was best. } { [%eval -4.47] } (17. a4 e4) 17... Rb4?? { (-4.47 → 0.00) Blunder. h5 was best. } { [%eval 0.0] } (17... h5 18. a4 g4 19. a5 e4 20. Rd1 g3 21. fxg3 f2 22. Rd6 cxd6 23. a6 d5 24. a7) 18. axb4 { [%eval 1.62] } 18... c5 { [%eval 1.22] } 19. bxc5 { [%eval 1.12] } 19... g4 { [%eval 1.51] } 20. Rd1 { [%eval 1.09] } 20... g3? { (1.09 → 2.52) Mistake. h5 was best. } { [%eval 2.52] } (20... h5 21. c6 g3 22. fxg3 h4 23. gxh4 f2 24. Rd6 f1=B 25. Rd4 exd4 26. exd4 Bc4 27. a3) 21. fxg3 { [%eval 2.46] } 21... e4 { [%eval 2.27] } 22. c6 { [%eval 1.89] } 22... f2 { [%eval 2.07] } 23. Re1?? { (2.07 → -2.00) Blunder. c7 was best. } { [%eval -2.0] } (23. c7 h5 24. Rd7 h4 25. gxh4 f1=K 26. a4 Ke1 27. Rg7 Kd2 28. a5 Kxe3 29. a6 Kf3) 23... fxe1=K?? { (-2.00 → 0.00) Blunder. fxe1=N was best. } { [%eval 0.0] } (23... fxe1=N 24. h4) 24. c7 { [%eval 0.0] } 24... h5 { [%eval 0.0] } 25. g4 { [%eval -0.46] } 25... hxg4 { [%eval -0.14] } 26. h3?? { (-0.14 → -1.85) Blunder. a4 was best. } { [%eval -1.85] } (26. a4 Kd2 27. c4 Kxe3 28. h3 gxh3 29. a5 Kf4 30. a6 h2 31. c5 e3 32. c6 e2) 26... gxh3 { [%eval -0.5] } 27. c8=R?? { (-0.50 → -2.94) Blunder. a4 was best. } { [%eval -2.94] } (27. a4 Kd2 28. c4 Kxe3 29. a5 Kf4 30. a6 h2 31. c5 e3 32. c8=K Ke4 33. Kd7 e2) 27... h2 { [%eval -3.53] } 28. a4?? { (-3.53 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (28. c4 h1=R) 28... Kf1?? { (Mate in 16 → -2.66) Lost forced checkmate sequence. h1=R was best. } { [%eval -2.66] } (28... h1=R 29. Rc5 Rf1 30. Rf5 Rxf5 31. c4 Rf8 32. c5 Kd1 33. c6 Kc2 34. a5 Kc3 35. a6) 29. a5 { [%eval #-16] } 29... Kg2 { [%eval -6.72] } 30. a6?? { (-6.72 → Mate in 11) Checkmate is now unavoidable. Rd8 was best. } { [%eval #-11] } (30. Rd8 Kh3) 30... Kg3 { [%eval #-15] } 31. a7 { [%eval #-8] } 31... Kf4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. h1=R was best. } { [%eval 0.0] } (31... h1=R 32. Rh8 Rxh8 33. c4 Kg4 34. a8=K Rxa8 35. c5 Kf5 36. c6 Ke6 37. c7 Rd8 38. cxd8=K) 32. exf4 { [%eval 0.0] } 32... e3 { [%eval 0.0] } 33. f5?? { (0.00 → Mate in 11) Checkmate is now unavoidable. a8=B was best. } { [%eval #-11] } (33. a8=B e2 34. c4 e1=B 35. Bg2 Bb4 36. Rf8 Bxf8 37. c5 Bxc5 38. f5 Bb4 39. Be4 h1=K) 33... e2 { [%eval #-11] } 34. f6 { [%eval #-8] } 34... e1=R { [%eval #-8] } 35. Re8 { [%eval #-6] } 35... Rxe8 { [%eval #-6] } 36. a8=R { [%eval #-5] } 36... Rxa8 { [%eval #-5] } 37. f7 { [%eval #-4] } 37... Re8 { [%eval #-4] } 38. fxe8=R { [%eval #-3] } 38... h1=R { [%eval #-4] } 39. Rh8 { [%eval #-3] } 39... Rxh8 { [%eval #-3] } 40. c4 { [%eval #-2] } 40... Rd8 { [%eval #-2] } 41. c5 { [%eval #-1] } 41... Rd6 { [%eval #-1] } 42. cxd6# { Game ends by variant rule. } 0-1