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[Event "rated variant:antichess game"] [Site "https://lichess.org/yxfoKy7f"] [Date "2023.08.28"] [Round "-"] [White "platon_29"] [Black "STARWARSISGREAT2"] [Result "0-1"] [GameId "yxfoKy7f"] [UTCDate "2023.08.28"] [UTCTime "22:22:25"] [WhiteElo "1067"] [BlackElo "1132"] [WhiteRatingDiff "-52"] [BlackRatingDiff "+37"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6 { [%eval -4.01] } 2. g3 { [%eval -1.53] } 2... Bh3 { [%eval -1.62] } 3. Bxh3?? { (-1.62 → Mate in 13) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-13] } (3. Nxh3 g5) 3... f5?? { (Mate in 13 → -0.08) Lost forced checkmate sequence. Qc8 was best. } { [%eval -0.08] } (3... Qc8 4. Bxc8 a5 5. Bxb7 f5 6. Bxa8 Nc6 7. Bxc6 Nh6 8. Bxe8 f4 9. gxf4 c6 10. Bxc6) 4. Bxf5 { [%eval -0.15] } 4... Qd7 { [%eval 0.36] } 5. Bxd7 { [%eval 0.0] } 5... Kxd7?! { (0.00 → 0.65) Inaccuracy. Nxd7 was best. } { [%eval 0.65] } (5... Nxd7 6. f4) 6. Kf2 { [%eval 0.0] } 6... Nc6?? { (0.00 → 2.46) Blunder. e5 was best. } { [%eval 2.46] } (6... e5 7. b4 Ke6 8. d4 exd4 9. Qxd4 g6 10. Qxa7 Rxa7 11. Bd2 Rxa2 12. Rxa2 Bh6 13. Bxh6) 7. b4?? { (2.46 → 0.46) Blunder. d4 was best. } { [%eval 0.46] } (7. d4) 7... Nxb4 { [%eval 0.5] } 8. c4?? { (0.50 → Mate in 13) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-13] } (8. Nc3) 8... Nxa2 { [%eval #-13] } 9. Rxa2 { [%eval #-12] } 9... a5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rd8 was best. } { [%eval #12] } (9... Rd8 10. Rxa7 Ke8 11. Rxb7 Ra8 12. Rxc7 d5 13. cxd5 Kd7 14. Rxd7 e6 15. dxe6 Bc5 16. Rxg7) 10. Rxa5 { [%eval #12] } 10... Rxa5 { [%eval #11] } 11. Qa4 { [%eval #11] } 11... Rxa4 { [%eval #10] } 12. Bb2?? { (Mate in 10 → 2.24) Lost forced checkmate sequence. d4 was best. } { [%eval 2.24] } (12. d4 Rxc4 13. Bd2 Rxd4 14. Bb4 Rxb4 15. Ke3 Rxb1 16. Nh3 Rxh1 17. Kd4 Rxh2 18. Nf2 Rxf2) 12... Rxc4 { [%eval 2.73] } 13. Bxg7 { [%eval 2.46] } 13... Bxg7 { [%eval 4.14] } 14. d4?? { (4.14 → -0.82) Blunder. Nc3 was best. } { [%eval -0.82] } (14. Nc3 Bxc3) 14... Rxd4 { [%eval 0.38] } 15. e4?? { (0.38 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (15. g4 Rxg4 16. fxg4 e5 17. Ke1 c5 18. Nh3 Bf8 19. Rg1 e4 20. Ng5 h6 21. Nxe4 Ne7) 15... Rxe4 { [%eval #-10] } 16. fxe4 { [%eval #-9] } 16... d5 { [%eval #-9] } 17. exd5 { [%eval #-8] } 17... Kc6?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Bc3 was best. } { [%eval #7] } (17... Bc3 18. Nxc3 b5 19. Nxb5 Nf6 20. Nxc7 Nxd5 21. Nxd5 Kc6 22. Nxe7 Rb8 23. Nxc6 h5 24. Nxb8) 18. dxc6 { [%eval #7] } 18... bxc6 { [%eval #6] } 19. Nd2?? { (Mate in 6 → 3.08) Lost forced checkmate sequence. Nc3 was best. } { [%eval 3.08] } (19. Nc3 Bxc3 20. Ke1 Bxe1 21. h4 Bxg3 22. Nh3 Bxh4 23. Nf2 Bxf2 24. Rxh7 Rxh7#) 19... c5 { [%eval 4.81] } 20. Nh3?? { (4.81 → Mate in 7) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-7] } (20. Nb1 Bc3) 20... c4 { [%eval #-7] } 21. Nxc4 { [%eval #-6] } 21... Be5?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. Ba1 was best. } { [%eval #15] } (21... Ba1 22. Rxa1 e5 23. Nxe5 c6 24. Nxc6 Ne7 25. Nxe7 Rg8 26. Nxg8 h6 27. Nxh6#) 22. Nxe5 { [%eval #15] } 22... c6 { [%eval #14] } 23. Nxc6 { [%eval #14] } 23... Nh6 { [%eval #11] } 24. Nxe7 { [%eval #11] } 24... Rg8 { [%eval #8] } 25. Nxg8 { [%eval #8] } 25... Nxg8 { [%eval #7] } 26. Ke3?? { (Mate in 7 → 1.88) Lost forced checkmate sequence. Rd1 was best. } { [%eval 1.88] } (26. Rd1 h6 27. Rd3 h5 28. g4 hxg4 29. Rd1 gxh3 30. Rd5 Ne7 31. Rf5 Nxf5 32. Ke3 Nxe3#) 26... Ne7 { [%eval 1.78] } 27. Re1 { [%eval 1.75] } 27... h5?? { (1.75 → Mate in 4) Checkmate is now unavoidable. Ng6 was best. } { [%eval #4] } (27... Ng6 28. Nf2 Nh4 29. gxh4 h5 30. Ng4 hxg4 31. h3 gxh3 32. Kf3 h2 33. Re8 h1=K 34. Kg4) 28. g4 { [%eval #4] } 28... hxg4 { [%eval #3] } 29. Kf3?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Ke4 was best. } { [%eval #-1] } (29. Ke4 gxh3 30. Kd5 Nxd5 31. Re7 Nxe7#) 29... gxh3 { [%eval #-1] } 30. Rxe7# { Game ends by variant rule. } 0-1