- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:crazyhouse game"] [Site "https://lichess.org/z0QRmrnN"] [Date "2020.02.22"] [Round "-"] [White "HalfSicilian"] [Black "Hefe40"] [Result "0-1"] [GameId "z0QRmrnN"] [UTCDate "2020.02.22"] [UTCTime "09:39:23"] [WhiteElo "1029"] [BlackElo "1133"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+30"] [Variant "Crazyhouse"] [TimeControl "300+0"] [ECO "B50"] [Opening "Sicilian Defense: Delayed Alapin Variation, with d6"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 3.02] } 1... c5? { (3.02 → 5.25) Mistake. e6 was best. } { [%eval 5.25] } (1... e6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ gxf6 6. N@h5) 2. Nf3 { [%eval 5.27] } 2... d6 { [%eval 6.01] } 3. c3?? { (6.01 → 1.13) Blunder. d4 was best. } { [%eval 1.13] } { B50 Sicilian Defense: Delayed Alapin Variation, with d6 } (3. d4 cxd4 4. Nxd4 e5 5. Nb5 Qd7 6. Bc4 P@c6 7. N1c3 cxb5) 3... Nf6 { [%eval 0.92] } 4. d4 { [%eval 0.85] } 4... cxd4?? { (0.85 → 3.15) Blunder. Nxe4 was best. } { [%eval 3.15] } (4... Nxe4 5. dxc5 Nxc5 6. Bc4 e6 7. O-O Bd7 8. P@d4 Na4 9. Qb3 Be7 10. Qxb7 Bc6 11. P@c7) 5. cxd4 { [%eval 2.9] } 5... Nxe4 { [%eval 3.09] } 6. Qe2?? { (3.09 → -2.23) Blunder. Qc2 was best. } { [%eval -2.23] } (6. Qc2 Bf5) 6... Qa5+?? { (-2.23 → 1.71) Blunder. d5 was best. } { [%eval 1.71] } (6... d5 7. Nc3) 7. Bd2?? { (1.71 → -0.01) Blunder. Nbd2 was best. } { [%eval -0.01] } (7. Nbd2 Nf6) 7... Nxd2 { [%eval -0.13] } 8. Nfxd2?? { (-0.13 → -2.59) Blunder. Qxd2 was best. } { [%eval -2.59] } (8. Qxd2 P@b4) 8... P@c2?? { (-2.59 → 2.35) Blunder. Nc6 was best. } { [%eval 2.35] } (8... Nc6) 9. Qb5+?? { (2.35 → -2.25) Blunder. Nc3 was best. } { [%eval -2.25] } (9. Nc3 B@b4) 9... Qxb5?? { (-2.25 → 2.07) Blunder. Bd7 was best. } { [%eval 2.07] } (9... Bd7 10. Nc3 Bxb5 11. Bxb5+ B@c6 12. O-O P@h3 13. B@f3 Q@c8 14. Bbxc6+ Nxc6 15. d5 Nd4 16. P@c6) 10. Bxb5+ { [%eval 1.88] } 10... Bd7?? { (1.88 → Mate in 2) Checkmate is now unavoidable. P@c6 was best. } { [%eval #2] } (10... P@c6 11. Nc3 B@d8 12. Bc4 d5 13. Bd3 Q@g5 14. Q@g3 Qxg3 15. hxg3 e5 16. Q@e2 Q@e6 17. dxe5) 11. Nc3?? { (Mate in 2 → 3.28) Lost forced checkmate sequence. Q@c8+ was best. } { [%eval 3.28] } (11. Q@c8+ Q@d8 12. N@c7#) 11... Bxb5?? { (3.28 → Mate in 2) Checkmate is now unavoidable. Q@c8 was best. } { [%eval #2] } (11... Q@c8 12. O-O) 12. Nxb5?! { (Mate in 2 → 11.65) Lost forced checkmate sequence. Q@c8+ was best. } { [%eval 11.65] } (12. Q@c8+ B@d8 13. N@c7#) 12... Na6 { [%eval 15.8] } 13. P@c7?? { (15.80 → 1.07) Blunder. N@c7+ was best. } { [%eval 1.07] } (13. N@c7+) 13... Q@b4?? { (1.07 → 11.42) Blunder. Q@d1+ was best. } { [%eval 11.42] } (13... Q@d1+ 14. Rxd1) 14. c8=Q+?? { (11.42 → -10.69) Blunder. N@b8 was best. } { [%eval -10.69] } (14. N@b8) 14... Rxc8 { [%eval -9.06] } 15. B@e2 { [%eval -20.71] } 15... Qxb2?? { (-20.71 → -3.78) Blunder. c1=Q+ was best. } { [%eval -3.78] } (15... c1=Q+) 16. O-O { [%eval -3.79] } 16... Qb4?? { (-3.79 → 8.28) Blunder. B@d7 was best. } { [%eval 8.28] } (16... B@d7 17. Nxa7) 17. N@f3?? { (8.28 → -2.78) Blunder. Nxa7 was best. } { [%eval -2.78] } (17. Nxa7) 17... P@b2 { [%eval -1.31] } 18. Rae1 { [%eval -3.25] } 18... c1=Q?? { (-3.25 → -0.12) Blunder. B@d7 was best. } { [%eval -0.12] } (18... B@d7 19. Nxa7) 19. Rxc1?? { (-0.12 → -12.52) Blunder. a3 was best. } { [%eval -12.52] } (19. a3 Qxe1) 19... Rxc1?? { (-12.52 → -0.86) Blunder. bxc1=N was best. } { [%eval -0.86] } (19... bxc1=N 20. Bc4) 20. Rxc1?? { (-0.86 → -11.21) Blunder. P@c3 was best. } { [%eval -11.21] } (20. P@c3 B@d7) 20... bxc1=Q+ { [%eval -9.62] } 21. Bf1 { [%eval -22.18] } 21... Qxb5 { [%eval -21.25] } 22. P@c4 { [%eval -30.83] } 22... Qa4 { [%eval -23.08] } 23. Ng5?! { (-23.08 → Mate in 2) Checkmate is now unavoidable. R@c8+ was best. } { [%eval #-2] } (23. R@c8+ B@d8) 23... R@d8?! { (Mate in 2 → -21.51) Lost forced checkmate sequence. N@e2+ was best. } { [%eval -21.51] } (23... N@e2+ 24. Kh1 R@g1#) 24. Q@f4?! { (-21.51 → Mate in 2) Checkmate is now unavoidable. Q@h5 was best. } { [%eval #-2] } (24. Q@h5 R@f5) 24... f6?! { (Mate in 2 → -34.40) Lost forced checkmate sequence. N@e2+ was best. } { [%eval -34.4] } (24... N@e2+ 25. Kh1 R@g1#) 25. Nf7?! { (-34.40 → Mate in 2) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-2] } (25. Qg4 B@f5) 25... Kxf7?! { (Mate in 2 → -46.64) Lost forced checkmate sequence. N@e2+ was best. } { [%eval -46.64] } (25... N@e2+ 26. Kh1 R@g1#) 26. Qh4?! { (-46.64 → Mate in 2) Checkmate is now unavoidable. R@e4 was best. } { [%eval #-2] } (26. R@e4 Qxa2) 26... Qxd2?! { (Mate in 2 → -54.86) Lost forced checkmate sequence. N@e2+ was best. } { [%eval -54.86] } (26... N@e2+ 27. Kh1 R@g1#) 27. Qh5+ { [%eval -55.87] } 27... g6 { [%eval -55.17] } 28. Qf3?! { (-55.17 → Mate in 7) Checkmate is now unavoidable. R@g8 was best. } { [%eval #-7] } (28. R@g8) 28... Qe1 { [%eval #-6] } 29. R@f4 { [%eval #-4] } 29... Qad1 { [%eval #-9] } 30. h3 { [%eval #-5] } 30... Qxf1+ { [%eval #-4] } 31. Kh2 { [%eval #-4] } 31... Qh1+ { [%eval #-3] } { Black wins on time. } 0-1