- Blind mode tutorial
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[Event "Weekly Antichess Arena"] [Site "https://lichess.org/yT5o4ieV"] [Date "2024.04.19"] [White "VS_HULK"] [Black "PRINMB15"] [Result "0-1"] [GameId "yT5o4ieV"] [UTCDate "2024.04.19"] [UTCTime "19:48:42"] [WhiteElo "2062"] [BlackElo "1733"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.37] } 2... Nh6 { [%eval 0.9] } 3. Bxd7 { [%eval 0.61] } 3... Bxd7?? { (0.61 → 3.68) Blunder. Nxd7 was best. } { [%eval 3.68] } (3... Nxd7 4. Qg4 Nxg4 5. b3 Nxh2 6. Rxh2 h5 7. Rxh5 Rxh5 8. Nh3) 4. g4?! { (3.68 → 2.40) Inaccuracy. h3 was best. } { [%eval 2.4] } (4. h3 Bxh3) 4... Bxg4 { [%eval 2.44] } 5. Qxg4 { [%eval 2.45] } 5... Nxg4 { [%eval 1.68] } 6. Ne2 { [%eval 1.76] } 6... Nxh2 { [%eval 1.95] } 7. Rxh2 { [%eval 2.01] } 7... Qxd2 { [%eval 1.94] } 8. Bxd2 { [%eval 1.84] } 8... Rg8? { (1.84 → 3.79) Mistake. g6 was best. } { [%eval 3.79] } (8... g6) 9. Rxh7 { [%eval 3.77] } 9... g5 { [%eval 3.68] } 10. Rxf7 { [%eval 6.19] } 10... Kxf7 { [%eval 4.89] } 11. Ng1 { [%eval 4.72] } 11... Kg7?! { (4.72 → 7.77) Inaccuracy. Bh6 was best. } { [%eval 7.77] } (11... Bh6 12. c4) 12. f4?? { (7.77 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (12. c4) 12... gxf4 { [%eval #-9] } 13. exf4 { [%eval #-8] } 13... e5 { [%eval #-8] } 14. fxe5 { [%eval #-7] } 14... Ba3?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Bb4 was best. } { [%eval #11] } (14... Bb4 15. Bxb4 c5 16. Bxc5 Rc8 17. Bxa7 Rxc2 18. Bxb8 Rxa2 19. Rxa2 Rxb2 20. Rxb2 Kf6 21. exf6#) 15. Nxa3 { [%eval #11] } 15... Rc8 { [%eval #10] } 16. Bh6 { [%eval #10] } 16... Kxh6 { [%eval #9] } 17. Nb5 { [%eval #9] } 17... Re8 { [%eval #8] } 18. Nxa7 { [%eval #8] } 18... Rxe5 { [%eval #7] } 19. Kd2 { [%eval #7] } 19... Rxa7 { [%eval #6] } 20. Rf1 { [%eval #6] } 20... Rxa2 { [%eval #5] } 21. Rf3 { [%eval #5] } 21... Rxb2 { [%eval #4] } 22. Rf4?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-5] } (22. Ne2 Rxe2 23. Kxe2 Rxc2 24. Rd3 Rxe2 25. Rd2 Rxd2#) 22... Rxc2 { [%eval #-5] } 23. Kxc2 { [%eval #-4] } 23... Rf5 { [%eval #-4] } 24. Rxf5 { [%eval #-3] } 24... Kh5 { [%eval #-3] } 25. Rxh5 { [%eval #-2] } 25... c5 { [%eval #-2] } 26. Rxc5 { [%eval #-1] } 26... Nc6 { [%eval #-1] } 27. Rxc6# { Game ends by variant rule. } 0-1