- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/ydp9IfRv"] [Date "2024.06.26"] [White "Gummimann"] [Black "aizen1219"] [Result "0-1"] [GameId "ydp9IfRv"] [UTCDate "2024.06.26"] [UTCTime "18:54:03"] [WhiteElo "1452"] [BlackElo "1500"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+209"] [Variant "King of the Hill"] [TimeControl "180+2"] [ECO "D00"] [Opening "Blackmar-Diemer Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.67] } 1... d5 { [%eval 0.77] } 2. e4?! { (0.77 → -0.23) Inaccuracy. c4 was best. } { [%eval -0.23] } { D00 Blackmar-Diemer Gambit } (2. c4 e6 3. Nf3 c5 4. Bf4 Nc6 5. Nc3 cxd4 6. cxd5 exd5) 2... dxe4 { [%eval -0.15] } 3. Qe2? { (-0.15 → -1.76) Mistake. Nc3 was best. } { [%eval -1.76] } (3. Nc3 e5 4. dxe5 Qxd1+ 5. Kxd1 Nc6 6. f3 Be6 7. fxe4 f6) 3... Qxd4? { (-1.76 → -0.59) Mistake. Nc6 was best. } { [%eval -0.59] } (3... Nc6) 4. c3? { (-0.59 → -2.28) Mistake. Nc3 was best. } { [%eval -2.28] } (4. Nc3 Nf6) 4... Qe5 { [%eval -1.89] } 5. g3?! { (-1.89 → -3.01) Inaccuracy. Nf3 was best. } { [%eval -3.01] } (5. Nf3 Qd5) 5... Nc6 { [%eval -2.79] } 6. Bf4 { [%eval -2.68] } 6... Qf5 { [%eval -2.61] } 7. Bh3 { [%eval -2.82] } 7... Qd5 { [%eval -2.66] } 8. Nd2 { [%eval -3.0] } 8... Nf6?! { (-3.00 → -2.13) Inaccuracy. e5 was best. } { [%eval -2.13] } (8... e5 9. Nxe4) 9. Qc4?? { (-2.13 → -5.44) Blunder. O-O-O was best. } { [%eval -5.44] } (9. O-O-O e5) 9... e5 { [%eval -5.58] } 10. Qxd5 { [%eval -5.87] } 10... Nxd5 { [%eval -5.08] } 11. Bxe5?! { (-5.08 → -7.78) Inaccuracy. O-O-O was best. } { [%eval -7.78] } (11. O-O-O f5) 11... Nxe5 { [%eval -6.76] } 12. Nxe4 { [%eval -8.01] } 12... Ke7 { [%eval -7.11] } 13. O-O-O { [%eval -6.89] } 13... Bxh3 { [%eval -6.08] } 14. Nxh3 { [%eval -3.8] } 14... Ke6 { [%eval -3.86] } 15. Rhe1?? { (-3.86 → Mate in 2) Checkmate is now unavoidable. Neg5+ was best. } { [%eval #-2] } (15. Neg5+ Kf6) 15... Nf3?? { (Mate in 2 → 9.54) Lost forced checkmate sequence. Nd3+ was best. } { [%eval 9.54] } (15... Nd3+ 16. Kc2 Ke5#) 16. Neg5+ { [%eval 9.61] } 16... Kf5 { [%eval 20.61] } 17. Nxf3 { [%eval 12.19] } 17... Bc5 { [%eval 31.2] } 18. Rxd5+ { [%eval 29.18] } 18... Kg4 { [%eval 29.15] } 19. Rxc5 { [%eval 17.36] } 19... Kxf3 { [%eval 17.11] } 20. Kd2 { [%eval 11.16] } 20... Rhe8?! { (11.16 → Mate in 5) Checkmate is now unavoidable. Rad8+ was best. } { [%eval #5] } (20... Rad8+ 21. Kc2) 21. Ng5+ { [%eval #4] } 21... Kxf2 { [%eval #4] } 22. Ree5?! { (Mate in 4 → 15.37) Lost forced checkmate sequence. Rxe8 was best. } { [%eval 15.37] } (22. Rxe8 Rd8+ 23. Rxd8 a5 24. Kd3 Ke1 25. Kd4#) 22... Rad8+ { [%eval 28.15] } 23. Rcd5 { [%eval 26.5] } 23... Rxe5 { [%eval 25.1] } 24. Kd3?? { (25.10 → Mate in 4) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #-4] } (24. Rxd8) 24... Rdxd5+ { [%eval #-3] } 25. Kc4 { [%eval #-3] } 25... b5+ { [%eval #-3] } 26. Kb4 { [%eval #-3] } 26... c5+ { [%eval #-3] } 27. Ka5 { [%eval #-3] } 27... Ke3 { [%eval #-2] } 28. Kxb5 { [%eval #-2] } 28... Rxg5 { [%eval #-1] } 29. Kc4 { [%eval #-1] } 29... Ke4# { Game ends by variant rule. } 0-1