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[Event "rated variant:antichess game"] [Site "https://lichess.org/ywCEwWq8"] [Date "2026.04.30"] [Round "-"] [White "Ramocano123"] [Black "june3hirty"] [Result "1-0"] [GameId "ywCEwWq8"] [UTCDate "2026.04.30"] [UTCTime "20:09:33"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+246"] [BlackRatingDiff "-242"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. Nf3?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. f4 Bxf4) 3... d5?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. Ba3 was best. } { [%eval #15] } (3... Ba3 4. bxa3 e5 5. Nxe5 Qg5 6. Nxd7 Qxg2 7. Nxb8 Qxh1 8. Nxa6 Qxe4 9. Nxc7) 4. exd5 { [%eval #16] } 4... exd5 { [%eval #14] } 5. Ng5 { [%eval #16] } 5... Qxg5 { [%eval #15] } 6. f4 { [%eval #17] } 6... Qxg2 { [%eval 4.75] } 7. Ke2?? { (4.75 → -7.07) Blunder. Rg1 was best. } { [%eval -7.07] } (7. Rg1 Qxd2 8. Rxg7 Qxh2 9. Rxf7 Qxf4 10. Qxd5 Kxf7 11. Qxa8 Qxc1 12. Qxb8 Qxc2) 7... Qxe2?? { (-7.07 → 0.68) Blunder. Qxh2 was best. } { [%eval 0.68] } (7... Qxh2 8. Rxh2 g5 9. fxg5 Bh3 10. Rxh3 Nf6 11. Rxh7 Rxh7 12. gxf6 Rh1 13. Qxh1) 8. Qxe2 { [%eval 2.0] } 8... Nc6?? { (2.00 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (8... g5 9. Qxe8 gxf4 10. Qxf7 Nf6 11. Qxf6 Be7 12. Qxa6 Nxa6 13. a4 Rb8 14. Nc3) 9. Qxe8 { [%eval #16] } 9... Nf6 { [%eval #9] } 10. Qxf7 { [%eval #12] } 10... Ne4 { [%eval #10] } 11. Qxd5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-11] } (11. Qxg7 Bxg7 12. d4 Nxd4 13. a4 Nxc2 14. b4 Nxa1 15. f5 Bxf5 16. Bb2 Bxb2) 11... Nxd2 { [%eval #-11] } 12. Bxd2 { [%eval #-11] } 12... Bb7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Nb8 was best. } { [%eval #9] } (12... Nb8 13. Qxa8 Be7 14. Qxa7 Rf8 15. Qxb8 Rxf4 16. Bxf4 Bh3 17. Qxc7 Bh4 18. Qxg7) 13. Qxc6 { [%eval #9] } 13... Bxc6 { [%eval #8] } 14. Bb4 { [%eval #8] } 14... Bxb4 { [%eval #7] } 15. c3?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. c4 was best. } { [%eval #-11] } (15. c4 Bxh1 16. c5 Bxc5 17. Na3 Bxa3 18. Rxh1 Bxb2 19. Rc1 Bxc1 20. a4 Bxf4) 15... Bxc3?? { (Mate in 11 → 5.74) Lost forced checkmate sequence. Bxh1 was best. } { [%eval 5.74] } (15... Bxh1 16. cxb4 a5 17. bxa5 Rad8 18. f5 Rhe8 19. f6 gxf6 20. Nd2 Rxd2 21. Rxh1) 16. bxc3?? { (5.74 → -3.76) Blunder. Nxc3 was best. } { [%eval -3.76] } (16. Nxc3) 16... Bxh1 { [%eval -3.45] } 17. Nd2?? { (-3.45 → Mate in 7) Checkmate is now unavoidable. Na3 was best. } { [%eval #-7] } (17. Na3 Rhg8) 17... Bg2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rhe8 was best. } { [%eval #7] } (17... Rhe8 18. Rxh1 g5 19. fxg5 h5 20. gxh6 Re4 21. Nxe4 c5 22. Nxc5 Rb8 23. Nxa6) 18. Nc4?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-8] } (18. Ne4 Bxe4 19. f5 Bxf5 20. Rb1 Bxb1 21. c4 Bxa2 22. h4 Bxc4 23. h5 Bb3) 18... Rhf8?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Bh1 was best. } { [%eval #5] } (18... Bh1 19. Rxh1 a5 20. Nxa5 c6 21. Nxc6 Rae8 22. Nxa7 g5 23. fxg5 Re1 24. Rxe1) 19. Nb6 { [%eval #6] } 19... axb6 { [%eval #5] } 20. Rf1?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-7] } (20. Rb1 Rxf4 21. Rxb6 cxb6 22. a4 Rxa4 23. h3 Bxh3 24. c4 Rxc4#) 20... Bxf1?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rxf4 was best. } { [%eval #4] } (20... Rxf4 21. Rxf4 Rf8 22. Rxf8 Ba8 23. Rxa8 c5 24. Rxa6 h6 25. Rxb6 g6 26. Rxg6) 21. c4 { [%eval #4] } 21... Rxf4 { [%eval #3] } 22. a4 { [%eval #3] } 22... Rxc4 { [%eval #2] } 23. a5 { [%eval #2] } 23... bxa5 { [%eval #1] } 24. h3 { [%eval #1] } 24... Bxh3# { Game ends by variant rule. } 1-0