FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/ybiUAhPX"]
[Date "2022.06.03"]
[Round "-"]
[White "FriendOfTosik"]
[Black "gage12"]
[Result "1-0"]
[GameId "ybiUAhPX"]
[UTCDate "2022.06.03"]
[UTCTime "20:19:20"]
[WhiteElo "1139"]
[BlackElo "1419"]
[WhiteRatingDiff "+30"]
[BlackRatingDiff "-9"]
[Variant "Atomic"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.94] } 1... e6 { [%eval 2.13] } 2. g3?? { (2.13 → -4.33) Blunder. d4 was best. } { [%eval -4.33] } (2. d4 d5 3. Nh3 f6 4. Na3 b5 5. f3 c5 6. b3 h5) 2... Qf6 { [%eval -4.77] } 3. f3?? { (-4.77 → Mate in 2) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-2] } (3. Qf3 Nh6) 3... Bc5?? { (Mate in 2 → 5.59) Lost forced checkmate sequence. Qd4 was best. } { [%eval 5.59] } (3... Qd4 4. d3 Qf2#) 4. Bb5?! { (5.59 → 3.72) Inaccuracy. d4 was best. } { [%eval 3.72] } (4. d4 Qd8 5. Na3 Bxa3 6. Nh3 h6 7. d5 d6 8. e5 c6 9. exd6 Nd7 10. Nf4 Ngf6) 4... c6 { [%eval 3.95] } 5. d4 { [%eval 4.14] } 5... Bb4+ { [%eval 4.38] } 6. c3 { [%eval 4.13] } 6... Nh6 { [%eval 4.45] } 7. e5?? { (4.45 → -0.94) Blunder. Nh3 was best. } { [%eval -0.94] } (7. Nh3 Ng4) 7... Qf5 { [%eval -1.87] } 8. cxb4?? { (-1.87 → -10.99) Blunder. Be3 was best. } { [%eval -10.99] } (8. Be3 Qc2) 8... Qc2 { [%eval -10.92] } 9. Qxc2 { [%eval -11.15] } 9... f5 { [%eval -8.99] } 10. g4 { [%eval -9.68] } 10... fxg4 { [%eval -8.3] } 11. Nh3 { [%eval -8.3] } 11... Ng4 { [%eval -7.68] } 12. fxg4 { [%eval -13.99] } 12... O-O { [%eval -14.31] } 13. Rg1 { [%eval -15.23] } 13... Rf1+?? { (-15.23 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (13... g5 14. b4) 14. Kd2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxg7# was best. } { [%eval 0.0] } (14. Rxg7#) 14... Rd1+?? { (0.00 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (14... g5 15. Rgxf1 h6 16. Rf1 b5 17. Rf7 d6 18. Rg7+ Kf8 19. Rf7+ Kg8) 15. Ke2?? { (Mate in 1 → -18.47) Lost forced checkmate sequence. Rxg7# was best. } { [%eval -18.47] } (15. Rxg7#) 15... Rd2+?? { (-18.47 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (15... g5) 16. Ke3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxg7# was best. } { [%eval #-1] } (16. Rxg7#) 16... Re2+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxd4# was best. } { [%eval #1] } (16... Rxd4#) 17. Kd3?? { (Mate in 1 → Mate in 5) Lost forced checkmate sequence. Rxg7# was best. } { [%eval #-5] } (17. Rxg7#) 17... Re3+?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. g5 was best. } { [%eval #1] } (17... g5 18. d5 c5 19. b4 c4+ 20. Kc3 Rc2+ 21. Kd4 exd5#) 18. Kd2?? { (Mate in 1 → -13.86) Lost forced checkmate sequence. Rxg7# was best. } { [%eval -13.86] } (18. Rxg7#) 18... Rd3+?? { (-13.86 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (18... g5) 19. Ke2?? { (Mate in 1 → -19.29) Lost forced checkmate sequence. Rxg7# was best. } { [%eval -19.29] } (19. Rxg7#) 19... Rd2+?? { (-19.29 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (19... g5 20. b4 Rd2+ 21. Kf1 g4 22. Rg3 h5 23. b5 Re2 24. a4 h4 25. Rga3 Re1+ 26. Kf2) 20. Ke3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxg7# was best. } { [%eval #-1] } (20. Rxg7#) 20... Rxb2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxd4# was best. } { [%eval #1] } (20... Rxd4#) 21. Rxg7# { Game ends by variant rule. } 1-0

