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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/yluN0nPx"] [Date "2023.01.18"] [Round "-"] [White "rhuanzeras"] [Black "il-Tim"] [Result "0-1"] [GameId "yluN0nPx"] [UTCDate "2023.01.18"] [UTCTime "21:38:08"] [WhiteElo "1312"] [BlackElo "1227"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+30"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.70) Inaccuracy. Nh6 was best. } { [%eval 0.7] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4? { (0.70 → -0.89) Mistake. Nh3 was best. } { [%eval -0.89] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... b6 { [%eval -0.74] } 3. g5 { [%eval -0.77] } 3... Nf6?? { (-0.77 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (3... d6 4. Bh3) 4. gxf6 { [%eval #16] } 4... exf6 { [%eval #15] } 5. b3?? { (Mate in 15 → 0.82) Lost forced checkmate sequence. b4 was best. } { [%eval 0.82] } (5. b4 Bxb4 6. Bg2 Bxd2 7. Bxa8 Bxe1 8. Qxd7 Bxf2 9. Qxd8 Bxg1 10. Qxc7 Bxh2 11. Qxb8 Bxb8) 5... d6 { [%eval 0.92] } 6. c3?? { (0.92 → -0.76) Blunder. Bh3 was best. } { [%eval -0.76] } (6. Bh3) 6... c6?? { (-0.76 → 1.38) Blunder. Ke7 was best. } { [%eval 1.38] } (6... Ke7 7. h3) 7. a3? { (1.38 → -0.15) Mistake. c4 was best. } { [%eval -0.15] } (7. c4 b5 8. cxb5 cxb5 9. a4 bxa4 10. bxa4 Ke7 11. h3 Bxh3 12. Nxh3 h6 13. a5 Qxa5) 7... Bh3?! { (-0.15 → 0.83) Inaccuracy. c5 was best. } { [%eval 0.83] } (7... c5 8. b4 cxb4 9. axb4 a5 10. Rxa5 Rxa5 11. bxa5 bxa5 12. Qc2 Qb6 13. Qxg6 Qxb1 14. Qxf7) 8. Nxh3 { [%eval 0.0] } 8... g5?! { (0.00 → 0.94) Inaccuracy. c5 was best. } { [%eval 0.94] } (8... c5) 9. Nxg5 { [%eval 0.84] } 9... fxg5 { [%eval 0.68] } 10. f4?? { (0.68 → -1.19) Blunder. h4 was best. } { [%eval -1.19] } (10. h4 gxh4) 10... gxf4 { [%eval -1.25] } 11. d3?? { (-1.25 → Mate in 12) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-12] } (11. Kf2 c5) 11... f3 { [%eval #-12] } 12. exf3 { [%eval #-11] } 12... Bh6 { [%eval #-11] } 13. Bxh6 { [%eval #-10] } 13... Rf8?? { (Mate in 10 → -0.78) Lost forced checkmate sequence. Qg5 was best. } { [%eval -0.78] } (13... Qg5 14. Bxg5 Ke7 15. Bxe7 a5 16. Bxd6 a4 17. Bxb8 Rhxb8 18. bxa4 Rxa4 19. Qxa4 f5 20. Qxc6) 14. Bxf8 { [%eval -0.75] } 14... Kxf8 { [%eval -0.76] } 15. Be2?? { (-0.76 → Mate in 11) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-11] } (15. Qe2 Nd7 16. Qe7 Qxe7 17. Be2 Qxe2 18. Kxe2 d5 19. Nd2 Ke7 20. d4 Kf6 21. Kf2 Ke7) 15... Nd7?? { (Mate in 11 → -4.47) Lost forced checkmate sequence. Qd7 was best. } { [%eval -4.47] } (15... Qd7 16. b4 Qg4 17. fxg4 f5 18. gxf5 h5 19. Bxh5 Ke8 20. Bxe8 Nd7 21. Bxd7 d5 22. Bxc6) 16. Kf2?? { (-4.47 → Mate in 14) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-14] } (16. Rf1 Nf6) 16... a6?? { (Mate in 14 → -3.56) Lost forced checkmate sequence. Nf6 was best. } { [%eval -3.56] } (16... Nf6 17. Ra2 c5 18. Nd2 Ng4 19. fxg4 c4 20. bxc4 Qh4 21. c5 bxc5 22. d4 cxd4 23. cxd4) 17. Ke3?? { (-3.56 → Mate in 15) Checkmate is now unavoidable. Re1 was best. } { [%eval #-15] } (17. Re1 Nf6) 17... Nb8?? { (Mate in 15 → 0.08) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.08] } (17... Nf6 18. b4 Qd7 19. Qa4 Rb8 20. Qxc6 Qxc6 21. Nd2 Qxc3 22. b5 axb5 23. Nb1 Qxa3 24. Nxa3) 18. Kf4?? { (0.08 → Mate in 10) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-10] } (18. Rf1 Ke7) 18... Qg5 { [%eval #-10] } 19. Kxg5 { [%eval #-9] } 19... f6 { [%eval #-9] } 20. Kxf6 { [%eval #-8] } 20... Kg7 { [%eval #-8] } 21. Kxg7 { [%eval #-7] } 21... Nd7 { [%eval #-8] } 22. Kxh7 { [%eval #-7] } 22... Rg8 { [%eval #-7] } 23. Kxg8 { [%eval #-6] } 23... Nf8?? { (Mate in 6 → 1.10) Lost forced checkmate sequence. Nc5 was best. } { [%eval 1.1] } (23... Nc5 24. Qg1 Nxb3 25. Qxb6 Nxa1 26. Qxa6 d5 27. Qxc6 Nb3 28. Qxd5 Nc5 29. Qxc5#) 24. Kxf8 { [%eval 1.13] } 24... d5 { [%eval 1.17] } 25. Ke7?! { (1.17 → 0.25) Inaccuracy. f4 was best. } { [%eval 0.25] } (25. f4 a5) 25... d4?? { (0.25 → 2.46) Blunder. a5 was best. } { [%eval 2.46] } (25... a5 26. a4 b5 27. axb5 cxb5 28. Rxa5 b4 29. cxb4 d4 30. Nc3 dxc3 31. Qd2 cxd2 32. Bf1) 26. cxd4 { [%eval 3.27] } 26... c5 { [%eval 2.97] } 27. dxc5 { [%eval 1.9] } 27... bxc5 { [%eval 3.27] } 28. d4?? { (3.27 → Mate in 3) Checkmate is now unavoidable. a4 was best. } { [%eval #-3] } (28. a4) 28... cxd4 { [%eval #-3] } 29. Qxd4 { [%eval #-2] } 29... a5 { [%eval #-2] } 30. Qb4 { [%eval #-1] } 30... axb4 { [%eval #-1] } 31. axb4# { Game ends by variant rule. } 0-1