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[Event "Поддавки Arena"] [Site "https://lichess.org/yiweTijQ"] [Date "2025.01.23"] [White "BovaAndrey"] [Black "Filin_Denis"] [Result "1-0"] [GameId "yiweTijQ"] [UTCDate "2025.01.23"] [UTCTime "07:41:13"] [WhiteElo "1645"] [BlackElo "1671"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-40"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nf6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7) 2. c3?? { (Mate in 15 → 0.62) Lost forced checkmate sequence. b4 was best. } { [%eval 0.62] } (2. b4 Nxe4 3. Qg4 Nxd2 4. Qxg7 Bxg7 5. Kxd2 Bxa1 6. Bb2 Bxb2) 2... Nxe4 { [%eval 1.07] } 3. Qh5?! { (1.07 → 0.06) Inaccuracy. Bd3 was best. } { [%eval 0.06] } (3. Bd3 Nxd2 4. Bxh7 Rxh7 5. Kxd2 Rxh2 6. Rxh2 e6 7. Rh4 Qxh4 8. c4 Qxc4) 3... Nxf2 { [%eval 0.33] } 4. Kxf2?! { (0.33 → -0.76) Inaccuracy. Qxh7 was best. } { [%eval -0.76] } (4. Qxh7 Rxh7) 4... Nc6?? { (-0.76 → 2.79) Blunder. g6 was best. } { [%eval 2.79] } (4... g6 5. Qxg6 hxg6 6. Ke2 Rxh2 7. Rxh2 Bh6 8. Rxh6 f6 9. Rxg6 Kf7 10. Rxf6) 5. Qxf7?! { (2.79 → 1.83) Inaccuracy. Qxh7 was best. } { [%eval 1.83] } (5. Qxh7) 5... Kxf7 { [%eval 1.86] } 6. d4?? { (1.86 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-12] } (6. Ba6 bxa6 7. c4 Nb8 8. Ne2 Ke6 9. c5 d6 10. cxd6 Qxd6 11. Rd1 Qxd2) 6... Nxd4 { [%eval #-12] } 7. cxd4 { [%eval #-11] } 7... c5 { [%eval #-13] } 8. dxc5 { [%eval #-12] } 8... Qb6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (8... g5 9. Bxg5 b5 10. Bxb5 Rb8 11. Bxd7 Rxb2 12. Bxc8 Qxc8 13. Bxe7 Rxa2 14. Bxf8) 9. cxb6 { [%eval #11] } 9... axb6 { [%eval #10] } 10. Na3?? { (Mate in 10 → -1.36) Lost forced checkmate sequence. Bh6 was best. } { [%eval -1.36] } (10. Bh6 gxh6 11. Bc4 Rxa2 12. Bxf7 Rxa1 13. h4 Rxb1 14. Nf3 Rxb2 15. Ne1 Rxf2) 10... Rxa3 { [%eval -1.82] } 11. bxa3 { [%eval -1.77] } 11... d6?? { (-1.77 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (11... g5) 12. Ba6?? { (Mate in 12 → 2.66) Lost forced checkmate sequence. Bh6 was best. } { [%eval 2.66] } (12. Bh6 gxh6 13. g4 Bxg4 14. Rd1 Bxd1 15. a4 Bxa4 16. Bb5 Bxb5 17. Kf1 Bxf1) 12... bxa6 { [%eval 3.28] } 13. Bh6 { [%eval 3.46] } 13... gxh6 { [%eval 3.63] } 14. Nf3?? { (3.63 → -1.37) Blunder. a4 was best. } { [%eval -1.37] } (14. a4 Bh3) 14... Bh3 { [%eval -1.46] } 15. gxh3 { [%eval -0.96] } 15... e6?? { (-0.96 → 2.67) Blunder. e5 was best. } { [%eval 2.67] } (15... e5) 16. Ne5?? { (2.67 → 0.53) Blunder. Rac1 was best. } { [%eval 0.53] } (16. Rac1 Kf6 17. Ne1 h5 18. Kf3 e5 19. h4 Ke6 20. Kg3 Kf5 21. Kg2 Kf6) 16... dxe5 { [%eval -0.98] } 17. Kg3?? { (-0.98 → Mate in 11) Checkmate is now unavoidable. Rag1 was best. } { [%eval #-11] } (17. Rag1 Bxa3) 17... Bxa3 { [%eval #-11] } 18. Rac1 { [%eval #-8] } 18... Bxc1 { [%eval #-8] } 19. Rxc1 { [%eval #-7] } 19... e4?? { (Mate in 7 → -1.04) Lost forced checkmate sequence. Rc8 was best. } { [%eval -1.04] } (19... Rc8 20. Rxc8 Ke8 21. Rxe8 h5 22. Rxe6 a5 23. Rxb6 h6 24. Rxh6 a4 25. Rxh5) 20. Rc5?? { (-1.04 → -2.91) Blunder. h4 was best. } { [%eval -2.91] } (20. h4 e3) 20... bxc5 { [%eval -3.69] } 21. Kf3?? { (-3.69 → -13.55) Blunder. a4 was best. } { [%eval -13.55] } (21. a4 Kf6 22. h4 Rb8 23. h5 Rb1 24. Kf2 e3 25. Kxe3 c4 26. Kd2 e5) 21... exf3 { [%eval -13.92] } 22. a4 { [%eval -13.68] } 22... Rg8 { [%eval -13.77] } 23. a5 { [%eval -12.52] } 23... Rg3?? { (-12.52 → -3.63) Blunder. h5 was best. } { [%eval -3.63] } (23... h5 24. h4) 24. hxg3 { [%eval -4.02] } 24... f2 { [%eval -3.77] } 25. g4 { [%eval -4.56] } 25... f1=R?? { (-4.56 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (25... h5 26. gxh5 f1=R 27. h6 c4 28. h4 e5 29. h5 Kg6 30. hxg6 hxg6 31. h7) 26. g5 { [%eval #2] } 26... hxg5 { [%eval #1] } 27. h4 { [%eval #1] } 27... gxh4# { Game ends by variant rule. } 1-0