- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/yf5Yr6nu"] [Date "2021.12.16"] [White "notolivier"] [Black "Rafou2011"] [Result "1-0"] [GameId "yf5Yr6nu"] [UTCDate "2021.12.16"] [UTCTime "13:44:52"] [WhiteElo "1339"] [BlackElo "1296"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.61] } 1... Nc6?? { (1.61 → 7.01) Blunder. b5 was best. } { [%eval 7.01] } (1... b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7) 2. Ba6 { [%eval 6.43] } 2... bxa6 { [%eval 7.1] } 3. Qh5?? { (7.10 → 0.94) Blunder. b4 was best. } { [%eval 0.94] } (3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Kxf7 6. e4 Nxa1 7. Kd1 Nb3) 3... Nd4?! { (0.94 → 2.07) Inaccuracy. Rb8 was best. } { [%eval 2.07] } (3... Rb8 4. Qxh7 Rxh7 5. h4 Rxh4 6. Rxh4 Rxb2 7. Bxb2 e6 8. Bxg7) 4. Qxh7?? { (2.07 → Mate in 14) Checkmate is now unavoidable. exd4 was best. } { [%eval #-14] } (4. exd4 Rb8 5. Qxh7 Rxb2 6. Bxb2 Rxh7 7. d5 Rxh2 8. Bxg7 Rxg2 9. Bxf8 Rxg1 10. Rxg1 Kxf8) 4... Rxh7 { [%eval #-14] } 5. exd4 { [%eval #-13] } 5... Rxh2 { [%eval #-13] } 6. Rxh2 { [%eval #-12] } 6... c5?? { (Mate in 12 → 5.37) Lost forced checkmate sequence. e5 was best. } { [%eval 5.37] } (6... e5 7. dxe5 Qh4 8. Rxh4 Bb4 9. Rxb4 Rb8 10. Rxb8 d5 11. Rxc8 c5 12. Rxc5 g6 13. Rxd5) 7. dxc5 { [%eval 4.98] } 7... Qb6?? { (4.98 → Mate in 14) Checkmate is now unavoidable. Qa5 was best. } { [%eval #14] } (7... Qa5 8. c6) 8. cxb6 { [%eval #14] } 8... axb6 { [%eval #13] } 9. Rh6 { [%eval #13] } 9... gxh6 { [%eval #12] } 10. d3 { [%eval #13] } 10... d5 { [%eval #10] } 11. Bxh6 { [%eval #10] } 11... Nxh6 { [%eval #9] } 12. g4 { [%eval #9] } 12... Bxg4 { [%eval #8] } 13. Nf3 { [%eval #9] } 13... Bxf3 { [%eval #8] } 14. Kd1 { [%eval #8] } 14... Bxd1 { [%eval #7] } 15. Nc3 { [%eval #7] } 15... Bxc2 { [%eval #6] } 16. Nxd5 { [%eval #6] } 16... Bxd3 { [%eval #5] } 17. Nxe7 { [%eval #5] } 17... Bxe7 { [%eval #4] } 18. Rb1 { [%eval #4] } 18... Bxb1 { [%eval #3] } 19. f4 { [%eval #3] } 19... Bxa2 { [%eval #2] } 20. f5 { [%eval #2] } 20... Nxf5 { [%eval #1] } 21. b3 { [%eval #1] } 21... Bxb3# { Game ends by variant rule. } 1-0