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[Event "rated Racing Kings game"] [Site "https://lichess.org/yzgRcPQi"] [Date "2023.10.05"] [White "xiaodai9"] [Black "nurmuhamed3173"] [Result "0-1"] [GameId "yzgRcPQi"] [UTCDate "2023.10.05"] [UTCTime "04:31:06"] [WhiteElo "1375"] [BlackElo "1624"] [WhiteRatingDiff "-77"] [BlackRatingDiff "+77"] [Variant "Racing Kings"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.16] } 1... Ka3?? { (0.16 → 2.12) Blunder. Be4 was best. } { [%eval 2.12] } (1... Be4 2. Kg3 Kb3 3. Kf4 Kc4 4. Qh6 Qa8 5. Rg7 Rb5 6. R1g5) 2. Nxc1 { [%eval 2.71] } 2... Ka4?? { (2.71 → 9.36) Blunder. Be4 was best. } { [%eval 9.36] } (2... Be4 3. Kg3 Kb4 4. Kf4 Qa5 5. Rxd2 Bxh1 6. Rxd1 Qh5 7. Rxh1) 3. Bxb2?? { (9.36 → 3.11) Blunder. Nxc2 was best. } { [%eval 3.11] } (3. Nxc2 Rxc2 4. Bxa1 Rxa1 5. Rxd2 Rcxc1 6. Kg3 Ka5 7. Rd6 Ra4) 3... Ka5? { (3.11 → 5.71) Mistake. Rxb2 was best. } { [%eval 5.71] } (3... Rxb2) 4. Bxa1 { [%eval 5.15] } 4... Kb6 { [%eval 5.67] } 5. Nxc2?? { (5.67 → Mate in 2) Checkmate is now unavoidable. Rg7 was best. } { [%eval #-2] } (5. Rg7) 5... Ka7?? { (Mate in 2 → 10.21) Lost forced checkmate sequence. Kb7 was best. } { [%eval 10.21] } (5... Kb7 6. Ne2 Ka8#) 6. Rg8 { [%eval 10.54] } 6... Rb8 { [%eval 13.24] } 7. Qc6 { [%eval 10.82] } 7... Rxg8?! { (10.82 → Mate in 12) Checkmate is now unavoidable. Ne3 was best. } { [%eval #12] } (7... Ne3 8. Nxe3) 8. Rxg8 { [%eval #10] } 8... Nf2 { [%eval #9] } 9. Qf3?! { (Mate in 9 → 17.38) Lost forced checkmate sequence. Kg3 was best. } { [%eval 17.38] } (9. Kg3 Nc4 10. Bxc4 Ng4 11. Qc8 Nh6 12. Kf4 Nxg8 13. Bxg8 Kb6 14. Ke5 Ka7 15. Kf6 Kb6) 9... Nfe4 { [%eval 16.77] } 10. Bd3 { [%eval 19.49] } 10... Kb7 { [%eval #11] } 11. Bc3 { [%eval #12] } 11... Nb1 { [%eval 23.0] } 12. Kh3 { [%eval #11] } 12... Nxc3 { [%eval #11] } 13. Kh4 { [%eval #13] } 13... Na4 { [%eval #10] } 14. Kh5?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Bf1 was best. } { [%eval #-5] } (14. Bf1 Nb6 15. Bh3 Kc7 16. Qxe4 Nc8 17. Qa8 Nb6 18. Kg5 Nxa8 19. Rxa8 Kb6 20. Rg8 Ka6) 14... Nb6 { [%eval #-4] } 15. Qf5 { [%eval #-4] } 15... Nd6 { [%eval #-3] } 16. Qe6 { [%eval #-3] } 16... Ndc8 { [%eval #-2] } 17. Rxc8 { [%eval #-2] } 17... Nxc8 { [%eval #-1] } 18. Qa2 { [%eval #-1] } 18... Kb8# { Game ends by variant rule. } 0-1